If you go to the manual pitch setting and play around with that, while flying bring it to neutral you’ll notice the rpm shoot up and it’ll warn you saying ‘rpm overspeeding’ Or something. When you have the pitch control on automatic it’ll bring the propellor pitch down toward neutral as you bring power down. I don’t know much about how this reflects actual prop stuff in life but that’s what it does in game.
I always keep propellor pitch around 30-80% for that nice deep growl.
I’d like to see some more customisable guns. Like being able to control rate of fire, and the pitch and loudness the gun makes, like engines when the rpm goes down so does the pitch etc. also some new gun sounds.
click here.
That’s a link to sled drivers parts list, he has a strong wing in there that doesn’t bend or break. Just grab the wing to the top left into sub assemblies
When you have the moving parts finished and you grab n move the rotator into place, the rotating element can clip into other stuff and still be moved around. If you edit the rotating parts, and these edits make any sort of changes while it’s clipped inside something else, it will connect. Happens a lot when I make rudders. You can still add stuff and edit stuff as long as they do not touch any part of the main build anywhere at any time. Even a quick correction of some fuselage making it hit the main build for a second would fuse it. So pretty much for best results just build the rotating element away from the build. Chuck on the rotator then nudge it away
A flying toilet roll
+2I see you stol some ideas there
Burn the witch!
+1Haven’t seen anything from BRNV since the challenge, looking good!
ISSA FAKE
A toilet paper biplane with flapping entrail
+1Thank you for testing?! @randomusername
+1Ok? Does it not work? @randomusername
Some people love spitfires, some people love jets
Then there’s harambe and his love for derpy junkers
+2When can I expect to destroy my phone with it?
+2An f-22 a day keeps the memes at bay
+1If you go to the manual pitch setting and play around with that, while flying bring it to neutral you’ll notice the rpm shoot up and it’ll warn you saying ‘rpm overspeeding’ Or something. When you have the pitch control on automatic it’ll bring the propellor pitch down toward neutral as you bring power down. I don’t know much about how this reflects actual prop stuff in life but that’s what it does in game.
I always keep propellor pitch around 30-80% for that nice deep growl.
I’d like to see some more customisable guns. Like being able to control rate of fire, and the pitch and loudness the gun makes, like engines when the rpm goes down so does the pitch etc. also some new gun sounds.
Not that hard just time consuming @RedRoosterII
Pretty cool ball, I touched a cliff edge and got sent into space at a consistent 4 million mph @Kerbango
+2You thinking of things like roundels or insignia? Was too curvy for me to want to try lol @HistoricBirds
Sounds like this bad boy needs some wings
+1Thank you, which country is this?@Sbvmvmnbmbn
I really like it too @CRJ900Pilot
What the hell this is incredible!
+1How long has this taken you???
I’m probably more lazy and impatient than talented haha. I might not of had to do so much work to these if I weren’t @JackTheBestBoss
I like this
Just making sure hahah
It needs rear wheels
+2Thanks bud @MAHADI
You might be right. My b17 is 600 parts, but continueing to build would be a nightmare it crashes a lot when trying to save. @F104Deathtrap
+1Mmmmmm yum yum. My 6s can handle 600.
Try not to look at other people as they yawn
Detailed map, Digital screens, glass, CLOUDS? MUSBHAX.
Next one has to be a broom stick @Hyattorama
+1It’s a freaking step ladder hahaha!!
+1click here.
That’s a link to sled drivers parts list, he has a strong wing in there that doesn’t bend or break. Just grab the wing to the top left into sub assemblies
When you have the moving parts finished and you grab n move the rotator into place, the rotating element can clip into other stuff and still be moved around. If you edit the rotating parts, and these edits make any sort of changes while it’s clipped inside something else, it will connect. Happens a lot when I make rudders. You can still add stuff and edit stuff as long as they do not touch any part of the main build anywhere at any time. Even a quick correction of some fuselage making it hit the main build for a second would fuse it. So pretty much for best results just build the rotating element away from the build. Chuck on the rotator then nudge it away
Duh. Why didn’t I think of that. Thanks
Akh rip.
There’s a parts kit here with a wing that doesn’t flex Click me
I hope this link works
Hey bogan, i’m Lazy with cockpits and was wondering if I could use the front cockpit frame off your aircraft with credit of course.
This is such a smooth build!!
I have 21 dolla
+1Upvoting for description hahah
+1Count me in
If you like their crafts, Ban.
Moderator criteria here
Lol
I thought this was going to be a small car
@MisterT
I caN flyIing
Awesome!!
Tag please
Hahahahahaha