@HelloX No, I decided to work on it some more, better fuselage shape now but the modified flight control system still has some issues which need fixing.
@Apollo018362 The control surfaces deflect more at lower indicated airspeed to compensate for reduced effectiveness. This as well as other features like the auto trim, angle of attack limitation and air refuelling control mode are enabled by using complex Funky Trees functions for the control surfaces, instead of just a single input (roll, pitch, yaw etc). For example, this is the full input for the left inboard elevon:
I remember the days with the old propeller engines and no procedural fuselage pieces, just blocks. This looks amazing!
Will this be available on mobile? Will multiplayer be available on mobile? Will there be compatibility with SP1 designs? How does the physics compare with SP1 (ground effect)? What happens to funky trees?
@AndrewGarrison Can you allow us to adjust the size of the joystick "dead zone" on touchscreen devices? I often find this annoying as it makes fine control inputs difficult (A-A refuelling is a nightmare as a result).
@AndrewGarrison Will we get underwater cam on mobile? There was a mod for it a while back, which worked brilliantly, until it was taken away. I miss cruising around in my submarine.
This part would be associated with a car engine much like wheels already are. Other parts such as fuselage pieces can be attached to it and it would rotate with the engine, allowing for easier shaft driven machinery.
I've built a couple of ferries and other ships in SP and aside from the submarine bases at Yeager and Snowstone there really arent many places I can easily get to. I have to run aground on some beach. Maybe put some piers/docks/slipways in places.
@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
@TheFantasticTyphoon on this ship there is no forward ramp, only the stern ramp. You need to reverse off or turn around before disembarking. Most Ro-Ro cargo ferries are like this.
@HelloX No, I decided to work on it some more, better fuselage shape now but the modified flight control system still has some issues which need fixing.
Side view
Front view
@jamesPLANESii I wanted the correct font. It still runs well enough on my iPad.
@Apollo018362 The control surfaces deflect more at lower indicated airspeed to compensate for reduced effectiveness. This as well as other features like the auto trim, angle of attack limitation and air refuelling control mode are enabled by using complex Funky Trees functions for the control surfaces, instead of just a single input (roll, pitch, yaw etc). For example, this is the full input for the left inboard elevon:
Activate2=false ? clamp(PitchA - ((PitchRate / 85) + (AngleOfAttack / 50) / (IAS / 2)) + (-0.03 * cos(RollAngle)) + (AngleOfAttack < 45 ? Roll / (IAS / 200) : -Roll / (IAS / 200) * 1.25), -1, 1) + smooth(clamp(PID (0, PitchRate, -PitchRate / 200 + 0.3, IAS>200 ? 0.00 : 0, IAS<200 ? 0.001 : 0), -0.5, 0.5), 300 / IAS) - clamp((abs(RollAngle) / 100) / (IAS / 200), -0.5, 0.5) + (IAS>170 ? pow(IAS, 2) * (cos(RollAngle)>0 ? 0.000001 : -0.000005) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) + (IAS<118 ? pow(IAS, 3) * (cos(RollAngle)>0 ? -0.0000001 : -0.0000007) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) + (IAS<82 ? pow(-AngleOfAttack, 6) * (cos(RollAngle)>0 ? -0.0000000001 : -0.0000000007) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) : clamp(PitchA - ((PitchRate / 85) + (AngleOfAttack / 50) / (IAS / 2)) + (-0.03 * cos(RollAngle)) + (AngleOfAttack < 45 ? Roll / (IAS / 200) : -Roll / (IAS / 200) * 1.25), -1, 1) + smooth(clamp(PID (0, PitchRate, -PitchRate / 200 + 0.3, IAS>200 ? 0.00 : 0, IAS<200 ? 0.001 : 0), -0.5, 0.5), 300 / IAS) - clamp((abs(RollAngle) / 100) / (IAS / 200), -0.5, 0.5) + (IAS>170 ? pow(IAS, 2) * (cos(RollAngle)>0 ? 0.000001 : -0.000005) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) + (IAS<118 ? pow(IAS, 3) * (cos(RollAngle)>0 ? -0.0000001 : -0.0000007) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) + (IAS<82 ? pow(-AngleOfAttack, 6) * (cos(RollAngle)>0 ? -0.0000000001 : -0.0000000007) * cos(RollAngle) * abs(abs(Pitch) - 1) : 0) + smooth(clamp(PID (0, PitchRate, -PitchRate / 500000000 + 0.3, 0, IAS<200 ? 0.01 : 0), -0.5, 0.5), 1000 / IAS) - 0.1
+1RELEASED: https://www.simpleplanes.com/a/1o7x5y/Eurofighter-Typhoon-FGR-4-ZJ914-Blackjack
RELEASED: https://www.simpleplanes.com/a/1o7x5y/Eurofighter-Typhoon-FGR-4-ZJ914-Blackjack.
Requested tags:
@Zhixunlin23
@caid0ngming
@L3FT2R1GHT
@TheMouse
+1@CaptainBrayden
@Wolf21
@ChiChiWerx I use the VTOL control as a combined throttle/brake controller, although the standard inputs will also work without any modification.
New version coming next week: https://www.simpleplanes.com/Forums/View/1953516
@Rjenteissussy looking forward to flying this on SP2 multiplayer and seeing what new features I can add.
+1@Galaxyace Not a priority at the moment, because:
a) We have a carrier catapult in game now (no such thing when I built my own, that’s why I made it).
b) It was a total nightmare to get working well, we’re talking several hours of minute adjustments to a single part to make it work without exploding.
c) I’m working on this now: https://live.staticflickr.com/65535/53775473747dc7710b9a9o_d.png
After more than nine years, the SimpleCargo has its first upvote!
@TheMouse I remember when blocks were all we had and being really pleased after building this thing: https://www.simpleplanes.com/a/d36Bw6/SimpleCargo-with-SimpleMissile.
+2XML updated to fix an issue with the left main landing gear. No idea how that happened, haven’t touched the gear in ages.
@TheMouse meant to tag you, the link has been fixed. Tags have been added as well, thanks for reminding me @L3FT2R1GHT.
@TheMouse D’OH! Knew I’d forgotten something!
@Graingy
Tagging people who commented on my teaser post.
@F16xl
@SuperSuperTheSylph
@L3FT2R1GHT
@WaterFlavouredSpitfires
+1@HuskyDynamics01
@Majakalona
RELEASED: https://www.simpleplanes.com/a/wJuBv1/Eurofighter-Typhoon-FGR-4
Not bad at all for a first plane. I remember accidentally building my first plane the wrong way around, so it spawned facing the wrong direction.
+1I remember the days with the old propeller engines and no procedural fuselage pieces, just blocks. This looks amazing!
Will this be available on mobile? Will multiplayer be available on mobile? Will there be compatibility with SP1 designs? How does the physics compare with SP1 (ground effect)? What happens to funky trees?
+1@ThatOneRoadTrainBuilder19 I can confirm that I am indeed alive. I just don’t build too often now.
Thanks! @DARZAVIATIONOFICIAL @idontknow8b @Arisu
+2Thanks for the upvotes! @Username2 @Bryan5 @jamesPLANESii
+1Thanks! @Juno @X99Striker @BeastHunter
+2Thanks! @Feanor
Uploaded HERE!
@AirCrashInvestigationFLR
@Typhoon03 @Feanor @Shimamurahougetsu
+1@Teako @hpgbproductions @Javelin
@X99STRIKER @BeastHunter @Juno
+3@z24zorpx4 Because I built most of this well before fuselage slicing came about, probably about a year ago. Then I forgot about it.
I've just updated it with some hull lettering, a Jundroo Line JL "Anchor" logo on the funnel and some other smaller details.
@Typhoon03 I remember you suggested a remastered MV Wright Island more than 2 years ago now! You might like this.
@AndrewGarrison Can you allow us to adjust the size of the joystick "dead zone" on touchscreen devices? I often find this annoying as it makes fine control inputs difficult (A-A refuelling is a nightmare as a result).
+1@AndrewGarrison Will we get underwater cam on mobile? There was a mod for it a while back, which worked brilliantly, until it was taken away. I miss cruising around in my submarine.
+1@BryanO5 in addition to those parts you suggested, maybe also add a
Nuclear Reactor
Operates similarly to a car engine, much heavier but requires no fuel or air. Good for powering things underwater.
+10Better Roads
Better roads on the islands so we can actually drive about the place without a 50/50 chance of crashing.
+23Multiple Crafts Playable At Once
Allow us to spawn multiple crafts at once and switch between them in game.
+30Engine Output Part
This part would be associated with a car engine much like wheels already are. Other parts such as fuselage pieces can be attached to it and it would rotate with the engine, allowing for easier shaft driven machinery.
Maybe also disable the rotation speed limit.
+8More places for boats to go.
I've built a couple of ferries and other ships in SP and aside from the submarine bases at Yeager and Snowstone there really arent many places I can easily get to. I have to run aground on some beach. Maybe put some piers/docks/slipways in places.
+11@Inuyasha8215 Because it's not all that good? I made this at around the same time I was making my original Typhoon. It will also be upgraded some point.
@Inuyasha8215 should be fixed now.
+1@SnoWFLakE0s
How do I make auto trim? I'm making a Typhoon and want to make it hold a constant pitch and roll angle when no pitch input is made. I've made something very basic with PitchRate but it oscillates up and down.
@TheFantasticTyphoon on this ship there is no forward ramp, only the stern ramp. You need to reverse off or turn around before disembarking. Most Ro-Ro cargo ferries are like this.
+1Thanks for the upvotes! @destroyerP @tylerdeveneuxmusic
+1Thanks! @Strikefighter04
Thanks! @Feanor @Freerider2142 @Tang0five
+1Thanks for the upvotes! @BuiltBionixInd10 @yoshicraze @AircroftDesigin
Thanks for the upvotes! @Potkuri @Operationalsupremacy @grizzlitn