I did it! You have to make the wing out of fuselage blocks, connect it to a floppy hinge rotator, then at the very end attach very small wings, but don't deactivate their drag nor physics, and when everything is ready, attach the fuselage wings to the upper part of the detacher (it has to be connected to work). While the missile is not launched, the wings will keep closed due to the detacher connection, but when the missile launches, the detacher disconnects from the fuselage wings, and the little wings will make the fuselage wings open up due to their physics. The problem that i had is that i didn't remove the detacher's force, and that made the whole thing launch up, crashing into the airplane. For some reason i couldn't edit the detacher's force once it was connected, so i had to redo that part, but i got it to work. Not sure if what i said it's understandable, but i'll come back tomorrow and fix it in case it isn't (it's very late now where i live). Thanks so much to everyone that helped me!
@Beefy Question: How did you get it to open the wings only when launched? I'm trying to do a similar thing, but i got stuck on that. Really cool design too!
Actually you can, I asked in the discord (Thanks to @11qazxc) and turns out you can use the "outputValue" xml property if you put the desired variable in the input, so for example "inputId = Throttle" and "outputValue = 0.5" for 50% throttle. Writing this in case anyone has the same question and stumble onto this post for answers.
@Leehopard I don't know if you're still reading the comments but if you are, how did you get to display the number of flares remaining? If anyone else knows, please tell me
I did it! You have to make the wing out of fuselage blocks, connect it to a floppy hinge rotator, then at the very end attach very small wings, but don't deactivate their drag nor physics, and when everything is ready, attach the fuselage wings to the upper part of the detacher (it has to be connected to work). While the missile is not launched, the wings will keep closed due to the detacher connection, but when the missile launches, the detacher disconnects from the fuselage wings, and the little wings will make the fuselage wings open up due to their physics. The problem that i had is that i didn't remove the detacher's force, and that made the whole thing launch up, crashing into the airplane. For some reason i couldn't edit the detacher's force once it was connected, so i had to redo that part, but i got it to work. Not sure if what i said it's understandable, but i'll come back tomorrow and fix it in case it isn't (it's very late now where i live). Thanks so much to everyone that helped me!
+2@Beefy Question: How did you get it to open the wings only when launched? I'm trying to do a similar thing, but i got stuck on that. Really cool design too!
+2Actually you can, I asked in the discord (Thanks to @11qazxc) and turns out you can use the "outputValue" xml property if you put the desired variable in the input, so for example "inputId = Throttle" and "outputValue = 0.5" for 50% throttle. Writing this in case anyone has the same question and stumble onto this post for answers.
+1@Leehopard Thanks a lot, I'll also use your radar display in my aircraft, it's so well done
+1@Leehopard I don't know if you're still reading the comments but if you are, how did you get to display the number of flares remaining? If anyone else knows, please tell me
+1Don't worry, i found out. Thanks for the inspiration!
+1@Griffon1 Thanks! I'm also out now, i'll try when i get home
+1Great mod, though when you have the water quality on high, it doesn't show on the screens unless it's around an island, can that be fixed?
I found out how to do it, but have yet to found out how to not self destroy myself on launch. Still, it's a step forward
@plane634 Thanks! I asked the creator how he did it, so i'll wait for a reply
Sadly it didn't work, thanks for the help though
@zwen Thank you so much!