Awesome. Some bombs do not release, and the spread is minimal, but nonetheless I will post an unlisted version of my bomb for your critique. @mikoyanster
Cluster bomb successfully created and tested. However, it produces a tad of one time lag upon collision, but given that I am on mobile and you are on (hopefully) a PC that can take the collision of 20 mini bombs and one mega bomb, I think it is trivial.
Screw it. My custom weapons are going to be detached via the groups. I’m sorry I couldn’t figure it out. Could some someone make a custom weapon tutorial for mobile in 1.9?
Meeerrrrrgh. Mobile apparently does not have ALL of the XML properties you have...
I CANT GET MY CUSTOM WEAPON TO DETACH WITH TEH INFERNO. (rage insues)
(After watching video) I could barely see through all the pixels and grainy audio, but I think I get the jist. Thing is, how are you going to simulate a falling canyon wall?
Yeah, it flies AWESOME. I put it in the sweet spot where it is super stable, but also reasonably agile. I did this using dead weight. Should I do this using XML or something else?
KSP. No one but you and I knows this reference. @ndfr623 Thank you. Bluntly following his advice, I added one piece and it plummeted to 2.431. Well within parameters, but I don’t know whether or not one piece doing that much is good. :/ @mikoyanster
This is a great variable fuselage build. I love the shape. Could be a tad more detail and features. Like in the rear, the vector nozzles inside look bland. And the cockpit could be more featured and detailed.
Hey anyone gonna make some Ace Combat builds? Cause god dang there are a lot of anime junkies around here that build planes. Yet the Ace Combat pool of epicness remains untapped and untouched.
Big boom tho
Awesome. Some bombs do not release, and the spread is minimal, but nonetheless I will post an unlisted version of my bomb for your critique. @mikoyanster
Cluster bomb successfully created and tested. However, it produces a tad of one time lag upon collision, but given that I am on mobile and you are on (hopefully) a PC that can take the collision of 20 mini bombs and one mega bomb, I think it is trivial.
Thank you. @mikoyanster
Screw it. My custom weapons are going to be detached via the groups. I’m sorry I couldn’t figure it out. Could some someone make a custom weapon tutorial for mobile in 1.9?
Mrrrrrrrrrrrrrgh
Meeerrrrrgh. Mobile apparently does not have ALL of the XML properties you have...
I CANT GET MY CUSTOM WEAPON TO DETACH WITH TEH INFERNO. (rage insues)
Mine, whenever I fire ‘Maverick’, just gets stuck and flames there until I detach it manually using groups.
How did you get the pylons to detach on your missile without groups?
Will our planes be fighting naval fleets, and, if so, will you like an LASM?
I know. @RAF1
Idk I’ve only flown ADFX 01. @typeZERO
Could you provide me with a Tightrope mission symbol? Also, are cluster bombs allowed?
Hmmmm. This seems surprisingly similar to an Ace Combat 7 mission...
+1(After watching video) I could barely see through all the pixels and grainy audio, but I think I get the jist. Thing is, how are you going to simulate a falling canyon wall?
+1Oh god you have the TLS up there too
AFTER YEARS OF REQUESTING OnE. ITS FINALLY HeRE
OH FInALLY! @typeZERO
Wait. Ace Combat Morgan? @typeZERO
Yeah, it flies AWESOME. I put it in the sweet spot where it is super stable, but also reasonably agile. I did this using dead weight. Should I do this using XML or something else?
KSP. No one but you and I knows this reference. @ndfr623 Thank you. Bluntly following his advice, I added one piece and it plummeted to 2.431. Well within parameters, but I don’t know whether or not one piece doing that much is good. :/ @mikoyanster
+1Errm... so with 4 tiny XML edits, and with a fully functioning prototype version, my power to weight ratio is 2.647.
UH OH
Got it. Thank you @ndfr623
+1Tested on a secret map?? O_O
How will we know what to expect....
Wait wait wait
I feel like this an anime thing...
Imma update this post... god dang it.
AH F*! WHY DO THE AILERONS FAIL WHEN I SUBMIT IT?
(edit) Don’t kill me moderators plz
This looks, almost nostalgic really, which is quite ironic.
This will do very well in my next creations....
“Price to pay for realism.”
+1I will make as unrealistic as possible.
This is amazing.
Only the okatus would understand @emanuelga
+3Thank you
This is a great variable fuselage build. I love the shape. Could be a tad more detail and features. Like in the rear, the vector nozzles inside look bland. And the cockpit could be more featured and detailed.
+1No wait I thought 1.9 was supposed to give mod support to iOS. Hrrrrrm.
Oh frick not mods
Beautiful, yet simplistic. I love it.
All ready I have found out the key concepts for XML and explored devious strategies to make my horrible projects fly.
This feels like... cheating.
This is to much power for iOS...
We will destroy the world.
Wait... iOS has access to mods?!??
+2Eat it Android. (Jk Don’t kill me.)
There it is
Ahhhh
Wait a minute... BETA VERSION GAME?!
+1It looks like someone took the tail of a plane, stripped it, and put wings on it.
Hey anyone gonna make some Ace Combat builds? Cause god dang there are a lot of anime junkies around here that build planes. Yet the Ace Combat pool of epicness remains untapped and untouched.
Flies anyway tho. @DaDerpachu123
You can’t go wrong when it is a Triebflügel. @LeonardoEngineering
+1This is insane.
Secret to the livery at least. @12705129