592 SimpleStudent Comments

  • Anti fire device 2 days ago

    Fight fire with sparky, missile-deterring fire! :D

  • Conquest - RnD 2 days ago

    razzle and dazzle dandy world, my favourite simpleplanes map

    +1
  • [WEBSITE] Prefixes on Forum Posts & Why You Should Try Them 5 days ago

    @TheLoadingGorilla By the way, nice to meet you! I've interacted with you a couple times & decided to read through your bio. Important notes read & respected :). I have another friend who is an English nerd per se, so it's normal for me to be corrected wkwkwkwk. Student simplified 👍

  • [WEBSITE] Prefixes on Forum Posts & Why You Should Try Them 5 days ago

    Hey local dragon CM @SupremeDorian , I don't know if user handles notify when written in forum posts, but when you have the time, can you please read this ^^?

  • SP2 Suggestion: Cannon Reload Overhaul 5 days ago

    i'm personally not caring about a visual progress bar, what i think would be interesting is adding WeaponCooldown as an output variable similar to GS or Time. it would either be a 0-1 value (0 is ready to fire, 1 is the highest wait time) or it could be an output of seconds (not rounded) remaining until ready to fire.

  • SP2 Suggestion: Cannon Reload Overhaul 5 days ago

    there's the User Voice page that i've been "ehhh..?" about using, because logging into your email & it existing in its own semi-hidden tab probably doesn't give it much activity. i hope this suggestion goes through, as forum posts are way more active & visible

  • Suggestion / Question; Is there a way that SimplePlanes 2 can communicate data BACK to my PC? 7 days ago

    @SupremeDorian Hi, i don’t know for sure if what i’ve been seeking is in SP, would filing my question as a request under User Voice be more reasonable than asking a dev by tagging them if this is a feature? I think that it may be, because flight sim gear can hook up to SP (Right?) and they can consist of switches, not purely pitch roll and yaw on the flight stick.

    I don’t want to request a potentially existing feature, nor do i want to bug developers (I also know it’s christmas break right now, i don’t want to be demanding for an answer, i just want to politely persist)

  • Lancer RP ideas 8 days ago

    I haven't been part of RPs much, but i sort of want to join in purely to make 4th world country Elbonia :). Are there feasible ways to have a low impact on rp but join in if wanted impromptu?

    +1
  • Public Access to my work in progress SimpleSim 3d Model 9 days ago

    @Randomplayer yes, i will 3d print it & set up a microcontroller to it :)! i originally was going to use a joystick component, but i don't know how to attach it while centring it, so i'm going to make a 2 axis joystick and have potentiometers to adjust the gear ratio to make a 240 degree range into 30 degrees

  • [ServerContent] Police Interceptor - Vetusta 9 days ago

    merry christmas by the way, it's 8:30pm dec 24, so merry christmas in advance :)!

    +1
  • [Artwork] WPlace SimplePlanes Corner Managers’ Booth 10 days ago

    This made me look on wplace, i really havent been on there once & i'm so glad that there's [Off topic political incident last Sunday].

    you'll see epic miku art next to a cool gengar drawing, i love how much randomness is in wplace.

    i sort of want to draw the simpleplanes logo, but at the same time i have my own stuff to do. graingy, may i ask where the SP corner is? i want to begin the SP logo :)

  • Public Access to my work in progress SimpleSim 3d Model 10 days ago

    @PlaneFlightX thankyou!

  • Let's Discuss Part Mirroring 10 days ago

    @Graingy i'm quite late to a convo i'm not part in, but i as a cad user would be more than happy to explain! direct modelling is essentially "Ok, you've made a model, great!" your tools can be seen similar to blender, but you take away the sculpting & replace it with typing in specific dimensions for shapes. there is no way to undo a change other than Ctrl Z in the current save, so making multiple saves can be important.

    Parametric modelling makes a list of instructions to create a model, it is more complex but you can go 'back in the past' and change a dimension if the tolerance isn't how you want it to be, or just delete / add features. i don't know much about tools available to direct modelling so my explanation is quite vague, but parametric modelling is super familiar to me so i hope i can share a good understanding :). you start with drawing on a 2d plane, then you can Extrude, or Revolve around an axis, to make a body. This drawing is a vector, & instead of freehand drawing, you plot different lines, arcs & vertexes. you then constrain them by dimensioning them, i.e., "This line is 25mm away from the origin point horizontally, and it is a horizontal line, so it can only exist in that space". you can extrude indiviual Edges to become Surfaces and then thicken those surfaces, imagine sheet metal, or you can create sealed Faces inside a drawing to then Extrude to form a body.

    there's lots of different ways to use parametric modelling, & if you ever want to learn it, learn FreeCAD! i use onshape & i have been for 2 years, & i am super familiar with it. i am on the free license, well a Student license (Free, but with private files) but FreeCAD is local, has more options because it's open source, AND it has more features!! it's just the UI is overall worse.

    thank you for reading my infodump wkwkwk

  • "Veneer Caterpillar" SStudent-002 Tricycle 10 days ago

    @IAmSuperCool the design is very human B)

    +1
  • Lunar Eclipse by FoxG (Edited) 11 days ago

    really cool sona, i've never commented on it, but having artists in the SP community is awesome!

    +1
  • Thoughts on Less-Versatile Humanoid Mechs? 11 days ago

    i have been thinking a lot recently about how i could make model rc cars, apcs, and such more fun & immersive, i feel it sort of links closely to this conversation albeit complex & stuck on the ground. i feel it's not so much a worldbuild in my mind but a.. mechanic-build? and having mechs was an idea i thought of a little while ago as part of it. i feel mechs could be more immersive (as a concept of mechs as a whole) engineering-wise if they were shorter, 5-8 metres tall, and focused on mobility. it's more fun for me to imagine super large equipment for these, larger than spartan gear, used to fight against eachother as another step between infantry and field guns. then, gun mechs would be moreso mobile turrets, the mortar equivelants having bore diameters of up to a metre. perhaps, moving with thick legs that crush AT mines with ease. a set of 4 blocks that to move takes a while to get going, and the giant cannon on top.

    i've gone horrendously tangentially thinking about a lot, i love thinking about these sort of things :D.

    in a scaled down model world irl, i.e.1:10 scale fights between model cars equipped with IR lasers or such, etc etc, drones are super fast & terrain is adapted amazingly for drones, which isn't fun. having scaled down wars should have scaled down speeds, and doing that artificially is not truly that fun. i think spider mechs, like 4-8 legged mechs that can angle to fire, would be really cool & i have projects i want to do on this.

    one final thing before i post this copypasta length comment, i think that for blocky mechs, think pacific rim scale, having belt-fed firearms/cannons that are either worn on the back or on the arm like mega man- no inbetween. and to reload is either the cheap and easy way of 'oh no guys, it needs to charge/cool down!' which is boring, so potentially the funnier silly way of doing it is that a blast from such requires twisting & pulling back a bolt, not on a reciever but instead a set of giant copper coils that will charge with electricity & prime a railgun. and then have pre-primed rounds that load into this magnetic auto cannon of a thing that can be charged and stored.... and reloaded....

    thank you a lot for bringing me so many ideas with this post monarchii

    +1
  • [Custom Map] Grarei The Gorgeous Sky 12 days ago

    knights of guinevere if it was eco friendly

    +1
  • With your everyday, is a miracle 12 days ago

    i love how i know nothing much about blue archive other than watching a video explaining how that one government department was corrupt or something. having juuust enough knowledge of the fanbase and the game, but not knowing a single characters personality, is so funny to me.

  • // Request handled, ignore this post // 13 days ago

    @Randomplayer slaps my forehead, this is the first time ive needed to check spam folder. thank you!!!

  • SP2 | Hole Carving 13 days ago

    Clicks my heels in whimsy

  • SP2 | Hole Carving 13 days ago

    BOOLEAN!!!!!

  • [Target] SCW-02 Tree Eater 13 days ago

    i love how your artstyle is a bit like katamari damacy, but with older sp1 shading & particles.

    +1
  • Bro what 13 days ago

    realising right now that i can probably burn dr breens welcome to city 17 speech on one of these & write "shuttle run audio" and hide it at school for more giggles than... looks at PG rating poopies.

  • // Request handled, ignore this post // 13 days ago

    @Randomplayer i might've been stupider than usual, my alt is joebonk100@gmail.com :P

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer it will still be beneficial if i can get sealed models ^^!

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer You're probably sleeping atp, i got steam to work- i got restrictions, & "steamcommunity.com" was blocked but everything else wasn't yet it couldn't work without it argh

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer hellyeahjigsawyouthe_goat.wav

    +1
  • // Request handled, ignore this post // 14 days ago

    @Randomplayer it's school holidays for me right now, so i have full days to do whatever, i just went off on a tangent on designing this as well as many other things. don't bother the puppy, i can call my mum or tag some1 else if i want to continue working on it :).

    I've got multiple other parts of the same project, i.e, AG1-8 button casing, that i don't need a reference for. I should probably start updating my models in Off Topic, i like how neutral forums are compared to leading social media companies & i know some people in the SP forums :)

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer it doesn't matter; sorry for the late reply TwT i can convert any mesh i need :)

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer i've been using Onshape for over 2 years, i'm primarily basing the meshes off them; to make the sticks nice to hold i'll use improvised mesh. absolutely goated feature

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer 3d printed SimpleSim

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer hey by the way, thank you a lot for going out of your way for this ^^!

  • // Request handled, ignore this post // 14 days ago

    @Randomplayer interior levers, yokes & joysticks- ignore buttons/switches, only need 1 gauge for the casing

  • Graingy Survey: What's Your Most (and Least) Favourite SimplePlanes Sound Effect? 14 days ago

    Guns SP1 pains me (mini & wing), car motor SP1 is a bit better & rotators if not going off constantly are fine. Guns are the worst.

    I love the rocket sound though, fwish fwish :D

  • Suggestion / Question; Is there a way that SimplePlanes 2 can communicate data BACK to my PC? 14 days ago

    @TheLoadingGorilla my last post had hpgbproductions saying their own unsureness- & this is a funky trees pro. I doubt its in the game so i hope it can be added at some point :)

  • KI-4 Child Angel (UPDATED) 20 days ago

    4th? child? 4th children? evangelion reference?

    love this worldbuilding katbapa, absolutely adore these builds. they feel like a mix of katamari damacy, pikuniku, & kurzesagt

  • Seeking help with SimplePlanes Flight Sim Gear (Looking for the API, i wanna build my own) 20 days ago

    @Jundroo / @WNP78 if there is currently no way to read variables from code for situations like this, is it possible it can be implemented into SP2? not just user inputs like Pitch/Roll, but also the funky stuff, i.e. GS, current targeting mode. it would be very cool to make my own SimpleFlightSim at some point :)

  • Engine Test 21 days ago

    Wow look at this jet engi- Proceeds to become SimpleStudent woodchips

    +1
  • Making a clock 21 days ago

    input... multiplier...0.0167?

  • Seeking help with SimplePlanes Flight Sim Gear (Looking for the API, i wanna build my own) 22 days ago

    @32 Ok, thankyou! I tried plugging in my wired xbox remote only to find the usb mini broke in it, so for now, i'm going to look into xinput :) At this point, it might even be worth to make a mod/library that makes variables for what i need, to create & communicate them

    can't wait to reach silver with only posts...

  • Vortices one month ago

    Holy moly OP is the Avatar... how can he bend air so masterfully

  • SimplePlanes 2 | Sound Design one month ago

    May i ask, will there be an easy way to switch said sounds to modded ones? Sound design update reminded me of sound physics 4 minecraft, which is really cool, but something I would love to see for SP2 is at least some way to install mods which will override (/ prioritise) added sounds on the client side. I don't know much about programming other than beginner's C++ (arrays, matrixs, delay & pwm, int vs float, bool, for vs while,) but I moreso wish for things such as menu sounds. yes, this is a very stupid want, but I think it would be really cool :)

    Also, i thought "Would it be cheating for sounds to be client side on the lines of being able to detect someone else's sound? Would it be too complicated to render sound physics from someone else with a client's choice of sounds?" i think it makes sense that when sending a packet to client from server informing on someone else's sound creation, location of said sound, & whatever distance it is to be considered "far away". If instead of triggering a 'play whatever sound it's called.wav', could it trigger something like 'play (Directory where sound list is stored)' or such?

    (Edit:) I also don't know whether sound physics are rendered live i.e. filtering reverb on client or simply sending out a request to fetch a set of prefiltered sounds. i.e. smallJet0to50air.wav , smallJet51to150air.wav, smallJet0to50echo.wav

    +2
  • It's been a while, I love this community & I'm looking forward to SP2! - Simplestudent one month ago

    Wait they cannot embed in comments right... Proceeds to die of death in a deathly way. Noteable, even.

  • Playtester Shenanigans 4 months ago

    "The application you are trying to use has been blocked in accordance with company policy. Please contact your system administrator if you believe this is an error.

    User: [not saying lmao]

    Application: youtube-base"

    ARGH I JUST SAW THIS NOW,,,, I YEARN FOR THE JUNDROO CONTENT...

  • :SPEAKING_HEAD: 6 months ago

    Because bread taste better than key

    +2
  • SimplePlanes 2 FAQ 6 months ago

    Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell

    +2
  • SimplePlanes 2 FAQ 6 months ago

    Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell

  • Audio Blocks 8 months ago

    i have the urge to go home and download and LRAD sound effect to bully the convoy by playing this over their heads as they travel

    +1