@AWESOMENESS360 they are now, because the default parts are so simple. But imagine a door part that let you configure shape, rotation or translation speed, bevels, etc.
@Mod nice try at sarcasm, you classy man :) I've made quite a few aircraft with moving control surfaces, and in fact pioneered the technique of seamless control surfaces using fuselages. But you're too busy hating so you wouldn't know that :)
It's really quite funny, the way haters like you claim that sticking a fuselage block on a rotator is somehow a tremendous skill. When you can reverse engineer a game to build things with it that the game developers themselves never imagined, and on top of that, make builds that are by far the highest performing at whatever they do, maybe then we can talk. Until then, I'll just enjoy inspiring hate in the likes of you :)
@TTHHSSSS Because with SolidWorks or any other 3D modeling application, you'd have a render that looks beautiful and... does nothing else. In SP your builds are actually functional. SP is still very limited, true, but so far it's the game that offers the most freedom and the highest quality by far. Ideally you'd have a game that supported Unreal Engine-like level of detail and graphics. Someone needs to come along and build one...
@TTHHSSSS The answer should be obvious, I do it for fun. Generally speaking, creative people have to do something creative to be happy. Passive entertainment like TV is not for me. Moreover, the effort is not wasted, it keeps my programming skills sharp.
Thanks, @AWESOMENESS360, I'm glad you like it. I wish things like a variety of doors, sliding panels, and other mechanical parts came included with SP, but we make do with what we have :)
@TitanIncorporated I actually made this because hollow fuselage blocks finally make it feasible to make things like tubes with beveled edges and propeller shrouds. As for your suggestions, can I suggest in return that you refrain from dismissing someone's entire body of work with phrases like "you need to make more than just floating shapes"? That would be great, thank you.
Very cool, but the magnets don't contribute anything to the projectile's acceleration, it's all the detacher. I deleted all the magnets and it still works the same. Other than that, an outstanding creation. I especially like the way the projectile spins.
@Notaleopard Clever. But I think it's more fun to keep the impactForce at around 100 million or so, that way you can push the ships around and make them bump into each other. With this high an impactForce, the ship just disappears.
@Prolex917 Well, the whole point of Easter eggs is that they're a surprise. If anything, I'd be complaining that there aren't more.
As to how I got the close-ups, when you have airplanes that handle really, really well, you can do amazing feats with them. So all you have to do is fly really close to the ship, select Orbit camera, and play around with camera placement to get the shot you want.
@DemonSniper8 The speed doesn't matter, I chose 3600 mph because that way you have to fly for exactly 66.6 seconds. 7200 mph would need 33.3 seconds, and so on.
And you can't land on the Brown Pearl. I'm uploading a video, when you watch it you'll see why.
"If you are walking through the desert, carrying a pick and shovel, and if you come upon an old man scrabbling away at the hard, rocky ground in an attempt to dig a hole, and if you show him your pick and shovel, tools that are new to him, and if you then demonstrate your ability to dig a larger hole in a few minutes, using your tools, than he has been able to do with his bare hands after years of continuous digging, you would then probably expect him to look upon you as his savior; but, in fact, you would probably be lucky to escape with your life, the old man almost certainly would try to beat you to death with your own tools.
"But if you did escape alive, leaving your tools behind, and returned to the same spot years later, you could reasonably expect to find the old man still there, still scrabbling away with his bare hands, while your tools remained in plain sight, ignored and rusting away. Such is human nature; so be it."
@Notaleopard After I had chased it around in all directions for about a minute, my position was 82 miles east and 14 miles north of the Wright airport spawn.
@Notaleopard Maybe it's PC-only, but not for that reason. I've tried flying/sailing out in that direction and others, but haven't seen the ship again so far.
I did try to record it, but I have a new PC and the recording software was not configured correctly, so nothing was saved.
@DaKraken i made the submarine big enough that the missiles are contained within the part above the waterline.
@AWESOMENESS360 they are now, because the default parts are so simple. But imagine a door part that let you configure shape, rotation or translation speed, bevels, etc.
@Mod nice try at sarcasm, you classy man :) I've made quite a few aircraft with moving control surfaces, and in fact pioneered the technique of seamless control surfaces using fuselages. But you're too busy hating so you wouldn't know that :)
It's really quite funny, the way haters like you claim that sticking a fuselage block on a rotator is somehow a tremendous skill. When you can reverse engineer a game to build things with it that the game developers themselves never imagined, and on top of that, make builds that are by far the highest performing at whatever they do, maybe then we can talk. Until then, I'll just enjoy inspiring hate in the likes of you :)
@FGW2014 Time for the canyon? I don't get it...
@TTHHSSSS Because with SolidWorks or any other 3D modeling application, you'd have a render that looks beautiful and... does nothing else. In SP your builds are actually functional. SP is still very limited, true, but so far it's the game that offers the most freedom and the highest quality by far. Ideally you'd have a game that supported Unreal Engine-like level of detail and graphics. Someone needs to come along and build one...
@TTHHSSSS The answer should be obvious, I do it for fun. Generally speaking, creative people have to do something creative to be happy. Passive entertainment like TV is not for me. Moreover, the effort is not wasted, it keeps my programming skills sharp.
@enzoBoeing757 Using this and other scripts.
Thanks, @AWESOMENESS360, I'm glad you like it. I wish things like a variety of doors, sliding panels, and other mechanical parts came included with SP, but we make do with what we have :)
@TitanIncorporated that's all right.
@TitanIncorporated I actually made this because hollow fuselage blocks finally make it feasible to make things like tubes with beveled edges and propeller shrouds. As for your suggestions, can I suggest in return that you refrain from dismissing someone's entire body of work with phrases like "you need to make more than just floating shapes"? That would be great, thank you.
Thanks, @Abhishek700
@TMach5 +1 for Sean Connery.
+1@randomusername Thanks.
+2@FGW2014 It doeshn't have a Caterpillar drive, though.
Thanks, @CRJ900Pilot.
@Treadmill103 Well, the top speed is a very deliberate 666 mph, so more like two minutes :)
@TheFantasticTyphoon That's a modified version of this flight module, with guns added.
+1Good to know, @Lizardlover46
Glad to hear that, @TheFantasticTyphoon. SledDriver products will get the job done, every time.
+2Very cool, but the magnets don't contribute anything to the projectile's acceleration, it's all the detacher. I deleted all the magnets and it still works the same. Other than that, an outstanding creation. I especially like the way the projectile spins.
+4@Looney If I reveal that I might as well give away the source code...
@Notaleopard Try it and see..
@Notaleopard Clever. But I think it's more fun to keep the impactForce at around 100 million or so, that way you can push the ships around and make them bump into each other. With this high an impactForce, the ship just disappears.
You're welcome, @Zott
+1@Planesdude VIDEO WATCH
@Prolex917 Well, the whole point of Easter eggs is that they're a surprise. If anything, I'd be complaining that there aren't more.
As to how I got the close-ups, when you have airplanes that handle really, really well, you can do amazing feats with them. So all you have to do is fly really close to the ship, select Orbit camera, and play around with camera placement to get the shot you want.
@WNP78 Well, if you want to tell us, don't let me stop you...
Thanks, @TitanIncorporated
@ThomasRoderick depends on which end of the gun you're on, I guess...
@WNP78 Why, did you find it by looking inside the game resources?
@Prolex917 This one
@WarHawk95 Why yes, yes I do.
@Notaleopard Sure. The handling seems a bit more sluggish than the default TBV-100 module, but it should be enough if you're a skilled pilot.
@Treadmill103 Now that's navigation as it used to be: "go south by south-west, then turn west on Tuesday."
+4@Prolex917 Huh? Doesn't happen to me.
@DemonSniper8 The speed doesn't matter, I chose 3600 mph because that way you have to fly for exactly 66.6 seconds. 7200 mph would need 33.3 seconds, and so on.
And you can't land on the Brown Pearl. I'm uploading a video, when you watch it you'll see why.
@Prolex917 Why can't you use missiles? I've taken it down with both missiles and guns. Both were modded, though.
@RussianAS @Wrysen @RailfanEthan See updated post for exact directions.
@MisterT @MechWARRIOR57 @Prolex917 See updated post for exact directions.
@WNP78 No harm in asking, especially considering I already found the egg, I think.
@FLYGUY101 Yeah, what gun is that?
+2@CaptainCommunist Nice job finding the trick.
Thanks, @Clawsome, I'm glad you like the handling as well. I've always thought it a shame to post a build that looks good but doesn't fly well.
"If you are walking through the desert, carrying a pick and shovel, and if you come upon an old man scrabbling away at the hard, rocky ground in an attempt to dig a hole, and if you show him your pick and shovel, tools that are new to him, and if you then demonstrate your ability to dig a larger hole in a few minutes, using your tools, than he has been able to do with his bare hands after years of continuous digging, you would then probably expect him to look upon you as his savior; but, in fact, you would probably be lucky to escape with your life, the old man almost certainly would try to beat you to death with your own tools.
"But if you did escape alive, leaving your tools behind, and returned to the same spot years later, you could reasonably expect to find the old man still there, still scrabbling away with his bare hands, while your tools remained in plain sight, ignored and rusting away. Such is human nature; so be it."
@MintLynx
+2Thanks, @Bmcclory, glad you like it.
@GylbarD Thanks, but I've never been away...
+1@CSP27 Yeah, I posted it earlier:
+11@ColonelStriker Be advised, rogue ship is very maneuverable and carries an unlimited supply of missiles.
@Notaleopard After I had chased it around in all directions for about a minute, my position was 82 miles east and 14 miles north of the Wright airport spawn.
@Notaleopard Maybe it's PC-only, but not for that reason. I've tried flying/sailing out in that direction and others, but haven't seen the ship again so far.
I did try to record it, but I have a new PC and the recording software was not configured correctly, so nothing was saved.
+1