@AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.
@grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.
@grizzlitn Absolutely. Mass is critical to hover-flight builds. If the center of mass changes, the build will turn cartwheels. If you increase the mass without increasing the power of the lift drive in exact proportion, the build will not hover in place and will fall downwards. If you decrease the mass without reducing the power of the lift drive to match, the build will float up. If you increase the total drag of the build, it will accelerate slower, and decelerate faster. If you reduce the total drag, the build will accelerate faster, and decelerate slower. The ideal way to use these modules is to create your build out of zero-mass and no-drag (calculateDrag=false) blocks, then insert the module inside the build. Don't mess with the mass and drag unless you know exactly what you're doing.
@Spectre2520 I didn't get into it even as a kid, because it was just too cutesy, populist, and fairy-tale-ish for me. As for robots, Terminators are more my thing.
I've done a fair bit of testing, including with some of my more edge-case builds and a 5,000+ part build, and everything works as expected. The only bugs I've found are with mods not working properly (the Skybox pack's background image is missing, for instance). With the base game itself, nothing seems broken so far.
@TheChosenOne Hoping doesn't do much good. If, instead of posting requests to mod this part or that, people took the time to upvote an "XML modding in the base game" request on Uservoice, it would be the highest-rated feature request, and would get the developers' attention.
@ViridiCinis Yeah, that's because it uses thrusters instead of control surfaces, meaning you don't need airflow over the wings to be able to make it pitch, roll, or yaw. Glad you like it.
Thanks, @Simplemike. I could halve the part count, but it wouldn't be as smooth, of course. The lowest-part-count smooth build I have is this one at 164 parts.
@Spectre2520 What does the link address look like? Does it end in .jpg/png/gif? Also, if you put text between the [], it will show up as a text link and not an image. Use this syntax:
@CYBERBEAST As I said, moving parts in SP don't work the way I'd like them to, so I don't use them.
@ThomasRoderick I don't know, this is not a replica. Just my own rendition of a TIE fighter.
+1@TheChosenOne How is it 2D? You can move along all three axes and also rotate around the Y-axis (yaw).
@Nerfaddict Sure, that's too easy.
@AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.
@CYBERBEAST Nah. Moving parts in SP suck.
@grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.
@grizzlitn No, missiles aren't affected by calculateDrag or massScale as far as I can tell. Missile performance is controlled with these attributes:
@enzoBoeing757 No plans yet.
@grizzlitn Absolutely. Mass is critical to hover-flight builds. If the center of mass changes, the build will turn cartwheels. If you increase the mass without increasing the power of the lift drive in exact proportion, the build will not hover in place and will fall downwards. If you decrease the mass without reducing the power of the lift drive to match, the build will float up. If you increase the total drag of the build, it will accelerate slower, and decelerate faster. If you reduce the total drag, the build will accelerate faster, and decelerate slower. The ideal way to use these modules is to create your build out of zero-mass and no-drag (calculateDrag=false) blocks, then insert the module inside the build. Don't mess with the mass and drag unless you know exactly what you're doing.
+1Thanks, @CYBERBEAST
@Spectre2520 I didn't get into it even as a kid, because it was just too cutesy, populist, and fairy-tale-ish for me. As for robots, Terminators are more my thing.
I've done a fair bit of testing, including with some of my more edge-case builds and a 5,000+ part build, and everything works as expected. The only bugs I've found are with mods not working properly (the Skybox pack's background image is missing, for instance). With the base game itself, nothing seems broken so far.
@Spectre2520 You've never seen any of the Star Wars movies? I don't know how you managed that, they're pretty hard to avoid.
@Flak99 It kind of is...
+1@TheChosenOne Hoping doesn't do much good. If, instead of posting requests to mod this part or that, people took the time to upvote an "XML modding in the base game" request on Uservoice, it would be the highest-rated feature request, and would get the developers' attention.
Thanks, @VerldVarIII. Don't worry, I've got plenty more ideas.
@ChickenMcNuggets007 Maybe, if I get an idea for it.
@Nerfaddict Lack of usage, lack of appreciation, huge amount of wasted effort... lots of reasons.
@Rastheinventor Thanks.
@AWESOMENESS360 Yep. The Empire, being a bureaucracy above all else, didn't want to hire someone as free-spirited as me. Oh well, their loss :)
+1@grizzlitn Look forward to it
+1@Nerfaddict I took it down.
Thanks, @BusterShortWolf, that's music to my ears. You get it. There are many TIE Fighters in this world, but this one is mine.
Thanks, @BusterShortWolf
@Frenchyfry Sorry, I don't get it -- is that a Star Wars reference? I'm not a Star Wars buff, so...
@Frenchyfry Dew what?
@Nachog OK, I'll see what I can do in 100 parts. Can you run this build?
Thanks, @ViridiCinis. Gyroscopes wouldn't cut it -- they're mushy, and can't steer heavy builds at all.
@Spectre2520 Of course. The name says it all...
@Nachog I could, but then it would be very simple, too simple to be any good. This is about as low as it can get.
@ViridiCinis Yeah, that's because it uses thrusters instead of control surfaces, meaning you don't need airflow over the wings to be able to make it pitch, roll, or yaw. Glad you like it.
Thanks, @Windy2325
@TitanIncorporated Maybe I will, but if you want you can paint it yourself as well.
[Vader voice] Indeed, @TMach5.
@Treadmill103 [Groan] All yaw'll punsters need to stop it!
Thanks, @ChickenMcNuggets007
@Treadmill103 It had to be that size to be able to fit the flight module within the sphere. The yaw is fun, though, isn't it?
Thanks, @CRJ900Pilot and @Chancey21
+1Glad you like it, @HranitelYC
@Notaleopard Skybox Pack
@HarryBen47 Thanks, I guess?
Glad you think so, @ChickenMcNuggets007
Thanks, @AWESOMENESS360
Thanks, @Simplemike. I could halve the part count, but it wouldn't be as smooth, of course. The lowest-part-count smooth build I have is this one at 164 parts.
@HarryBen47 Am I? Sure doesn't feel like it.
@BaconRoll Oh, I see...
+1Thanks, @ChickenMcNuggets007
@Spectre2520 What does the link address look like? Does it end in .jpg/png/gif? Also, if you put text between the [], it will show up as a text link and not an image. Use this syntax:

@Spectre2520 It's pretty much the same thing, with minor improvements.