198k SledDriver Comments

  • TIE Fighter 6.1 years ago

    @CYBERBEAST As I said, moving parts in SP don't work the way I'd like them to, so I don't use them.

  • TIE Fighter 6.1 years ago

    @ThomasRoderick I don't know, this is not a replica. Just my own rendition of a TIE fighter.

    +1
  • Hover-flight modules 6.1 years ago

    @TheChosenOne How is it 2D? You can move along all three axes and also rotate around the Y-axis (yaw).

  • Maverick 6.1 years ago

    @Nerfaddict Sure, that's too easy.

  • The Lamest Beta Ever 6.1 years ago

    @AndrewGarrison Found a minor bug: in cockpit view, the wind noise sound is very choppy. Could we also get a property on the cockpit that lets us set the volume of the wind noise? On faster builds, the noise is very distracting.

  • TIE Fighter 6.1 years ago

    @CYBERBEAST Nah. Moving parts in SP suck.

  • Hover-flight modules 6.1 years ago

    @grizzlitn Yeah, scaling it down (or up) will definitely affect its handling, because the drag and the moment arms of the yaw thrusters will change. If scaling is inaccurate and changes the relative positions of the parts, that will also affect performance.

  • Hover-flight modules 6.1 years ago

    @grizzlitn No, missiles aren't affected by calculateDrag or massScale as far as I can tell. Missile performance is controlled with these attributes:

    • firingDelay
    • lockTime
    • maxRange
    • maxTargetingAngle
    • maxSpeed
    • maxHeadingAngleAdjustmentRate
    • maxVelocityAngleAdjustmentRate

  • Maverick 6.1 years ago

    @enzoBoeing757 No plans yet.

  • Hover-flight modules 6.1 years ago

    @grizzlitn Absolutely. Mass is critical to hover-flight builds. If the center of mass changes, the build will turn cartwheels. If you increase the mass without increasing the power of the lift drive in exact proportion, the build will not hover in place and will fall downwards. If you decrease the mass without reducing the power of the lift drive to match, the build will float up. If you increase the total drag of the build, it will accelerate slower, and decelerate faster. If you reduce the total drag, the build will accelerate faster, and decelerate slower. The ideal way to use these modules is to create your build out of zero-mass and no-drag (calculateDrag=false) blocks, then insert the module inside the build. Don't mess with the mass and drag unless you know exactly what you're doing.

    +1
  • TIE Fighter 6.1 years ago

    Thanks, @CYBERBEAST

  • TIE Fighter 6.1 years ago

    @Spectre2520 I didn't get into it even as a kid, because it was just too cutesy, populist, and fairy-tale-ish for me. As for robots, Terminators are more my thing.

  • The Lamest Beta Ever 6.1 years ago

    I've done a fair bit of testing, including with some of my more edge-case builds and a 5,000+ part build, and everything works as expected. The only bugs I've found are with mods not working properly (the Skybox pack's background image is missing, for instance). With the base game itself, nothing seems broken so far.

  • TIE Fighter 6.1 years ago

    @Spectre2520 You've never seen any of the Star Wars movies? I don't know how you managed that, they're pretty hard to avoid.

  • Maverick 6.1 years ago

    @Flak99 It kind of is...

    +1
  • Hover-flight modules 6.1 years ago

    @TheChosenOne Hoping doesn't do much good. If, instead of posting requests to mod this part or that, people took the time to upvote an "XML modding in the base game" request on Uservoice, it would be the highest-rated feature request, and would get the developers' attention.

  • TIE Fighter 6.1 years ago

    Thanks, @VerldVarIII. Don't worry, I've got plenty more ideas.

  • Maverick 6.1 years ago

    @ChickenMcNuggets007 Maybe, if I get an idea for it.

  • Maverick 6.1 years ago

    @Nerfaddict Lack of usage, lack of appreciation, huge amount of wasted effort... lots of reasons.

  • Maverick 6.1 years ago

    @Rastheinventor Thanks.

  • TIE Fighter 6.1 years ago

    @AWESOMENESS360 Yep. The Empire, being a bureaucracy above all else, didn't want to hire someone as free-spirited as me. Oh well, their loss :)

    +1
  • Hover-flight modules 6.1 years ago

    @grizzlitn Look forward to it

    +1
  • Maverick 6.1 years ago

    @Nerfaddict I took it down.

  • TIE Fighter 6.1 years ago

    Thanks, @BusterShortWolf, that's music to my ears. You get it. There are many TIE Fighters in this world, but this one is mine.

  • Maverick 6.1 years ago

    Thanks, @BusterShortWolf

  • TIE Fighter 6.1 years ago

    @Frenchyfry Sorry, I don't get it -- is that a Star Wars reference? I'm not a Star Wars buff, so...

  • TIE Fighter 6.1 years ago

    @Frenchyfry Dew what?

  • EGO-1 6.1 years ago

    @Nachog OK, I'll see what I can do in 100 parts. Can you run this build?

  • TIE Fighter 6.1 years ago

    Thanks, @ViridiCinis. Gyroscopes wouldn't cut it -- they're mushy, and can't steer heavy builds at all.

  • TIE Fighter 6.1 years ago

    @Spectre2520 Of course. The name says it all...

  • EGO-1 6.1 years ago

    @Nachog I could, but then it would be very simple, too simple to be any good. This is about as low as it can get.

  • TIE Fighter 6.1 years ago

    @ViridiCinis Yeah, that's because it uses thrusters instead of control surfaces, meaning you don't need airflow over the wings to be able to make it pitch, roll, or yaw. Glad you like it.

  • TIE Fighter 6.1 years ago

    Thanks, @Windy2325

  • TIE Fighter 6.1 years ago

    @TitanIncorporated Maybe I will, but if you want you can paint it yourself as well.

  • TIE Fighter 6.1 years ago

    [Vader voice] Indeed, @TMach5.

  • TIE Fighter 6.1 years ago

    @Treadmill103 [Groan] All yaw'll punsters need to stop it!

  • TIE Fighter 6.1 years ago

    Thanks, @ChickenMcNuggets007

  • TIE Fighter 6.1 years ago

    @Treadmill103 It had to be that size to be able to fit the flight module within the sphere. The yaw is fun, though, isn't it?

  • TIE Fighter 6.1 years ago

    Thanks, @CRJ900Pilot and @Chancey21

    +1
  • EGO-1 6.1 years ago

    Glad you like it, @HranitelYC

  • EGO-1 6.1 years ago

    @Notaleopard Skybox Pack

  • EGO-1 6.1 years ago

    @HarryBen47 Thanks, I guess?

  • EGO-1 6.1 years ago

    Glad you think so, @ChickenMcNuggets007

  • EGO-1 6.1 years ago

    Thanks, @AWESOMENESS360

  • EGO-1 6.1 years ago

    Thanks, @Simplemike. I could halve the part count, but it wouldn't be as smooth, of course. The lowest-part-count smooth build I have is this one at 164 parts.

  • Mule 6.1 years ago

    @HarryBen47 Am I? Sure doesn't feel like it.

  • Someone Like Yooooouuuuuu 6.1 years ago

    @BaconRoll Oh, I see...

    +1
  • Hover-flight modules 6.1 years ago

    Thanks, @ChickenMcNuggets007

  • Clokosal 6.1 years ago

    @Spectre2520 What does the link address look like? Does it end in .jpg/png/gif? Also, if you put text between the [], it will show up as a text link and not an image. Use this syntax:

    ![](http://www.domain.com/image.jpg)

  • Hover-flight modules 6.1 years ago

    @Spectre2520 It's pretty much the same thing, with minor improvements.