@AWESOMENESS360 That's great, I'm not knocking Cessnas. In real life, I'd be happy to fly a Cessna. But this is a game, where there are no limits to what we can conceive and build. So I'd rather build high-performance planes than light aircraft, that's all.
@Spectre2520 Thanks, glad to hear that. Not busy, it's just that every once in a while I have an encounter with a certain kind of person here that puts me off the game for a while.
@Spectre2520 Interesting design, but a little too basic. Also, you need to start using modded wings -- wings flexing through other parts when you pitch, roll, or yaw just look terrible. You can get the modded wing (along with other modded parts) here.
The violent veer to the left when taking off is caused by the two wheels nudged together on the front landing gear. Removing one of them takes care of the veering. But there's still an auto-roll and auto-yaw problem in flight. The only quick way to make it go away was to set dragScale=0 on every single part on the aircraft.
Asymmetric drag happens because of parts that are asymmetrical or angled. To avoid this in future, you have to make sure to only use parts with zero massScale and dragScale for anything that's asymmetric. Rotators and anything attached to them must always have dragScale set to 0.
@ChallengerHellcat Hmm, no. I know my builds don't auto-roll. Anyone who wants to prove otherwise can post some video evidence. The one video I've seen so far seems... unconvincing, to say the least.
@ChallengerHellcat I find that very hard to believe. I'm wondering why no one else has mentioned it so far. If you can record a video of yourself downloading some of my builds directly from this website, then taking off, engaging afterburner and autoroll occurring, I'd be interested. Otherwise...
@Mustang51 How are things? You're coming back at a time when the game seems to be dying, but I'm sure there's still fun to be had.
I'm only building replicas to test the capabilities of my scripts, I still find them as boring as I always did. But I have to admit, some of them turned out pretty good.
@F104Deathtrap @RailfanEthan What's with the prejudice against machines? When you cut us, do we not bleed hydraulic fluid? And when we have to deal with retards, do we not get frustrated just as you do?
On a somewhat more serious note, why do I have to be an AI? Are you saying humans can't be good with code?
@ChiChiWerx It depends on how much fidelity you want. A straight-sided annular section with those radii is fairly straightforward to make. But if you want it tapering down like the real thing, you'll need to use at least around 10 annular sections, and each section would need at least 50 parts or so to appear relatively smooth. I'd recommend just using a regular inlet part and setting cornerTypes to 1,1,2,2,1,1,2,2 or 1,1,3,3,1,1,3,3. You'll get a small straight section between the curvy side and the straight side, but the taper would look a lot better.
@randomusername Here's a video of my test run. From 00:22 to 01:21, there is no pitch, roll, or yaw input to the airplane; all I do is turn the afterburner off and on again. As you can see, it stays stable in any attitude (up to a point, of course -- if you roll too much it will start to slip in that direction).
How can I agree when your one data point is the outlier? I have over 400 published builds at this point, and not once have I encountered an auto-roll problem in over 1000 hours of gameplay. No one else has ever reported one, either.
Or do you think that I have lied and I am always wrong?
I've never called you a liar. As for wrong, my builds are well-known for being exceptionally stable -- they will go where you point them, and keep going in that direction until you provide further input or they hit something. So you can understand if I'm skeptical when you say it has auto-roll.
Here are two older videos, the current one is still uploading:
@randomusername Well, then the problem is with either your device, or the version of SimplePlanes that runs on your device, or your particular installation of SimplePlanes. I just tested on low, medium, and high physics settings, and there is no auto-roll, with or without afterburner; in level flight, or canted to either the left or right. I'm uploading a video of a test run right now, there are about 20 minutes to go until it's finished uploading, then I'll post a link.
@AWESOMENESS360 Or if it's a Cessna that can go Mach 5 and obliterate everything in seconds...
Did you do a ground speed check? Just kidding, that's very cool. (By the way, it's "reins" not "reigns".)
@AWESOMENESS360 That's great, I'm not knocking Cessnas. In real life, I'd be happy to fly a Cessna. But this is a game, where there are no limits to what we can conceive and build. So I'd rather build high-performance planes than light aircraft, that's all.
Thanks, @Mumpsy. I think this is the closest thing to a replica I've ever built. Went full blueprint on this one.
@LiamW Yeah, I've been thinking about the XB-70 for a while. Next up, maybe?
+1@AWESOMENESS360 Well, some of us aim higher than Cessnas... :)
+2@Spectre2520 Thanks, glad to hear that. Not busy, it's just that every once in a while I have an encounter with a certain kind of person here that puts me off the game for a while.
+1Thanks, @CRJ900Pilot
@ThomasRoderick Thanks. Can't go wrong with black, black, black, and red.
+4Outstanding.
@ACEPILOT109 Yeah, Steam is the way to go.
@ACEPILOT109 Thanks. If you have a PC, there's no reason you can't make whatever I make.
@ACEPILOT109 42. Why, does it bother you?
@ChallengerHellcat So, what about that video you were going to make?
@Skyler717
Why, thank you
(I think so too)
@ViciousTNT Sure, hi. No need to be formal, I only do that with people I don't like.
@Al3jandro6304 Yes....
@Bugamashoo Why not ask them here? I'm not on Discord, and am not inclined to be.
+1Thanks, @ChickenMcNuggets007
+1@Al3jandro6304 You don't see how the lines form the shape of the airplane?
+1Your builds just keep getting better and better. Oh, and happy birthday.
@Mustang51 Yeah, playing SP on mobiles/tablets is like going on the highway on a unicycle. You're welcome.
+1@Spectre2520 Interesting design, but a little too basic. Also, you need to start using modded wings -- wings flexing through other parts when you pitch, roll, or yaw just look terrible. You can get the modded wing (along with other modded parts) here.
@Mustang51
The violent veer to the left when taking off is caused by the two wheels nudged together on the front landing gear. Removing one of them takes care of the veering. But there's still an auto-roll and auto-yaw problem in flight. The only quick way to make it go away was to set dragScale=0 on every single part on the aircraft.
Asymmetric drag happens because of parts that are asymmetrical or angled. To avoid this in future, you have to make sure to only use parts with zero massScale and dragScale for anything that's asymmetric. Rotators and anything attached to them must always have dragScale set to 0.
@Mustang51 Yeah, as far as I know.
@ChallengerHellcat No problem. Remember to record it exactly how I described in my previous comment.
@Mustang51 Thanks. Yeah, let's see how SR2 pans out. The lack of weapons pretty much kills the attraction for me.
@ChallengerHellcat Hmm, no. I know my builds don't auto-roll. Anyone who wants to prove otherwise can post some video evidence. The one video I've seen so far seems... unconvincing, to say the least.
@smaug That's the only thing to do with tablets: throw them out the window and get a Real Computer instead.
@ChallengerHellcat I find that very hard to believe. I'm wondering why no one else has mentioned it so far. If you can record a video of yourself downloading some of my builds directly from this website, then taking off, engaging afterburner and autoroll occurring, I'd be interested. Otherwise...
@RailfanEthan Well, I can't imagine why more people aren't using it. I was expecting at least a few people trying it out, but nothing so far.
@ChallengerHellcat Does it happen on any other builds of mine?
@Mustang51 How are things? You're coming back at a time when the game seems to be dying, but I'm sure there's still fun to be had.
I'm only building replicas to test the capabilities of my scripts, I still find them as boring as I always did. But I have to admit, some of them turned out pretty good.
Thanks much, @CRJ900Pilot
@F104Deathtrap Efficiency is good, but it does have other things going for it...
+1@grizzlitn Did you post it?
@ViciousTNT What's a NANI?
@F104Deathtrap @RailfanEthan What's with the prejudice against machines? When you cut us, do we not bleed hydraulic fluid? And when we have to deal with retards, do we not get frustrated just as you do?
On a somewhat more serious note, why do I have to be an AI? Are you saying humans can't be good with code?
+1@ChiChiWerx It depends on how much fidelity you want. A straight-sided annular section with those radii is fairly straightforward to make. But if you want it tapering down like the real thing, you'll need to use at least around 10 annular sections, and each section would need at least 50 parts or so to appear relatively smooth. I'd recommend just using a regular inlet part and setting cornerTypes to 1,1,2,2,1,1,2,2 or 1,1,3,3,1,1,3,3. You'll get a small straight section between the curvy side and the straight side, but the taper would look a lot better.
@grizzlitn OK. I'm signing off now, will look at it tomorrow.
Thanks, @ViciousTNT. Yup. Next-level Beast.
@grizzlitn Спасибо. Sure, what do you need?
Thanks, @ViciousTNT
@Chancey21 thanks, Chancey-o
@ChiChiWerx well, if you post an image of what you want to make, I could tell you whether it's doable.
+1@randomusername Here's a video of my test run. From 00:22 to 01:21, there is no pitch, roll, or yaw input to the airplane; all I do is turn the afterburner off and on again. As you can see, it stays stable in any attitude (up to a point, of course -- if you roll too much it will start to slip in that direction).
How can I agree when your one data point is the outlier? I have over 400 published builds at this point, and not once have I encountered an auto-roll problem in over 1000 hours of gameplay. No one else has ever reported one, either.
"As you thought, wow" what? So far your video is the exception. Do you understand a notion called "burden of proof?"
@randomusername
I've never called you a liar. As for wrong, my builds are well-known for being exceptionally stable -- they will go where you point them, and keep going in that direction until you provide further input or they hit something. So you can understand if I'm skeptical when you say it has auto-roll.
Here are two older videos, the current one is still uploading:
The Brute being aimed at a ship, then switching to orbit view, and hitting the ship with gunfire.
The Atlantis II gaining a total of 2 feet after crossing the Beast fleet and before hitting Krakabloa.
+1@randomusername Well, then the problem is with either your device, or the version of SimplePlanes that runs on your device, or your particular installation of SimplePlanes. I just tested on low, medium, and high physics settings, and there is no auto-roll, with or without afterburner; in level flight, or canted to either the left or right. I'm uploading a video of a test run right now, there are about 20 minutes to go until it's finished uploading, then I'll post a link.
@AWESOMENESS360 I get that, don't worry. If I hadn't, would I have thanked you for your comment?