198k SledDriver Comments

  • F-15 Eagle 6.5 years ago

    @Spectre2520 Well, the F-15 is made out of fairly complicated shapes.

  • F-15 Eagle 6.5 years ago

    @tsampoy Thanks. For an answer to your question, see this reply.

  • Albatross (slow flight demonstrator) 6.5 years ago

    @parjay See here

  • F-15 Eagle 6.5 years ago

    @grizzlitn thanks beaucoup :)

  • F-15 Eagle 6.5 years ago

    @Trijets They're big by choice. And if they're good, why not upvote them?

  • F-15 Eagle 6.5 years ago

    Thanks, @CRJ900Pilot

  • F-15 Eagle 6.5 years ago

    Thanks, @ThePrototype

  • F-15 Eagle 6.5 years ago

    @BaconRoll The Eagle has landed?

    +2
  • Albatross (slow flight demonstrator) 6.5 years ago

    Thanks, @CRJ900Pilot

  • Albatross (slow flight demonstrator) 6.5 years ago

    @Spectre2520 Thanks, but what do you mean by smooth style?

  • Albatross (slow flight demonstrator) 6.5 years ago

    @Texasfam04 Yeah, I might have an idea...

  • Albatross (slow flight demonstrator) 6.5 years ago

    Thanks, @Texasfam04. It's probably impossible to have a usable cargo bay and maintain the smoothness of the fuselage. I might give it a try.

  • Mirage 2000 6.5 years ago

    @F104Deathtrap

    Not much detail? Why don't smooth curves count as detail?

    I don't get why you're so amazed by the part count. Smooth curves need a lot of polygons and therefore fuselage blocks. Each wing is about 100 blocks. The engine-fuselage assembly is about 100. Nose, 100, cockpit, 100. External fuel tanks are about 80 parts each. It adds up.

  • Albatross (slow flight demonstrator) 6.5 years ago

    Thanks, @Strikefighter04

  • Albatross (slow flight demonstrator) 6.5 years ago

    @Chancey21

    +2
  • SledDriver Flight Module v1 6.5 years ago

    @WingMan You can, but that would probably ruin the balance of the aircraft unless you were very careful.

  • M.Corp SA-1 Tarantula A SAM 6.5 years ago

    @EternalDarkness OK, I figured it out. Apparently, if you spawn the target at "Wright final approach," the game doesn't consider it a hostile target. Spawned it at "default" and the missiles worked perfectly.

    +1
  • M.Corp SA-1 Tarantula A SAM 6.5 years ago

    @EternalDarkness I tried that, but it doesn't do anything. 1 to activate, aim it in the direction I want, spawn a slow flying target drone, select air-to-air. Target reticle stays blue and pressing FireWeapons does nothing...

    +1
  • M.Corp SA-1 Tarantula A SAM 6.5 years ago

    How do I fire it?

    +1
  • Bear 50 Estate model 6.5 years ago

    Excellent performance, it's really great at climbing steep slopes -- I was able to take it all the way to the top of the hills by the Wright runway. The tyres look a little too small for the frame. The appearance could be improved, but the performance in terms of terrain-holding ability is probably the best I've seen so far.

    +2
  • Auriga 6.5 years ago

    @Texasfam04 Well, now that you mention it...

  • Condor 6.5 years ago

    Thanks, @Texasfam04

  • Mirage 2000 6.5 years ago

    @LuciferOfPoland I'm sure you can run some of my creations. Can you run this?

  • Fallen Angel ( Cruise Missile ) 6.5 years ago

    @Texasfam04 Don't put yourself down like that. Low-part-count Sled driver, maybe? :)

    +1
  • Fallen Angel ( Cruise Missile ) 6.5 years ago

    Nice use of fuselage blocks. Nice color scheme too :)

  • Mirage 2000 6.5 years ago

    @Strikefighter04 Yup.

    +1
  • Mirage 2000 6.5 years ago

    @ThePilotDude No apology needed, it's all good.

    +1
  • SR-71 Blackbird v03 6.5 years ago

    @temporaryaccount I don't know about the shocked part -- resentful is more like it -- and it was 1.4 years ago, by the way. As for the pixel-blocks script, I don't have it.

  • Mirage 2000 6.5 years ago

    @CRJ900Pilot Of course it's still valid. Tag me on an unlisted post.

  • Mirage 2000 6.5 years ago

    Thanks, @Spectre2520

  • Mirage 2000 6.5 years ago

    @ChickenMcNuggets007 What do you find confusing?

  • Mirage 2000 6.5 years ago

    @ThePilotDude You really think I haven't? They just don't work well, and would be spots of imperfection on my (to me) perfect builds. Consider: there's no way to make actual wheel wells inside a tube of fuselage blocks, or landing gear doors that sit flush with complex curved surfaces. So you have landing gears and doors materialising out of solid blocks. Then there are the problems with rotators and suspensions and wheels, and the fact that every rotator, piston, shock absorber, or detacher creates another "Body" in your build, which means more physics calculations and lag for large/complex builds. This is the reason I try to avoid moving parts entirely on my builds and use things like airbrakes and control surfaces to simulate door panels.

    Lastly, one landing gear is pretty much the same as another, as are control surfaces, and I get no joy out of building them. I play this game for fun, not as a chore. Doing the same things over and over again seems like a chore to me.

    It gets a little old when people constantly assume I'm doing things (or not doing them) out of ignorance or laziness or whatever, when they're carefully considered choices.

    +39
  • Mirage 2000 6.5 years ago

    Thanks, @lolzxd23 @XjayIndustrys

    +1
  • SR-71 Blackbird v03 6.5 years ago

    @temporaryaccount Well, different people value different things, I suppose.

  • Mirage 2000 6.5 years ago

    @ChickenMcNuggets007 Umm, you see a build like this, and all you have to say is "No cleavers?" One, there's nothing stopping you from adding whatever weapons you like, and two, try to be a bit more positive, OK?

    +1
  • Mirage 2000 6.5 years ago

    @grizzlitn I think it's much better than Top Gun, there's a lot more footage of fighters than of singing in bars, and some of the shots are just stunning.

    +2
  • Mirage 2000 6.5 years ago

    Thanks, @JettStorm @CRJ900Pilot @Mumpsy

  • Mirage 2000 6.5 years ago

    Thanks, @BaconRoll. The French certainly know how to design an airplane (and ships, and submarines...)

  • Mirage 2000 6.5 years ago

    @grizzlitn Merci. I was inspired to build this after watching Les Chevaliers du Ciel. Have you seen it?

  • DarkStar 6.5 years ago

    Thanks, @Countache27

  • Deep Black 6.5 years ago

    @ThomasRoderick No, it's my own design.

    +1
  • RQ-4 Global Hawk 6.5 years ago

    @Alex0921 I use lots of fuselage blocks to create smooth shapes. In the beginning I was setting the scales and offsets by hand, then I wrote scripts to do it. As for speed, you can mod the power of engines, so you can go as fast as you want.

  • DarkStar 6.5 years ago

    @Texasfam04 By overlap do you mean that the slices don't exactly line up where the curves are sharper? That's not intentional - it's something the game engine (or the Unity engine) does, unfortunately. When I generate the XML the numbers are exact, but as soon as I open the XML file in the in-game editor the numbers get mangled a tiny bit, i.e., 0.03 will become 0.029995, which causes that scaled or ribbed effect.

  • DarkStar 6.5 years ago

    @BaconRoll You could always repurpose the missile pods for meatball storage...

    +2
  • DarkStar 6.5 years ago

    Thanks, @CRJ900Pilot

  • DarkStar 6.5 years ago

    @ChickenMcNuggets007 Then you're going to love this.

  • Proteus 6.5 years ago

    @iiDj I had to look that up. Maybe I will use that name, it's not bad.

  • Messerschmitt ME 336 Kolibri 6.5 years ago

    @Mumpsy Oh I like your build style a great deal.

  • DarkStar 6.5 years ago

    @BaconRoll Wait till you notice the missile pod doors...

  • DarkStar 6.5 years ago

    @Texasfam04 If the cars came with forty guided missiles... :)