Thanks, @Hedero. I use code to generate complex parts, whether that's a smoothly curved fuselage, or "turkey feathers" for a variable nozzle. I also edit a lot of XML directly in a code editor. In this case, I was using a different landing gear during building, and before uploading I simply replaced Wheel-4 with Wheel-5 in the XML, and forgot to adjust the orientation and rotation.
@Belloaka The best thing about it is that it doesn't force any choices on you. Realistic, unrealistic, completely off-the-wall, you can do anything you want. And on top of that it's a great way to experiment with physics.
Surprisingly good for a new player. Only thing is, half the right wing falls off when you spawn in the sandbox. I'd recommend adding some color, fixing the wing, and re-uploading this.
Thanks, @Mandanbb8099. Considering it already goes up to 2500 mph, what would you want a hyperdrive for? The SP map isn't big enough for really high speeds to be useful.
@Mustangflyer Sure, but I think you shouldn't have to ask other people if they think something is a good idea. Just build whatever you feel like building.
Thanks, @Belloaka. Yes, flight handling is very important to me. I find it very disappointing when I download a build that looks good, but doesn't function well.
Nice, but you probably want to add some visual appeal if you want people to notice it. To do that, create a body as a separate build, out of zero-mass and zero-drag parts. Then save that as a subassembly, import that into this build, attach it, and move it into place.
@TTHHSSSS Yes, there is a bit of lag sometimes when you release a "bomb". Maybe it's because the relevant assets are only instantiated when you fire the cannon, instead of being pre-loaded when the level loads. Just a guess, and there's nothing I can do about that, anyway.
Can we also have it so that the predictor always shows regardless of whether we're in air-to-air mode or air-to-ground? I like bombing ground targets in air-to-air mode because air-to-ground mode adds a lot of reticles to the HUD when there are a lot of targets close together, which obscures the actual target.
Another small tweak which would be immensely helpful would be to be able to set the font size of the developer console and DebugExpression readouts. On high-res displays like mine, the font's too small to be comfortable (and I have above-average vision).
One last small request, can the DebugExpression readouts have a black background and be slightly offset from the left of the display, so that they're readable on high-res monitors and not obscured by the game UI?
@JohnnyBoythePilot Well, I never liked cartoons, even as a kid. Hard SF novels were always more my thing. And the aesthetics of anime just put me off for a number of reasons. These days I'm more into nonfiction anyway.
Let's be a little less sanctimonious, shall we... "I feel the need to bomb something" is, I'm sure, meant in the same spirit of excitement and adventure as when Maverick said "I feel the need... the need for speed."
Furthermore, you seem to think that bombing anything is bad. What if it's a production facility for chemical weapons? Or a practice target? Or a terrorist base? If I was a bomber pilot, I'd feel a very strong need to bomb all those things.
I'm currently reading a book by a former F-117 pilot. Without exception, his and other pilots' reaction to a good hit goes like this:
My spontaneous outburst, caught on tape, was on the order of “Holy s---!” and then lots of unrecognizable hooting and hollering.
@TheKraken3 I did calculate the acceleration for one of my builds once, and it came out around 64 Gs. The highest G-forces ever survived (in a test, at least) were about 46 Gs. 64 Gs would probably liquify a person. But luckily we don't need to worry about that in SimplePlanes.
@sheepsblood Yeah, the Blackbird wasn't built for turning, just burning. Its airframe could only handle about 2 Gs, and the turn radius at Mach 3 was 100 miles.
For me, the beauty of the SR-71 comes from the fact that it was designed for one purpose. Most aircraft have to accommodate a variety of requirements, so the design is a combination of compromises. But the Blackbird... it had one thing to do, and with that purity of purpose comes a purity of design that's just beautiful. There's a reason it's still the most striking-looking aircraft ever made...
@sheepsblood No, it's what SR-71 pilots used to call themselves. The airplane was the "sled," because of its handling characteristics; the pilots were sled drivers.
@Panzer828 Sure. If you reduce the max of an engine, it will use proportionately less fuel. I.e., if you set max to 0.25, it'll only use 25% of its normal fuel usage at a given throttle setting. This will also reduce the power output, though, so you'll probably want to increase the powerMultiplier to compensate.
Another side benefit of reducing max is that the engines become quieter.
Most of those things can be done by airplanes and helicopters; the ones that can't are either because birds are the only things small and light enough to do them, or because we have no need to do it. Why is it a bad thing to need jet engines or propellers? Bone and muscle can't generate the kind of power a jet or prop engine does. An airplane can hover in place in a stream of air as well.
Birds have been continuously refined through evolution over millions of years; humans made their first heavier-than-air flight 117 years ago. Considering that I think we're doing pretty well.
Thanks, @AnthB
+1Thanks, @AnthB
+1Thanks, @Belloaka. Yeah, that's why I missed it, it's not very noticeable.
+1@Hedero No problem. Always happy to answer polite questions.
+1Thanks, @Hedero. I use code to generate complex parts, whether that's a smoothly curved fuselage, or "turkey feathers" for a variable nozzle. I also edit a lot of XML directly in a code editor. In this case, I was using a different landing gear during building, and before uploading I simply replaced Wheel-4 with Wheel-5 in the XML, and forgot to adjust the orientation and rotation.
+1@JohnnyBoythePilot Oh, ok. Glad you think so.
+1@JohnnyBoythePilot This is an original build : )
+1@anonymoususer976 Yeah, maybe.
+1@Belloaka
![](http://website.com/image.jpg)
Note that if the image link starts with https://, you need to change it to http://.
+1@Belloaka The best thing about it is that it doesn't force any choices on you. Realistic, unrealistic, completely off-the-wall, you can do anything you want. And on top of that it's a great way to experiment with physics.
+1I didn't ask to be tagged on your posts, so if you could stop doing that I'd appreciate it...
+1Surprisingly good for a new player. Only thing is, half the right wing falls off when you spawn in the sandbox. I'd recommend adding some color, fixing the wing, and re-uploading this.
+1@AerialFighterSnakes Yeah, physics is fun, isn't it?
+1@Mandanbb8099 If you set partCollisionResponse="None" on all parts in your build, it becomes invulnerable to collisions and resistant to missiles.
And the map is infinite, it just doesn't have any destinations further out -- it's just a limitless expanse of ocean.
+1Thanks, @Mandanbb8099. Considering it already goes up to 2500 mph, what would you want a hyperdrive for? The SP map isn't big enough for really high speeds to be useful.
+1Thanks, @grizzlitn. I'm well so far, hope you're staying safe as well.
+1@Mustangflyer Sure, but I think you shouldn't have to ask other people if they think something is a good idea. Just build whatever you feel like building.
+1Thanks, @Belloaka. Yes, flight handling is very important to me. I find it very disappointing when I download a build that looks good, but doesn't function well.
+1Nice, but you probably want to add some visual appeal if you want people to notice it. To do that, create a body as a separate build, out of zero-mass and zero-drag parts. Then save that as a subassembly, import that into this build, attach it, and move it into place.
+1@TTHHSSSS Yes, there is a bit of lag sometimes when you release a "bomb". Maybe it's because the relevant assets are only instantiated when you fire the cannon, instead of being pre-loaded when the level loads. Just a guess, and there's nothing I can do about that, anyway.
+1@grizzlitn Sigh I really wish people would focus on the important things. I've built custom landing gear before, you know.
+1@grizzlitn Kidding is for kids... I would've thought the footage of it bombing four ships in a row would be the thing to notice, but what do I know :)
+1Can we also have it so that the predictor always shows regardless of whether we're in air-to-air mode or air-to-ground? I like bombing ground targets in air-to-air mode because air-to-ground mode adds a lot of reticles to the HUD when there are a lot of targets close together, which obscures the actual target.
Another small tweak which would be immensely helpful would be to be able to set the font size of the developer console and DebugExpression readouts. On high-res displays like mine, the font's too small to be comfortable (and I have above-average vision).
One last small request, can the DebugExpression readouts have a black background and be slightly offset from the left of the display, so that they're readable on high-res monitors and not obscured by the game UI?
+1@99807 Thanks. Upvote button is to the right :)
+1@grizzlitn Sure, what do you need help with? And thanks.
+1@JohnnyBoythePilot Well, I never liked cartoons, even as a kid. Hard SF novels were always more my thing. And the aesthetics of anime just put me off for a number of reasons. These days I'm more into nonfiction anyway.
+1@grizzlitn Merci beaucoup, mon ami.
+1@AWESOMENESS360
Let's be a little less sanctimonious, shall we... "I feel the need to bomb something" is, I'm sure, meant in the same spirit of excitement and adventure as when Maverick said "I feel the need... the need for speed."
Furthermore, you seem to think that bombing anything is bad. What if it's a production facility for chemical weapons? Or a practice target? Or a terrorist base? If I was a bomber pilot, I'd feel a very strong need to bomb all those things.
I'm currently reading a book by a former F-117 pilot. Without exception, his and other pilots' reaction to a good hit goes like this:
Should they all see psychiatrists?
+1@Tang0five If by "money's worth" you mean "force them to buy new underwear."
+1If you don't mind a suggestion, it would help to include a short description of what a pulse-jet is. I'm guessing a lot of players on SP won't know.
+1@GeneralPatrick2 I could've easily made this a proper flak cannon, but I wanted to keep the recoil system. I'll post a proper flak cannon soon.
+1@GeneralPatrick2 Well, I started out to make a Flak cannon, but it later turned out it couldn't be aimable, so I changed it to a howitzer.
+1@ChisP I haven't tried it, because it requires a mod. I don't want to install mods just to try out a build.
+1@TheKraken3 I did calculate the acceleration for one of my builds once, and it came out around 64 Gs. The highest G-forces ever survived (in a test, at least) were about 46 Gs. 64 Gs would probably liquify a person. But luckily we don't need to worry about that in SimplePlanes.
+1@sheepsblood Yeah, the Blackbird wasn't built for turning, just burning. Its airframe could only handle about 2 Gs, and the turn radius at Mach 3 was 100 miles.
For me, the beauty of the SR-71 comes from the fact that it was designed for one purpose. Most aircraft have to accommodate a variety of requirements, so the design is a combination of compromises. But the Blackbird... it had one thing to do, and with that purity of purpose comes a purity of design that's just beautiful. There's a reason it's still the most striking-looking aircraft ever made...
+1@sheepsblood No, it's what SR-71 pilots used to call themselves. The airplane was the "sled," because of its handling characteristics; the pilots were sled drivers.
+1@Panzer828 Sure. If you reduce the max of an engine, it will use proportionately less fuel. I.e., if you set max to 0.25, it'll only use 25% of its normal fuel usage at a given throttle setting. This will also reduce the power output, though, so you'll probably want to increase the powerMultiplier to compensate.
Another side benefit of reducing max is that the engines become quieter.
+1Thanks, @Tarquez.
+1Thanks, @Tums
+1The trim isn't nearly enough to keep this flying level...
+1@Armyguy1534 More or less.
+1@CDRxavier I'm not sure I understand everything you're saying, but I'm glad you liked it. I just enjoy making outlandishly overpowered weapons.
+1@Panzer828
Most of those things can be done by airplanes and helicopters; the ones that can't are either because birds are the only things small and light enough to do them, or because we have no need to do it. Why is it a bad thing to need jet engines or propellers? Bone and muscle can't generate the kind of power a jet or prop engine does. An airplane can hover in place in a stream of air as well.
Birds have been continuously refined through evolution over millions of years; humans made their first heavier-than-air flight 117 years ago. Considering that I think we're doing pretty well.
+1Thanks, @Subnerdica
+1@GeneralPatrick2 Here you go. Let me know when you've downloaded it so I can delete it. And remember to upvote this build.
+1@GeneralPatrick2 I got this down to 612 parts by removing the details, is that good enough?
+1@GeneralPatrick2 Sure, how many parts would that be? Everyone's definition of "mobile-friendly" depends on their mobile...
+1@GeneralPatrick2 If you love something, show it...
+1Thanks, @grizzlitn
+1@redbear89 Yeah, pretty much.
+1