@KerlonceauxIndustries Actually, I looked into how a lever-action works, and we'd need to have some way for the pin to "stick" to the casing, but I really don't know how that'd work... Lever-action might be closer to not possible for now.
@YuukaNeko I think all physics should be fine... You should press W until the bullets move into the breach. Let me check it on high again... Yeah, it works. Maybe you're not letting it get through?
@EternalDarkness The best thing about this mechanism is that as long as you have free activation groups, it's super easy to increase magazine size, technically indefinitely. (assuming unlimited number of AG's)
@RedstoneAeroAviation not wrong at all. The best thing about this is that as long as you have leftover activation groups to toggle you can indefinitely increase magazine size. Currently, BC 8 is on by default, up to 7 shots are loadable, but because most magazine sizes don't have a 7-shot, I made this one 5-shot.
@Sunnyskies
Hello, Sunnyskies. If you're still around and kicking, I'd really appreciate it if you could, by any chance, provide the original photos for these (only the islands) without the detail markings - if you haven't seen it yet, by any chance, my post here will tell you why I need your photography, as I'm not that good with photoshop. Of course, all credits for these go to you. I will really appreciate it. Thanks.
@PrtkaLOL This is pretty heavy. You'll first need a powerful plane to get it up. To add it to your plane, drag it to your subassemblies. Then attach a long pylon to it, (set it to activation group 1) and you can use it!
@KerlonceauxIndustries Actually, I looked into how a lever-action works, and we'd need to have some way for the pin to "stick" to the casing, but I really don't know how that'd work... Lever-action might be closer to not possible for now.
@TheGuyYouMightKnow Crap. You're right. I think I've been playing the wrong games.
@TheGuyYouMightKnow Really? I thought you're supposed to pull the bolt handle...
@MrSilverWolf Thanks!
@YuukaNeko I think all physics should be fine... You should press W until the bullets move into the breach. Let me check it on high again... Yeah, it works. Maybe you're not letting it get through?
@EliteArsenals24 thanks!
@KerlonceauxIndustries ha. I'll try if I can.
@EternalDarkness The best thing about this mechanism is that as long as you have free activation groups, it's super easy to increase magazine size, technically indefinitely. (assuming unlimited number of AG's)
@EternalDarkness Yeah, sure. I wasn't really going for looks, but you could try and add some deco to make it look so- otherwise, thanks.
@Razor3278 Done, thanks!
@Razor3278 @joshuae21
It's now out!
@KidKromosone @CoolPeach @destroyerP
@ValtsuAircraftIndustries @goboygo1 @Patrick20206
@Razor3278 Thanks- how do I tag them all?
@EpicPigster1 Released! Hope you enjoy.
@EpicPigster1 @amazingperson124 @Jetpackturtle
@GermanWarMachine will do asap after stability and aesthetic issues are fixed
@RedstoneAeroAviation not wrong at all. The best thing about this is that as long as you have leftover activation groups to toggle you can indefinitely increase magazine size. Currently, BC 8 is on by default, up to 7 shots are loadable, but because most magazine sizes don't have a 7-shot, I made this one 5-shot.
@EpicPigster1 yes, if you look closely you can see the bullets firing
@Leehopard 그런가요... 디태처에 발사 딜레이가 생기면 좋겠네요..
@Leehopard 한국분이 계시다는 것은 처음알았네요... 한국어로 설명이 더 쉬운가요? 여기랑 여기에 적용을 해볼까 하는데요...
@EliteArsenals24 Thanks, trying to make a version where the shells actually load into a chamber instead of the preliminary version I have out now.
@Moartar Have fun
@FltLtFox No, happy to help.
@Mostly Hey, I send "editing" rights to your account, so you should be able to edit. Please tell me about any changes, so I can log them. Thanks!
@Mostly Really? Thanks, but do you have a Google account? You'll need one if you want to help edit this! Send it to me!
@Sunnyskies Seems to be a problem with the archive. Can you check dat?
@BaconAircraft Hey, I'm happy that you want to help, but you'll need a Google Account for this. Do you have one?
@1997toyotasupra Steam SP, but I took it out of the Steam folder lel
@Sunnyskies Thanks a lot. Will really help.
@1997toyotasupra I'm on a mac. You can download the file and put it into your app folder to add mods though?
@Sunnyskies
Hello, Sunnyskies. If you're still around and kicking, I'd really appreciate it if you could, by any chance, provide the original photos for these (only the islands) without the detail markings - if you haven't seen it yet, by any chance, my post here will tell you why I need your photography, as I'm not that good with photoshop. Of course, all credits for these go to you. I will really appreciate it. Thanks.
Best, Snow
@Knight697 Thanks!
@Botfinder Haha. I'll keep updates with you.
@MaximusTheMinimus Thanks. Will update.
@DemonSniper8 Well I wish I can XD
Nice
@PrtkaLOL This is pretty heavy. You'll first need a powerful plane to get it up. To add it to your plane, drag it to your subassemblies. Then attach a long pylon to it, (set it to activation group 1) and you can use it!
+1@SledDriver Can't we mod parts for no collisions though? I thought I could do that in XML...
@Botfinder well yeah, but the moab's i've seen don't really work like this. This isn't a cluster bomb-ish build.
@temporaryaccount Yes. XDDD
@snowflake seems so! Nice to meet you, snowflake!
@Razor3278 i must admit i like two make deez very punny puns
@GermanWarMachine Username somewhat relates
@Mostly XD
@denialofservice Haha. I will gladly do so.
@Carsong1017 XD