I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
@WinsWings you want to see something really parawing? Then delete the two inner piston/pull ropes. The plane will still fly but with a sloppy wing that curves down when standing and curves up when flying... And wobbles every time you make a turn. But it's a site to see...
Conventional take off and landing take a bit of getting used to (I would have wished for flaps and air brakes) but otherwise quit a nice plane with lots of details. I love it
Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
+4You know... If you change the form of the wings I to a delta and make the tailplane a little slimmer, you could have a quite passable F4 Phantom...
+3Love the plane: it looks the part and flies like a dream. Immediately downloaded your 70 part Mig and spawning it left and right for dogfighting
+2@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
+2@ThomasRoderick coming up
+2Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
+2Custom seat and historically accurate engine instruments in the engine nacelles (IRL, the cockpit was too cramped for more instruments). Love it!
+2Did you aim for it to have exactly 666 parts or is this just a lucky coincidence.
+2Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
+2@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
+2The cup of tea at the radio operator's station did it for me. Congratulations on a truely remarkable built
+2@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
+1Thanks for reinventing the wheel, or in this case the rotor
+1@WinsWings you want to see something really parawing? Then delete the two inner piston/pull ropes. The plane will still fly but with a sloppy wing that curves down when standing and curves up when flying... And wobbles every time you make a turn. But it's a site to see...
+1Waaa??? No Belgium?
+1Looks spiffy and flies like a breeze, even without air breaks and other gizmos. I love it.
+1Conventional take off and landing take a bit of getting used to (I would have wished for flaps and air brakes) but otherwise quit a nice plane with lots of details. I love it
+1Yeack. Looks like he has a hole in his wings
+1Pretty neat plane for a first build.
+1@USAMustang naa.... Just some cleaning up in the corners. You did the most of the work
+1Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
+1@AviadorArgentino 'Just started building an interesting 1930's design. Details to follow
+1Gathering ideas already. Problem is most of today's light aircraft all look the same. Might settle for a classic Klemm 25
+1What? No automatic flaps?
+1She looks pretty small, must have been pretty young still.
My condolences.
+1What??? No one mentioned Alberto Santos-Dumont? Time to build myself some airships
+1I never could figure.oit how the landing gear on tht original worked...
+1@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
+1Actually a helicopter I can fly.... Even one I enjoy to fly. Thanks
+1Prone to stalling. Needs a little dead weight in the nose, but otherwise a pretty nice aircraft
+1@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
+1Nice little plane with lots of nice details. And on top of that, it flies really well too.
Ps, where did you hide the wings? You didn't just custom-made them out of fuselage parts?
+1The vertical stabilizers turn the wrong way. They should be inverted. Otherwise a real nice plane, and it flies really good too
+1I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
+1@WinsWings Great. I have a plane here, but I never got around having it carry a bunch of liferafts to drop.... I'll add those in a week then
+1@WinsWings sorry, I'm already designing.my own jet seaplane plus an option for a Dornier 335 with retractable central float.
+1Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
+1Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
+1@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
+1No...
+1Just make that fuselage a bit higher and you have a Hawker Hurricane expy
+1@WisconsinStatePolice Good. Feel free to just borrow Otto and build him an original Lilienthal glider, or a Hargreaves box kite
+1@WisconsinStatePolice just have to find a good way to launch the glider, preferably from a mountain top and into the wind...
+1Love the paint job. Brings back memories to plastic model kits from the 1970's, when the one was still a demonstration prototype.
+1Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
+1Actually 'Fliegenkiste' translates as 'crate of flies'. You want 'Fliegende Kiste' for flying crate or 'Fliegerkiste', a pilot's vrate
+1@USAMustang nope, there isn't, other than a few fixes on the flaps and landing gear. I hope I did give you credit enough.
The wheels need to be turned around for the plane to rest in its nose wheel instead of its tail. Otherwise it's a nice repair job
Next version, add an arrester hook, please
Looks pretty good, flies pretty well. Not bad for a first airplane.