@Thunderhawk I took a screenshot in a different game, then took a screenshot of the car at a similar angle. i used a drawing app to remove the background from SP (i recommend making a green screen box around the car) and just scaled it and warped it until it fit. Also thanks for ruining my day by pointing out the spelling mistake lol
put a rotator facing upwards inbetween the body and turret, make sure that the turret is only connected to the rotator. if you need anymore info let me know
Its everything mentioned below, as well as detailed builds are simply less accessible, which can dissuade users. At the end of the day SP is a game, and people will download whatever they find will maximize their enjoyment of it. Dont beat yourself up about an underperforming post, you should really be building more for yourself and thinking of your profile as more of a storage space for your builds. You are merely a curator of your art exhibit, you shouldn't worry about who doesn't come in, you should focus on satisfying those who do.
When I first bought the game making a car like this would've required a NASA computer and a million parts, it's really nice seeing how far the game's come
@Mixx Had a similar idea a while back, but i wanted to change a cannon's input for the backfire, which sadly isn't possible. trying the opposite never really crossed my mind
@LITVYAK013INDUSTRIES Im not offering anything, it was just an idea that popped into my head when i saw the text. i have like 3 projects that im working on rn so i cant really take part in it. And no, currently i haven't used any of your builds, i will check them out though
@WaffleCakes I mean, do you only download cars based on the maps in the background? The thumbnails actually show the car as it looks in SP, it's practically no different from any other custom thumbnail
I'm not too familiar with how the F-101 flew, but i think it could use a bit more maneuverability, rolling also feels a bit sluggish. other than that I really like it, would you mind if i use this vapor trick? its super neat
i think you can maybe add a glass section that connects to the rest of the glass and have the cockpit inside that, you can keep the detailed shape but still have the one-way effect. maybe you can make it completely transparent by going into the negatives on the transparency scale (dont know if you can do that) so it can be seen from outside, assuming you want some transparency, if you dont then just make the transparency 100% on all the glass
i believe it would be something like GS>X (although thats a binary input so it would deploy the airbrake fully as soon as the speed exceeds the limit). having it deploy relative to how much it exceeds the limit you want is more complicated, youre gonna have to consult someone that actually knows a bit of FT
@rexzion Sometimes you gotta be your own biggest fan
+14Character development
+2hope you recover from this
+2"What if the B-2 just kept going"
+2@ShocK69 Not at all, do whatever you want
+11 performance cost
+1@Mixx Not at all, go ahead
+1Huh, the branding gives me an idea for a company collab, where you can tell what company did what, not gonna pursue it tho
+1That's a pretty clever use for the joystick
+1@Thunderhawk I took a screenshot in a different game, then took a screenshot of the car at a similar angle. i used a drawing app to remove the background from SP (i recommend making a green screen box around the car) and just scaled it and warped it until it fit. Also thanks for ruining my day by pointing out the spelling mistake lol
+1put a rotator facing upwards inbetween the body and turret, make sure that the turret is only connected to the rotator. if you need anymore info let me know
+1@MonoPlanes ah I see, never really crossed my mind that 40k lbs would be too much weight for a couple of hinges. Who would've thought
+1Thanks guys, really appreciate the help
+1Thank you so much, I'd rather they shake a bit than them exploding
+1@NightRaven2233 thanks, I completely agree with you, they're really beautiful
+1I think its called a radial engine. A rotary would be something like mazda's wankel
+1Thanks for checking it out :) @FireFast212
+1Its everything mentioned below, as well as detailed builds are simply less accessible, which can dissuade users. At the end of the day SP is a game, and people will download whatever they find will maximize their enjoyment of it. Dont beat yourself up about an underperforming post, you should really be building more for yourself and thinking of your profile as more of a storage space for your builds. You are merely a curator of your art exhibit, you shouldn't worry about who doesn't come in, you should focus on satisfying those who do.
When I first bought the game making a car like this would've required a NASA computer and a million parts, it's really nice seeing how far the game's come
@Rocketguy2079 The green Olympiastadion, right?
@Hiimakeplanes It was intentional, I was hoping that by disconnecting them the CoL would be centered on the thing that was causing the asymmetry
@Mixx Had a similar idea a while back, but i wanted to change a cannon's input for the backfire, which sadly isn't possible. trying the opposite never really crossed my mind
@Mixx Its ugly but it gets the job kind of done (not really)
The only respectable crypto
Thanks for the spotlights and upvotes :)
@LITVYAK013INDUSTRIES Im not offering anything, it was just an idea that popped into my head when i saw the text. i have like 3 projects that im working on rn so i cant really take part in it. And no, currently i haven't used any of your builds, i will check them out though
@Sm10684 Probably, im not into rr3 really, i just wanted to drive the corvette and downloaded it
@Sm10684 It is Real Racing 3
@WaffleCakes I mean, do you only download cars based on the maps in the background? The thumbnails actually show the car as it looks in SP, it's practically no different from any other custom thumbnail
Thanks for the Spotlights @MVC @Johnnyynf
@Parehare thanks for the spotlight
@ReturnOfJeffChandler Ah, my bad. Like i said, im not really familiar with the F-101 and I assumed it was a bit more maneuverable than this
@KamikazR6 Thanks for the spotlight, really appreciate it
I'm not too familiar with how the F-101 flew, but i think it could use a bit more maneuverability, rolling also feels a bit sluggish. other than that I really like it, would you mind if i use this vapor trick? its super neat
@BeastHunter
@Trainzo Thanks
Feels like there's a Victor coming out every other week since i started mine lol
@Captain247 not if the cockpit part is in the glass segment, ive done it before
i think you can maybe add a glass section that connects to the rest of the glass and have the cockpit inside that, you can keep the detailed shape but still have the one-way effect. maybe you can make it completely transparent by going into the negatives on the transparency scale (dont know if you can do that) so it can be seen from outside, assuming you want some transparency, if you dont then just make the transparency 100% on all the glass
i believe it would be something like GS>X (although thats a binary input so it would deploy the airbrake fully as soon as the speed exceeds the limit). having it deploy relative to how much it exceeds the limit you want is more complicated, youre gonna have to consult someone that actually knows a bit of FT
Damn, im making a victor right now. Its super fun to fly while yawing in fly-by, feels like i'm drifting
RTX Hellkeska
nice :)
havent been uploading since i switched from ios to android and therefore lost SP, but i found my old phone and thought i might as well post this
Huh, neat @HappyFeetWhyshouldi
ok
Can you explain in more detail or maybe link me an example? @DerpTheSoyacfartala
Hey, was wondering if i can use the seats on a car of my own. Cheers
Do you have a release date in mind or are you planning on polishing everything up completely and releasing when possible?
Alright, thanks. @AndrewGarrison