328k SpiritusRaptor Comments

  • M1 Abrams v3.0 5.5 years ago

    Yeah, I called it sticky rotator for using roll and pitch.
    @CRJ900Pilot

  • Fokker E.iii (the Fokker scourge!) 5.6 years ago

    Thanks!
    @Hedero

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    Happy to have a look at it. The oscillation is a pain and there are a couple of things to check. Speed, exact lengths/radius and that its mounted on springs.
    @SnoWFLakE0s

  • V1 Flying Bomb with launching system. 5.6 years ago

    So true!
    @Fellout

  • M1 Abrams v3.0 5.6 years ago

    Sorry, the tracks are great... otherwise ontherwise 500 parts!
    @temporaryaccount

  • M1 Abrams v3.0 5.6 years ago

    Mine is limited to about 60mph... its about half way down the options menu
    @Spikerya

  • M1 Abrams v3.0 5.6 years ago

    Mate, I think your phone or whatever is broken.
    @metallicplanes

  • M1 Abrams v3.0 5.6 years ago

    Good point
    @Roswell

  • M1 Abrams v3.0 5.6 years ago

    I’m sorry, I did have tracks but they were 500 parts to start with + 900 parts!
    @GeneralOliverVonBismarck

  • TC 60-100 FT Fibre [Tower Crane] 5.6 years ago

    Amazing - well done!

  • Working Trebuchet 5.6 years ago

    Not bad at all.

  • Classic Yacht "Carina" 5.6 years ago

    I think its doable... I would only do it to the main sail, and have the foresail just for looks. But anyways, your fantastic yacht is done and uploaded, so maybe the next one. Feel free to reach out to people for advice!
    @BeryllCorp

    +1
  • TRACKS - Realistic, flexible, tough and fast! 5.6 years ago

    Thanks
    @Firewolf247

  • Classic Yacht "Carina" 5.6 years ago

    From memory you need to use wing parts as sails and set them to flat in order to create lift and therefore a force that can move the ship upwind... very nice build by the way!

    +2
  • Generic Tracks v2.0 5.6 years ago

    Yep, looks basically the same in fact I studied yours before starting this. The main difference is I used more wheels / track thingies to give it more granularity...
    I added the swing arms thingies as well, but the part count was sky rocketing so I left them off.
    @BogdanX

    +1
  • Generic Tracks v2.0 5.6 years ago

    Install the upload with screenshots mod, and the. Just follow the instructions... you need to capture the image by F12, so for is we need to press func key and the corresponding F12. It took me a while to work it out too... remember, last image capture appears first.
    @SkyFly

  • Marine development 5.6 years ago

    Ahh, mount it to the boat by two springs / suspension... if that doesn’t help pls let me know

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    Are you able to upload what you and I’ll have a look.

    @Genterprizes

  • AH-6 Little Bird (or Killer Egg) v1.0 5.6 years ago

    Thanks!
    @Mmdben

  • Generic Tracks v2.0 5.6 years ago

    Opps
    @temporaryaccount

  • Generic Tracks v2.0 5.6 years ago

    ll true, and hence the Tracks 2 MOD - from 500 parts down to 2!
    @ColonelStriker

  • Generic Tracks v2.0 5.6 years ago

    Yes, of course
    @Bman01

  • Hi-Speed Marine Piston Engines v1.5 5.6 years ago

    Welcome
    @Genterprizes

  • Generic Tracks v2.0 5.6 years ago

    Sure, but how does armor move..?.
    @RYAviation

  • Generic Tracks v2.0 5.6 years ago

    Not sure why it lags like it does - strange.
    @Mmdben

  • Tracks 2 bug report page. 5.6 years ago

    Yes, the water thing is fun, but needs to be fixed so it can at least roll under water. What about sound? I am using a normal engine to create an engine sound using the same input. Otherwise, all seem to work fine. Oh, it would also be great if the tracks are visible in designer view.

  • Eagle with folding wings 5.6 years ago

    Thanks
    @Emperoboy

  • Tracks 2 5.6 years ago

    So... I have been working on some tank tracks for the last week or so and have ended up with something mostly ok... but >500 parts. Then I downloaded and installed this.. damn it! after 2 hours I have achieved the same result with these... they are good. For OSX / Mac, there is no crashing, no issues at all - it just works.

  • Howitzer (full semi-auto) V1.0 5.6 years ago

    Yes, it takes some patience
    @Mmdben

    +2
  • Howitzer (full semi-auto) V1.0 5.6 years ago

    well done! It can be done!!!!
    @Mmdben

  • Deep Sea Salvage v1.0 5.6 years ago

    Thanks
    @BagelPlane

  • Understanding SP magnetics 5.6 years ago

    and then...
    @shipster

  • '81 Marmon HDT Freedom Edition 5.6 years ago

    I’m only joking, to stir up some ranting...
    @Stormfur

  • '81 Marmon HDT Freedom Edition 5.6 years ago

    Hyundai make better trucks

  • Deep Sea Salvage v1.0 5.6 years ago

    You need to install the underwater mod. Check the mods page for it.
    @Aidan551sq

  • Ship propeller 5.6 years ago

    This is a great and simple solution to propellers underwater!

    +1
  • Steam Gauge Airspeed Indicator [Current Build is INOP] 5.6 years ago

    @BeryllCorp @Dllama4 @randomusername @BenSkyWalker
    Working version link

    +3
  • Typhoon-class submarine v1.0 (with buoyancy) 5.6 years ago

    Starting location / look through the menus when you start uo
    @Plainplanes482

  • Messerschmitt BF-110 C-1 Nachtjäger 5.6 years ago

    Understand that, but changing the background colour would work.
    @Kimcotupan15

    +2
  • Messerschmitt BF-110 C-1 Nachtjäger 5.6 years ago

    My only comment is the thumbnail pics (above) are too dark - its difficult to see that this is a very well built aircraft at first glance.

  • Modular Gauges and Dials v3.1 5.6 years ago

    @Pilothouston5
    https://www.simpleplanes.com/a/fvq3L9/Modular-Gauges-and-Dials-v3-1-0-4

    +1
  • Experimental Crankshaft Engine (Would like help!) 5.6 years ago

    Not sure if you got this working in the end, but here is a working version

    https://www.simpleplanes.com/a/2zbT74/Engine

  • Cessna Citation X 5.6 years ago

    Who cares, ahh you do...
    @Gameboi14

    +1
  • Paint Ball - bottom fed mag 5.6 years ago

    There is a counter lever at the front of the gun (the white part sticking out) - thats why its a curved mag... @ThomasRoderick

  • Modular Gauges and Dials v3.1 5.6 years ago

    you are welcome
    @dawson123

  • Blowback Gun - top fed v1.0c 5.6 years ago

    Please let me see any prototypes you have when you are ready...
    @ChisP

    +1
  • Blowback Gun - top fed v1.0c 5.6 years ago

    Some points on the below:
    - Having casing is difficult as the 'bullets' are not attached to anything and we don't use in-game firing system so that means there is no way to detach the casing when firing.
    - We're trying to avoid using Activation groups for each round as that will limit the number of rounds.
    - The piston and spring idea is good, but then there will need to be some work on timing etc... see the drum type mag on the link below.
    - Yes, there is a balance to achieve between impact force and the main spring to get the right speed... for the current uploads we have gone for a relative slow movement due to the explosiveness of the rounds. The paint ball guns are faster.
    @ChisP

  • Blowback Gun - top fed v1.0c 5.6 years ago

    This is the drum mag... just hit fire weapons, its still prototype/development. ie. not ready.
    https://www.simpleplanes.com/a/JTM9c3/Cannon-test-v0-6b-drum-f
    @ChisP

  • Understanding SP magnetics 5.6 years ago

    Set the pendulum going... raise the magnets until its creating higher and higher movement, and then rotate the magnets a little bit to see the effect of SP magnetism on a moving body.
    @temporaryaccount