Did a simple test with a jet plane with symmetrical airfoils, here's the results:
Drag points: 911
Thrust: 6000 N
Top speed reached at sea level (IAS): 83 m/s
Thrust power assuming constant thrust: 6000 * 86 = 498000 W = 498 kW
The thrust power should be equal to the work done by the incoming air,
but I have no idea how to use this number to arrive back at 911. Obviously this is as simple as it gets and there are a lot more variables in reality, so the answer is probably in that. The wing area and weight of the aircraft turn out to play a role as well even though their effects are not reflected in the number of drag points.
@Ryn176 The pilot has no forward vision. But obviously that's just a small price to pay for VTOL performance. The VTOLFire is otherwise an excellent aircraft.
Auf der Heide blüht ein kleines Blümelein
Und das heißt:
Erika.
Heiß von hunderttausend kleinen Bienelein
Wird umschwärmt:
Erika
Denn ihr Herz ist voller Süßigkeit,
Zarter Duft entströmt dem Blütenkleid.
Auf der Heide blüht ein kleines Blümelein
Und das heißt:
Erika.
In der Heimat wohnt ein blondes Mägdelein
Und das heißt:
Erika.
Dieses Mädel ist mein treues Schätzelein
Und mein Glück,
Erika.
Wenn das Heidekraut rot-lila blüht,
Singe ich zum Gruß ihr dieses Lied.
Auf der Heide blüht ein kleines Blümelein
Und das heißt:
Erika.
In mein'm Kämmerlein blüht auch ein Blümelein
Und das heißt:
Erika.
Schon beim Morgengrau'n sowie beim Dämmerschein
Schaut's mich an,
Erika.
Und dann ist es mir, als spräch' es laut:
"Denkst du auch an deine kleine Braut?"
In der Heimat weint um dich ein Mägdelein
Und das heißt:
Erika.
@Randomdoggo 5G is nothing more than a bunch of high frequency radio waves carrying data. Although the radiation is not good for you, there is no way it could magically spawn a virus. Would be very interesting if it could though.
5G is a horrible idea though. The strength of the signal declines so quickly with distance that you'll need poles every few hundred meters (significantly influenced by obstructions). It will only be good for very localized applications and very expensive.
Wings should be paid DLC obviously. Currently, it's way too easy to go flying and that bothers me. Every user just gets to make an aircraft that flies which is highly unrealistic.
This is brilliant, but I like this:
- Removal of the max angular velocity limit, which is currently set to 7 radians per second or about 66 rpm.
- Heat damage to the character
- Different fuels with different properties
- Combustion simulation inside engines
- Carbon monoxide poisoning on the character as a result of incomplete combustion
- Turbo blowoff valves (PSHHHHHH-TFUTFUTFUtfufufu sound)
- Engine temperature management, liquid-cooling or air-cooling
- KERS (Kinetic Energy Recovery System)
- Modular ICU (Integrated Control Unit) for engines
- Customizable props that can be mounted on engines separately. The props make sound based on blade count, diameter, pitch, rpm etc. The sound drastically changes above supersonic tip speeds, or when they are in the wake of another propeller (like in a contra-rotating layout)
- Propwash, jetblast, wake vortices.
- A gearbox
- Hydraulics, fuel lines, mechanical control lines if necessary. The choice to have hydraulic assistance for ailerons (If you don't they can lock up at high speeds).
- Electrical wires
- Hydrogen fuel cells
- Different types of storage tanks rated for a certain pressure, will explode if exceeded.
- When a plane crashes, fuel spills everywhere and mixes with the air. Explodes in a fuel-air explosion when the mixture is ignited. Ignition sources could include: sparks, violent metal deformation releasing heat, heat from friction, extreme pressure and short-circuits.
- Boat props
- Terrain destruction
- Intake condensation
- Vibration caused by engines, could be dampened with shocks.
- Delta P (pressure differential, could be a low pressure zone in front of a jet engine)
I want:
- Lights that actually produce light
- Customizable bombs
- A propfan engine
- A gas turbine/turboshaft that you can link to other parts (so it can actually turn a shaft)
- Longer smoke trails when a part is on fire
- 3D clouds
- Easily mounted cockpit instruments and prefabricated instrument panels that can be connected to sensors for input.
- A stuka siren
- Incendiary weapons
- Megawatt-class lasers
- Railguns
- Underwater physics and scenery
- Better engine sounds
- Better explosions
- An FPS controller that can hop in and out of aircraft
- Ambient sounds of nature
- Weather systems
- Lightning
- More islands to explore
- Trees, grass, rocks
- Rivers and waterfalls
- Motion blur, vignette
- Nuclear warheads
- Modular engines (Make your own engines like a V12 or boxer-6)
- Funky Trees aileron controls
- Funky Trees target position and player position
- Actual volcanic activity at krakabloa
- A kraken that can be killed
- More realistic fire that spreads across the aircraft
- Buildings, cities
- Bird strikes
- Glass
- Electric motor with variable torque and max rpm (resulting power will be displayed)
- Batteries
- Jet streams at 40,000 ft
- 3D part explosions (no more sprites)
- Customizable break force and break torque for parts
- Switches/handles and other logic that you can hover over with your mouse in-flight and manipulate (like a throttle lever)
- Condensation over wings
- Dust being kicked up by engines at high power
- An ATC that (among other things) informs you of weather conditions.
That thing looks hurt..
Thats a strong helicopter lol
@robloxweponco
Demonetized
Did a simple test with a jet plane with symmetrical airfoils, here's the results:
Drag points: 911
Thrust: 6000 N
Top speed reached at sea level (IAS): 83 m/s
Thrust power assuming constant thrust: 6000 * 86 = 498000 W = 498 kW
The thrust power should be equal to the work done by the incoming air,
but I have no idea how to use this number to arrive back at 911. Obviously this is as simple as it gets and there are a lot more variables in reality, so the answer is probably in that. The wing area and weight of the aircraft turn out to play a role as well even though their effects are not reflected in the number of drag points.
Top 10 Photos Taken SECONDS Before Disaster
+6Can confirm, every part in SP actually contains a couple grams of high explosive.
+19The Star Wars Canyon of simpleplanes
Just go around!
+1@rexzion Yes thats possible, as long as the shells are not explosive
How do you transfer the power through a bent shaft like that?
Murica
Because it's worth 30 upvotes. And that's not necessarily bad.
Oof
Was thinking of a good gravity joke bUt I drOpPed iT
+2@Mostly Would be really interesting tho, you did a very good job on this plane.
+1I would really enjoy a series of those fictional/concept german planes from luftwaffe 1946
+1@RAF1 Just looked that up. How in the hell? Never heard of that one before...
Fun fact: The F-16 has a climb rate of 72.000 ft/min. Absolutely insane.
They are here
This didn't age well
+2@MrPorg137 Yes
Looks like a TSAD build
+2@MrPorg137 Because Britain
EGG-335 confirmed?
I thought tri-engine aircraft were extinct...
+1@Thecatbaron Np!
@rexzion Legend has it the designers were having some very strong tea the night before they took to the drawing board.
@Ryn176 The pilot has no forward vision. But obviously that's just a small price to pay for VTOL performance. The VTOLFire is otherwise an excellent aircraft.
+3Or they could come standard with the game, now that would be great.
+1Happy birthday, have a VTOLFire!
New propulsion method unlocked
+1Lmao
Everything is good except the prop, it's way too small.
Pretty sad yea. Airplanes will always be the masterrace.
+1OVERLOAD 600G
That is actually an A-90 Orlyonok
B o i
2/10 underpowered
+1Auf der Heide blüht ein kleines Blümelein
+1Und das heißt:
Erika.
Heiß von hunderttausend kleinen Bienelein
Wird umschwärmt:
Erika
Denn ihr Herz ist voller Süßigkeit,
Zarter Duft entströmt dem Blütenkleid.
Auf der Heide blüht ein kleines Blümelein
Und das heißt:
Erika.
In der Heimat wohnt ein blondes Mägdelein
Und das heißt:
Erika.
Dieses Mädel ist mein treues Schätzelein
Und mein Glück,
Erika.
Wenn das Heidekraut rot-lila blüht,
Singe ich zum Gruß ihr dieses Lied.
Auf der Heide blüht ein kleines Blümelein
Und das heißt:
Erika.
In mein'm Kämmerlein blüht auch ein Blümelein
Und das heißt:
Erika.
Schon beim Morgengrau'n sowie beim Dämmerschein
Schaut's mich an,
Erika.
Und dann ist es mir, als spräch' es laut:
"Denkst du auch an deine kleine Braut?"
In der Heimat weint um dich ein Mägdelein
Und das heißt:
Erika.
It's been dead for quite a while but everyone keeps saying it's more alive than ever
@Randomdoggo 5G is nothing more than a bunch of high frequency radio waves carrying data. Although the radiation is not good for you, there is no way it could magically spawn a virus. Would be very interesting if it could though.
Epic
5G is a horrible idea though. The strength of the signal declines so quickly with distance that you'll need poles every few hundred meters (significantly influenced by obstructions). It will only be good for very localized applications and very expensive.
Never liked the 747, but the replica is really good.
+1Wings should be paid DLC obviously. Currently, it's way too easy to go flying and that bothers me. Every user just gets to make an aircraft that flies which is highly unrealistic.
+1EA wants to know your location
+1This is brilliant, but I like this:
+5- Removal of the max angular velocity limit, which is currently set to 7 radians per second or about 66 rpm.
- Heat damage to the character
- Different fuels with different properties
- Combustion simulation inside engines
- Carbon monoxide poisoning on the character as a result of incomplete combustion
- Turbo blowoff valves (PSHHHHHH-TFUTFUTFUtfufufu sound)
- Engine temperature management, liquid-cooling or air-cooling
- KERS (Kinetic Energy Recovery System)
- Modular ICU (Integrated Control Unit) for engines
- Customizable props that can be mounted on engines separately. The props make sound based on blade count, diameter, pitch, rpm etc. The sound drastically changes above supersonic tip speeds, or when they are in the wake of another propeller (like in a contra-rotating layout)
- Propwash, jetblast, wake vortices.
- A gearbox
- Hydraulics, fuel lines, mechanical control lines if necessary. The choice to have hydraulic assistance for ailerons (If you don't they can lock up at high speeds).
- Electrical wires
- Hydrogen fuel cells
- Different types of storage tanks rated for a certain pressure, will explode if exceeded.
- When a plane crashes, fuel spills everywhere and mixes with the air. Explodes in a fuel-air explosion when the mixture is ignited. Ignition sources could include: sparks, violent metal deformation releasing heat, heat from friction, extreme pressure and short-circuits.
- Boat props
- Terrain destruction
- Intake condensation
- Vibration caused by engines, could be dampened with shocks.
- Delta P (pressure differential, could be a low pressure zone in front of a jet engine)
I want:
+32- Lights that actually produce light
- Customizable bombs
- A propfan engine
- A gas turbine/turboshaft that you can link to other parts (so it can actually turn a shaft)
- Longer smoke trails when a part is on fire
- 3D clouds
- Easily mounted cockpit instruments and prefabricated instrument panels that can be connected to sensors for input.
- A stuka siren
- Incendiary weapons
- Megawatt-class lasers
- Railguns
- Underwater physics and scenery
- Better engine sounds
- Better explosions
- An FPS controller that can hop in and out of aircraft
- Ambient sounds of nature
- Weather systems
- Lightning
- More islands to explore
- Trees, grass, rocks
- Rivers and waterfalls
- Motion blur, vignette
- Nuclear warheads
- Modular engines (Make your own engines like a V12 or boxer-6)
- Funky Trees aileron controls
- Funky Trees target position and player position
- Actual volcanic activity at krakabloa
- A kraken that can be killed
- More realistic fire that spreads across the aircraft
- Buildings, cities
- Bird strikes
- Glass
- Electric motor with variable torque and max rpm (resulting power will be displayed)
- Batteries
- Jet streams at 40,000 ft
- 3D part explosions (no more sprites)
- Customizable break force and break torque for parts
- Switches/handles and other logic that you can hover over with your mouse in-flight and manipulate (like a throttle lever)
- Condensation over wings
- Dust being kicked up by engines at high power
- An ATC that (among other things) informs you of weather conditions.
@semk You can see in the video.
What may be even more brilliant than the plane itself is how you managed to keep the part count so low. Truly a masterpiece, that's all I can say.
+1