Bravo! A mobile user-friendly Air-to-Ground Fast Cleaver launch system. Very nice platform that can easily use Jundroo missile controls for targeting. (Modded functional missile builds.) Tested via iOS tablet and OSX desktop.
I was fairly carefull here, and I disagree about the symbols, reason: they remain extremely correct for the Cold War 1960s-1970s era. As recently as 1999 the German Air Force posted the straight cross insignia [absolutely not the historical swastica] on Mig-29s and Tornados. Germany participated in the Kosovo campaign with the newer aircraft. @SledDriver
If it helps, ref link - https://en.wikipedia.org/wiki/GermanAirForce
Thanks for feedback - your comment made me download and re-test Sabre on OSX. Yes, the tabs work when choosing between targets in range. I'm on OSX desktop SP Version 1.7.1.0
(Fire control works sorta as you describe - requires 2 clicks: 1-reactivate AG, 2-hit missile icon, which has more lag in active launching than on my tablets - I'm on an older i5-quadcore machine for this test, here.)
Just hadn't thought of trying that combination, since I rarely use keyboards on this game (e.g., no Yaw or Tabs since by default these are not part of the control GUI on Jundroo tablets or cellphones.) I require no keyboard controls on my shared builds. My builds are for tablet & cellphone users. So far. @SledDriver
@SledDriver OK. Be understanding of my testing: I tested 0 and 1-8 and 0 always resulted in a premature live launch upon selection of AG Group with 0 on iOS, Android, and OSX desktop. A glitch in my runtime SW on three platforms. For your reference and thanks for the constructive feedback.
Thanks @SledDriver. I modded the core of your speedy Cleavers to work on iOS. Note: iOS uses only the stock Jundroo company's builder. (Before you ask, your multiple nudged Cleavers DID work, sort of, on multiple iOS tests, yet could hit only a single target. So, I decoupled them down to a single missile instance, added a basic pylon, and set Missile Ag=8 so they would work on iOS and other mobiles. [2 hits to kill the Beast, 1 hit for other ships. 4 hits in rapid succession eliminate Snowstone missiles, they shoot down the first missile but cannot react to the second missile.] Glad you liked the results!
@jamesPLANESii Thx, I appreciate your feedback. This post is a trial run. The body build to me, is moderate speed, when one considers attacking Snowstone missiles.
@jamesPLANESii Valid. I could not set the modded cleaver missile weight to zero. They are heavy for the low wing area loading of this model. (Remove missiles and takeoff is probably 300 mph. I performed multiple test runs before adding missiles.)
Comment understood and yes I agree. But, cannot mod deflection angles via iOS. The handling of this old, slow C-130 platform can be easily improved. @EternalDarkness
Thanks @EternalDarkness The Trick Missiles are faster than stock Jundroo anything. The Gun belongs on a spacecraft, not a maritime C-130. I'm just sharing Jundroo weapons, with a platform that supports them (this is a file transfer) for other iOS users.
Productive idea for Windows builders. As such, with the Jundroo GUI bias for Windows OS, you may someday get your wish. (Such parts are of little use to mobile device builders.)
@SledDriver My comment was to apprise you that the build performed basic Jundroo flight without issues, on an older iPhone. No struggles here with flight mechanics.
my old iPhone handled this release quite well - a data point. struggling with flight mechanics though, i note you have multiple feedback comments. thx for sharing a generic build vis a vis the specialzed software pre-build approach that is available, by choice.
Yes the red gun is someone’s xml, dont’t know who posted the red gun assortment. The red xml bullets are “fun” and effective at very close range, like using Torpedoes. I no longer use them, this is an old post. The blue lasers are also on this post, courtesy of SledDriver xml. (The blue lasers are longer range, and my latest “SSBN” builds can scorch Snowstone missiles from the sea.) New posting WIP to provide simple aiming instructions, be patient. @Delta74
@Baldovino Thanks! Collisions could be enabled by the "test team" at Jundroo during Races. Explains many of the "disqualified" judgments. WOMBAT, possibly. Dunno.
@Zkillerwolfe No, there is not. XML files are not accessable on iOS. Per Jundroo Sky Cup rules, it appears that if two models collide on any race, both are disqualified.
Collisions cannot be disabled on my iOS tablet - I hope Jundroo disables them for races similar to this one. Will find out in due time. @SpiritusRaptor @Zkillerwolfe
Many models entered will collide in free air accelerating to the first ring. The tournament rules seem rather harse: eliminate random entries (both) that collide at launch. Q for @AndrewGarrison , is anti-collision enabled during testing?
@HellFireKoder I note that “clipped” parts without any apparent XML modding are part of builds that won prior Unlimited Class Sky Cup competitions. On iOS, using zero XML, can I “clip” two stock aircraft engines together, and submit an Unlimited Class build that is “within the rules”?
@Nerfenthusiast Okay, believe you, I've sunk both Tiny Carriers using stock menu machine guns - it takes a while for the ships to sink, but, they will sink. (I use posted gunboats and armed submarines on SP to do it.)
(Take your issue up with the author, Phillip K Dick. The long deceased author is famous for visualizing potential dystopian societies.) Your Auschwitz WW2 referencences are not necessary in SP comments, IMHO. @Irobert55
You chose the most dystopian concept I’ve ever posted. Congrat’s for sharing your perspective. (For me, just it’s only a digital game model.) @Irobert55
Cheers for using similar anti-ship Cannon as I use! Future builds: the cannon can shoot through your model's build without damaging your build. U know U gotta work on steering?
Thanks @Mostly
+1Thanks @MethaManAircraft
Thanks @ThePrototype
Bravo! A mobile user-friendly Air-to-Ground Fast Cleaver launch system. Very nice platform that can easily use Jundroo missile controls for targeting. (Modded functional missile builds.) Tested via iOS tablet and OSX desktop.
Thanks @Carbonfox1
I was fairly carefull here, and I disagree about the symbols, reason: they remain extremely correct for the Cold War 1960s-1970s era. As recently as 1999 the German Air Force posted the straight cross insignia [absolutely not the historical swastica] on Mig-29s and Tornados. Germany participated in the Kosovo campaign with the newer aircraft. @SledDriver
If it helps, ref link - https://en.wikipedia.org/wiki/GermanAirForce
Thanks for feedback - your comment made me download and re-test Sabre on OSX. Yes, the tabs work when choosing between targets in range. I'm on OSX desktop SP Version 1.7.1.0
(Fire control works sorta as you describe - requires 2 clicks: 1-reactivate AG, 2-hit missile icon, which has more lag in active launching than on my tablets - I'm on an older i5-quadcore machine for this test, here.)
Just hadn't thought of trying that combination, since I rarely use keyboards on this game (e.g., no Yaw or Tabs since by default these are not part of the control GUI on Jundroo tablets or cellphones.) I require no keyboard controls on my shared builds. My builds are for tablet & cellphone users. So far. @SledDriver
@SledDriver OK. Be understanding of my testing: I tested 0 and 1-8 and 0 always resulted in a premature live launch upon selection of AG Group with 0 on iOS, Android, and OSX desktop. A glitch in my runtime SW on three platforms. For your reference and thanks for the constructive feedback.
Thanks @flyingsteve888
Thanks @SledDriver. I modded the core of your speedy Cleavers to work on iOS. Note: iOS uses only the stock Jundroo company's builder. (Before you ask, your multiple nudged Cleavers DID work, sort of, on multiple iOS tests, yet could hit only a single target. So, I decoupled them down to a single missile instance, added a basic pylon, and set Missile Ag=8 so they would work on iOS and other mobiles. [2 hits to kill the Beast, 1 hit for other ships. 4 hits in rapid succession eliminate Snowstone missiles, they shoot down the first missile but cannot react to the second missile.] Glad you liked the results!
Thanks @KerlonceauxIndustries
Thanks @TheBlueRobotProduct
@jamesPLANESii Thx, I appreciate your feedback. This post is a trial run. The body build to me, is moderate speed, when one considers attacking Snowstone missiles.
@jamesPLANESii OK. I can increase lift in future builds. And rebuild landing gear. Point taken, thanks.
@jamesPLANESii Valid. I could not set the modded cleaver missile weight to zero. They are heavy for the low wing area loading of this model. (Remove missiles and takeoff is probably 300 mph. I performed multiple test runs before adding missiles.)
Thanks @jamesPLANESii
Thanks @grizzlitn
Thanks @Sarin
Fun!
Thanks @SledDriver
Comment understood and yes I agree. But, cannot mod deflection angles via iOS. The handling of this old, slow C-130 platform can be easily improved. @EternalDarkness
Thanks @EternalDarkness The Trick Missiles are faster than stock Jundroo anything. The Gun belongs on a spacecraft, not a maritime C-130. I'm just sharing Jundroo weapons, with a platform that supports them (this is a file transfer) for other iOS users.
Thanks @Potato21
Thanks @RailfanEthan
Thanks @SledDriver
Nostalgic!
Productive idea for Windows builders. As such, with the Jundroo GUI bias for Windows OS, you may someday get your wish. (Such parts are of little use to mobile device builders.)
Flys well, nice Skyhawk!
@SledDriver My comment was to apprise you that the build performed basic Jundroo flight without issues, on an older iPhone. No struggles here with flight mechanics.
my old iPhone handled this release quite well - a data point. struggling with flight mechanics though, i note you have multiple feedback comments. thx for sharing a generic build vis a vis the specialzed software pre-build approach that is available, by choice.
Yes the red gun is someone’s xml, dont’t know who posted the red gun assortment. The red xml bullets are “fun” and effective at very close range, like using Torpedoes. I no longer use them, this is an old post. The blue lasers are also on this post, courtesy of SledDriver xml. (The blue lasers are longer range, and my latest “SSBN” builds can scorch Snowstone missiles from the sea.) New posting WIP to provide simple aiming instructions, be patient. @Delta74
Thanks @SledDriver
Thanks @jettison
Thanks @KerlonceauxIndustries
Thanks, and you are correct, SR2 is likely a major focus for the Jundroo team. @Baldovino
@Baldovino Thanks! Collisions could be enabled by the "test team" at Jundroo during Races. Explains many of the "disqualified" judgments. WOMBAT, possibly. Dunno.
Your build beats my 100% stock racers by 1 second on Loopy-Loop (only). I like the Star Wars theme, here. Nice design!
@Zkillerwolfe No, there is not. XML files are not accessable on iOS. Per Jundroo Sky Cup rules, it appears that if two models collide on any race, both are disqualified.
Since iOS entries to Sky Cup cannot hit the “DisableCollisions” button, what is in the planning for future Sky Cup challenges?
Collisions cannot be disabled on my iOS tablet - I hope Jundroo disables them for races similar to this one. Will find out in due time. @SpiritusRaptor @Zkillerwolfe
Many models entered will collide in free air accelerating to the first ring. The tournament rules seem rather harse: eliminate random entries (both) that collide at launch. Q for @AndrewGarrison , is anti-collision enabled during testing?
Beautiful! The flaps help.
@HellFireKoder I note that “clipped” parts without any apparent XML modding are part of builds that won prior Unlimited Class Sky Cup competitions. On iOS, using zero XML, can I “clip” two stock aircraft engines together, and submit an Unlimited Class build that is “within the rules”?
@Nerfenthusiast Okay, believe you, I've sunk both Tiny Carriers using stock menu machine guns - it takes a while for the ships to sink, but, they will sink. (I use posted gunboats and armed submarines on SP to do it.)
(Take your issue up with the author, Phillip K Dick. The long deceased author is famous for visualizing potential dystopian societies.) Your Auschwitz WW2 referencences are not necessary in SP comments, IMHO. @Irobert55
You chose the most dystopian concept I’ve ever posted. Congrat’s for sharing your perspective. (For me, just it’s only a digital game model.) @Irobert55
Extremely fun to fly!
Cheers for using similar anti-ship Cannon as I use! Future builds: the cannon can shoot through your model's build without damaging your build. U know U gotta work on steering?
+1Thanks @TheStarTrekGuy
Thanks @Davisplanez