Gotcha, agree! The latest SP release allows so much “Unity” PC linked modding to paint colors, lettering, and insignia that the average SP “new” user upvotes based upon the Thumbnail posted appearance, as another silver user worded it as I compared his builds to mine. @AfterShock
Thanks for noticing; I do not have a large following these days. Fyi, I chose not to create modded parts or entire modded builds, for the moment. I just post builds I’ve made and tested that potentially others in the cummunity may test and build upon. @AfterShock
No need to fix. A Lockheed aircraft engineer would simply give the test pilots parachutes, apply bubble-gum in the mid-sections, and wish the pilots “good luck” on takeoff. Boeing vs Lockheed competition is ruthless.
Re-tested. FYI, basic Drag Tool in the builder will show you high drag on the left, low drag on the right. On my Mac running SimplePlanes.app dated May 14, 2018, the top takeoff speed achievable is 29 mph. This seems to be a platform issue which affects many others, so feel free to send a bug report to Jundroo (somehow).
I can launch this build in-air. On runways, there's a HARD yaw to the right -- it won't stay on the runway, and crashes. Tested via Mac desktop. @ForeverPie
Tested SR2 beta prior to release. SR2 places "shaping build parts" capabilities above well above physics (Newton, Keplar, you name it) and the traction the game gets is therefore difficult to predict. I don't usually carry around a PC gaming console in my pocket. Wait and see.
@SledDriver Okay. The 5K resolution of the typical Macintosh is a reference point for me. Highest resolution display is a given. The tower base, frankly, is not a new idea -- but yes, it is easier to add RAM and accelerated video cards when needed.
Partitioning the root will be fun to accomplish. On a PC, my experience would force me do disable"auto-install". I'm somewhat embarrased to admit that I have 2 separate external drives running backup 24/7 on a simple Macintosh desktop. I tend to be cautious, I suppose.
Okay, a more complete gadget disclosure: I was issued a company-furnished new PC model for the last 18 years. With the OS completely gutted (no YouTube, no Google) it was simply a work station box. I once ran sys admin services on the company’s Unix servers, and disabled any services that my former company directed me to do. Result: PC platforms that are “free range” open systems will be a new challenge, basically requiring minor firewall upgrades. For me, the preferred PC will be a laptop which also is a high-end gaming platform (a contradiction in term to some folks). Appreciate your inputs. @SledDriver
Forget auto-roll comment. User error. Did not have gear fully retracted (AG4) when attacking Snowstone misile dual batteries at sub-1000 mph speed. This equals sluggish pitch response. AG2 not activated. Landing is possible, but, tricky at 300 mph without using AG2. In the future, I will use AG2 at lower speeds, and provide you feedback. Tested on iPhone XR, iPad Pro and iMac desktop. Not tested on Google Pixel, which frankly has less satisfactory mobile GUI response times. @SledDriver
@SledDriver I activate AG1 during my normal test process on your particular builds. Then, deactivate AG1 upon approching targets or landing sites. AG2 has been tested independently of AG1. AG2 on your builds simply causes wild results at low speeds on my mobiles devices: Google Pixel tablet, iPad Pro tablet, iPhone XR. Keyboards of PC and Mac desktops react differently to SP and SR2. I have noticed a minor autoroll clockwise on this build.
@SledDriver Correct, prefer pitch to be stronger independent of AG2. Activating AG2 works sorta OK on my desktop, yet, when activated wreaks havoc (e.g. uncontrollable performance) on my mobile devices. Dunno why this happens, I'm merely a tester.
No lag, on simple platforms. At low speeds this model could use more pitch IMHO. My 5 Teraflop iPhone XR test was the first device used in testing. Desktop and iPad Pro yield same performance results. From the Apple perspective, I hope my inputs help you. @SledDriver
Good build. More Pitch control is preferred when eliminating Snowstone Missile battery. Likewise, more pitch at low speeds, for direct elimnation of Jundroo's Wright island naval missiles. OK, I test multiple launch points and all targets. Tested via both desktop and iPhone XR. Comments are positive feedback. I like the build!
FYI, this CH-47 build flys better on my iPhone than on my desktop.
However, Jundroo LLC will receive a bug report re the silly “This Download Is Too Large for Your Platform” annoying banners.
@AchuTMM Built useing sticks and stones and SP V1.0 on a tablet. Moderators advised me too keep older posts available. I guess so folks can argue over old junk that I really want to scrap.
@DragonFire007 Sorta. But I built aircraft models that were of similar construction to that olde time period. I'm terrible at attempting full replicas. Anyhow, I'm taking a break from SP builds for a short while.
Ag 1, 2 3 merely activate the modded engines, as tested. The build does hold together above 20,000 mph Jundroo speed. You can build faster or slower stuff; remember that weapons are useless at higher speed.
Congrats, you never fall into the non-creative trap of Wiki replicas. Yes, this is close. An inspection walk around will reveal razor thin wing edges, chines molded into highly curved wings. And fully movable vertical stabilers. Viewable at air displays. Always a show-stopper.
Credit where credit is due! This qualifies a replica IMHO, based upon flight characteristics. The extra work you put into your side-loaded shape is extraordinary. Tested on OSX.
Np @AfterShock
Got it to operate in-air. Very good main fore fuselage for builds performed over 1 year ago.
Runs fine on Google Pixel tablets, iPad Pro, iPhone X, Mac desktops, PC desktops. Fyi. @AfterShock
Gotcha, agree! The latest SP release allows so much “Unity” PC linked modding to paint colors, lettering, and insignia that the average SP “new” user upvotes based upon the Thumbnail posted appearance, as another silver user worded it as I compared his builds to mine. @AfterShock
Thanks for noticing; I do not have a large following these days. Fyi, I chose not to create modded parts or entire modded builds, for the moment. I just post builds I’ve made and tested that potentially others in the cummunity may test and build upon. @AfterShock
Very nice exhaust pattern!
@Freerider2124 I mean it's extremely well done. NO Need to un-mod the engines.
+1Suggest an alternative build, without @Gestour weapons. So that OSX and iOS users can enjoy and test your new build.
+1Note: Engine Expansion Pack is not supported on my platforms. Cannot test; fyi.
Chaff/flare dispensers are not needed. Otherwise, good build!
No need to fix. A Lockheed aircraft engineer would simply give the test pilots parachutes, apply bubble-gum in the mid-sections, and wish the pilots “good luck” on takeoff. Boeing vs Lockheed competition is ruthless.
Nice concept. Afterburners are nice, but unneeded. I like it!
+1Follow-up comment, no I do not have the brakes or reverse thrust on. During initial testing, the only active Group is AG = 8.
Re-tested. FYI, basic Drag Tool in the builder will show you high drag on the left, low drag on the right. On my Mac running SimplePlanes.app dated May 14, 2018, the top takeoff speed achievable is 29 mph. This seems to be a platform issue which affects many others, so feel free to send a bug report to Jundroo (somehow).
No, I do not touch gear until successful takeoff. (Old habits die hard.) The fueselage drag is assymetric, for some reason. Will re-test. @ForeverPie
I can launch this build in-air. On runways, there's a HARD yaw to the right -- it won't stay on the runway, and crashes. Tested via Mac desktop. @ForeverPie
Thanks! @SledDriver
Thanks @EternalDarkness
Looks cool! Some of us are not on Steam. Nor intend to be. Cannot test, but an awesome concept here.
Thanks @SodiumChloride
Yaw CNTL? Suggest add nose gear steering and low-altitude yaw CNTL authority. Just an uneducated idea. Tested via desktop.
Tested SR2 beta prior to release. SR2 places "shaping build parts" capabilities above well above physics (Newton, Keplar, you name it) and the traction the game gets is therefore difficult to predict. I don't usually carry around a PC gaming console in my pocket. Wait and see.
+1Nice and very fast prop boom-tail iOS build! Do more of them.
Probably a good product. Looks pretty. I choose not to use Steam for SR2. Anxiously awaiting the mobile GUI release of SR2. Best of success!
@SledDriver Okay. The 5K resolution of the typical Macintosh is a reference point for me. Highest resolution display is a given. The tower base, frankly, is not a new idea -- but yes, it is easier to add RAM and accelerated video cards when needed.
Partitioning the root will be fun to accomplish. On a PC, my experience would force me do disable"auto-install". I'm somewhat embarrased to admit that I have 2 separate external drives running backup 24/7 on a simple Macintosh desktop. I tend to be cautious, I suppose.
Okay, a more complete gadget disclosure: I was issued a company-furnished new PC model for the last 18 years. With the OS completely gutted (no YouTube, no Google) it was simply a work station box. I once ran sys admin services on the company’s Unix servers, and disabled any services that my former company directed me to do. Result: PC platforms that are “free range” open systems will be a new challenge, basically requiring minor firewall upgrades. For me, the preferred PC will be a laptop which also is a high-end gaming platform (a contradiction in term to some folks). Appreciate your inputs. @SledDriver
@SledDriver Yes, re gadgets. May also get a PC gadget, next year, because I enjoy comparing games like SP and SR2 on different platforms.
Forget auto-roll comment. User error. Did not have gear fully retracted (AG4) when attacking Snowstone misile dual batteries at sub-1000 mph speed. This equals sluggish pitch response. AG2 not activated. Landing is possible, but, tricky at 300 mph without using AG2. In the future, I will use AG2 at lower speeds, and provide you feedback. Tested on iPhone XR, iPad Pro and iMac desktop. Not tested on Google Pixel, which frankly has less satisfactory mobile GUI response times. @SledDriver
@SledDriver I activate AG1 during my normal test process on your particular builds. Then, deactivate AG1 upon approching targets or landing sites. AG2 has been tested independently of AG1. AG2 on your builds simply causes wild results at low speeds on my mobiles devices: Google Pixel tablet, iPad Pro tablet, iPhone XR. Keyboards of PC and Mac desktops react differently to SP and SR2. I have noticed a minor autoroll clockwise on this build.
@SledDriver Correct, prefer pitch to be stronger independent of AG2. Activating AG2 works sorta OK on my desktop, yet, when activated wreaks havoc (e.g. uncontrollable performance) on my mobile devices. Dunno why this happens, I'm merely a tester.
No lag, on simple platforms. At low speeds this model could use more pitch IMHO. My 5 Teraflop iPhone XR test was the first device used in testing. Desktop and iPad Pro yield same performance results. From the Apple perspective, I hope my inputs help you. @SledDriver
Funky fun!
+1Beautiful build. Functional controls work well. Build more!
Good build. More Pitch control is preferred when eliminating Snowstone Missile battery. Likewise, more pitch at low speeds, for direct elimnation of Jundroo's Wright island naval missiles. OK, I test multiple launch points and all targets. Tested via both desktop and iPhone XR. Comments are positive feedback. I like the build!
Yes, easy to fly! Again, good job. @QingyuZhou
FYI, this CH-47 build flys better on my iPhone than on my desktop.
However, Jundroo LLC will receive a bug report re the silly “This Download Is Too Large for Your Platform” annoying banners.
Tested on Mac desktop. Not yet tested on my 5 teraflop iPhone XR. Will let you know if any oddities occur.
Excellent. A privilege to test this model; even performs soft landings!
+1@AchuTMM Built useing sticks and stones and SP V1.0 on a tablet. Moderators advised me too keep older posts available. I guess so folks can argue over old junk that I really want to scrap.
Extremely unique build! Fun to test.
@DragonFire007 Sorta. But I built aircraft models that were of similar construction to that olde time period. I'm terrible at attempting full replicas. Anyhow, I'm taking a break from SP builds for a short while.
The internal spinners that rotate lights and create “pulsing” are creative. Great Rick build. Fun to test!
+1Ag 1, 2 3 merely activate the modded engines, as tested. The build does hold together above 20,000 mph Jundroo speed. You can build faster or slower stuff; remember that weapons are useless at higher speed.
+1Lot of Rick here. OK, another air shark. If Delworks is still bored, how about a sea shark that chomps on Jundroo boats?
+1OK. This would be a great build even without bombs; with functional bombs, it's wow! @RamboJutter
Tested on a slow Google Pixel tablet. FYI.
Very nice! All AG functions work. Suggestion: instead of side-mounted bombs, you could easily install missiles.
Congrats, you never fall into the non-creative trap of Wiki replicas. Yes, this is close. An inspection walk around will reveal razor thin wing edges, chines molded into highly curved wings. And fully movable vertical stabilers. Viewable at air displays. Always a show-stopper.
+1@SledDriver Amen?
Credit where credit is due! This qualifies a replica IMHO, based upon flight characteristics. The extra work you put into your side-loaded shape is extraordinary. Tested on OSX.