IMHO the term Model (referring to a demonstrative replica) is too vague. There are those that illustrate the functional performance or proof of concept featured. Also, there are models which serve a purely visual purpose. The term "mock-up" is probably more descriptive and has been used commonly in the context of Cold War Aerospace research.
Little Deuce Coupe ate a couple of 409s and zoomed past Eazy E's "Six-Fo". I like the performance, the flame decals, and detailed engine. I wish the game had a larger selection of wheel styles to do your cars proper justice. They could add a race track, or a town/city/hood to cruise through.
It would be cool if you could make 1 aircraft/vehicle and assign multiple custom skins or liveries, instead of creating multiple (functionally identical) aircraft/vehicle versions with one livery each.
For example, consider the F-18 Hornet which came with the latest update. I have 2 separate aircraft. One is in the default dull gray color. The other one has the Navy's "Blue Angel" color scheme. Between both of these, they waste too much space, to say nothing of a stupidly long aircraft list courtesy of these painted clones.
The most fatal design flaw is to overshoot the runway in takeoffs/landings (even at the longest runway). Its own inertia works against it. It is slow to speed up, and the brakes are nearly useless after touchdown. At take off, I use 100% throttle and pull all the way up. I still overshoot the runway.
In return for your upvote, you now have a new follower. Also, with your permission, I would like to review and post a critique of your "Airliner". If so, could you tell me your design goals and intentions? I will always strive to be as balanced and constructive as possible. I would also like you to spread the word that I offer pro bono courtesy testing to all who are interested.
By "goals", I mean desired capabilities and specifications. I tend to judge airplanes by their own merits against the designer's intentions. I need subjective benchmarks as established by the designer.
IMHO the term Model (referring to a demonstrative replica) is too vague. There are those that illustrate the functional performance or proof of concept featured. Also, there are models which serve a purely visual purpose. The term "mock-up" is probably more descriptive and has been used commonly in the context of Cold War Aerospace research.
@Hazo Me too (iPad mini).
Little Deuce Coupe ate a couple of 409s and zoomed past Eazy E's "Six-Fo". I like the performance, the flame decals, and detailed engine. I wish the game had a larger selection of wheel styles to do your cars proper justice. They could add a race track, or a town/city/hood to cruise through.
How close to the historical performance of this fighter plane (Spitfire) did you strive for? 😄LOL at the clever wordplay.
It would be cool if you could make 1 aircraft/vehicle and assign multiple custom skins or liveries, instead of creating multiple (functionally identical) aircraft/vehicle versions with one livery each.
For example, consider the F-18 Hornet which came with the latest update. I have 2 separate aircraft. One is in the default dull gray color. The other one has the Navy's "Blue Angel" color scheme. Between both of these, they waste too much space, to say nothing of a stupidly long aircraft list courtesy of these painted clones.
Is this the exact same Super Dragster 2 painted in Christmas livery?
I appreciate the acknowledgement. Given these significant changes, how have they affected overall performance?
The most fatal design flaw is to overshoot the runway in takeoffs/landings (even at the longest runway). Its own inertia works against it. It is slow to speed up, and the brakes are nearly useless after touchdown. At take off, I use 100% throttle and pull all the way up. I still overshoot the runway.
@Hazo I only fix/modify planes with the creator's permission, and all changes will be listed.
What are YOUR design goals for this particular aircraft? I need a benchmark to judge against and strive towards.
In return for your upvote, you now have a new follower. Also, with your permission, I would like to review and post a critique of your "Airliner". If so, could you tell me your design goals and intentions? I will always strive to be as balanced and constructive as possible. I would also like you to spread the word that I offer pro bono courtesy testing to all who are interested.
thx hazo
By "goals", I mean desired capabilities and specifications. I tend to judge airplanes by their own merits against the designer's intentions. I need subjective benchmarks as established by the designer.
Beginning work on a Cold War era Delta-Winged Interceptor.