That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.
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I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
I'm not sure there is another way to upload screenshots other than the techniques listed above.
Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
However, I was unaware that it was actually an in-game part at one time.
@Rework Thanks!
I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
You might try building some sort of super-radical aircraft, something that stands out and is unique. Start with preexisting aircraft designs, and combine them to form something new.
Or my try making replicas of radical aircraft. You could use this as a reference.
The mod doesn't seem to work well with the default helicopter rotors.
I noticed that while the mod was enabled, my autogyro's rotor would randomly explode (this was only happening when the mod was enabled).
A small bug fix update would be helpful, since the mod can still be incredibly useful.
@ReinMcDeer It's fairly stable.
Of course, it still drifts a bit, so it does require the the user to be active at the controls to make adjustments to the aircraft's course.
@MrCOPTY Custom weapons are fine, but I don't really work extensively with exterior details. Maybe someday I will work more with small details, but not now.
@MrCOPTY Also, thanks for the offer! I plan on using standard weapons, but if I decide to use custom weapons, I'll make a second post with the custom weapons and will give you credit.
@MrCOPTY Probably due to its higher weight. Movement is a probably little slower because the aircraft is fairly heavy, mostly due to all of the extra components and fuel.
@MrCOPTY I also most likely won't upload the aircraft for a few days. The aircraft still needs weapons, some more testing, fine tuning, and I will be uploading other aircraft.
But I will be sure to tag you when I do post the aircraft.
@MrCOPTY There is another jet engine in the nose of the aircraft to balance the thrust from the main engine. There are also 6 RCN control jets that provide pitch, roll, and yaw control.
I need to start experimenting with fuselage logos.
+1That is pretty much how I imagined my logo would look if I put it on one of my airplanes.
+1I would, in fact, put my logo on my airplanes, if text labels would properly wrap around curved surfaces.
Additionally, if you choose to add detailed descriptions, you can use this to help you with formatting and uploading images.
+1If you want to add a detailed description before making the aircraft public, you can post the aircraft as "Unlisted", and edit the aircraft's description on the website. This is how you get detailed descriptions with images, and better formatting. Afterwards, you can make the aircraft "Public" by using the drop-down menu on the right side of the screen on the website, which will publish the aircraft.
+1To upload a plane to the website, select your aircraft in-game and click on the designer menu (3-Bars Button). At the top of the designer menu, there is a button that says "Share Aircraft", click this button and an interface will appear. The game will most likely require you to sign in with your SimplePlanes website account. Once ready, you can add screenshots (at least 1 is required), a title (auto-generated), a description (not required), and you can choose to make the post Public or Unlisted.
+1Ah, I see you have finally created an account.
+1There's something about older era jet engines that makes them rather fascinating.
+1
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I recommend postimages.org for PC, just be sure to use the direct link and not the normal link.
Discord also works for image uploading.
The images are not visible.
+1Or you could use Discord on mobile devices.
+1
+1
I recommend using postimages.org
If you do so, be sure to use the direct link and not the normal link.
@ThatOneRoadTrainBuilder19 Thanks!
+1Autotag: @MrCOPTY
+1I'm not sure there is another way to upload screenshots other than the techniques listed above.
+1Normally what I do is take a computer screenshot, upload it to an image editor (for example: Google Draw), add some text, then upload it as a blueprint and use that image as my aircraft's screenshot.
In my experience, it works pretty well.
@HuskyDynamics01 Perhaps in the future I'll post it separately.
+1@HuskyDynamics01 Oh yes, I'm familiar with the test dummy. It was almost featured in a canceled build I was making.
+1However, I was unaware that it was actually an in-game part at one time.
@asteroidbook345 I didn't know either, until I found out while looking through older
+1partType
id's.@OUGHTO It can be done by changing the
+1partType
field via the XML editor.The game still contains the old
partType
codes for the older parts.@SPXML Thanks!
+1@Rework Thanks!
+1I actually have done most of the flight testing, and its flight characteristics are to my liking.
But you are welcome to post an improved or "reworked" version of the aircraft after it's released.
@asteroidbook345 Yep, I'm familiar with that aircraft.
+1@XAircraftManufacturer Simple, yet functional.
+1It should be labeled as
+1Fire Weapons
in the control settings menu.The link causes an "Error 404: Page Not Found".
+1@Sparky6004 FRIDGE.
+1Unfortunately, after doing some experimentation, I was unable to find a solution.
+1However, someone else may have a solution.
I'll experiment with this and try to find a solution.
+1@MrCOPTY Nice!
+1You might try building some sort of super-radical aircraft, something that stands out and is unique. Start with preexisting aircraft designs, and combine them to form something new.
+1Or my try making replicas of radical aircraft. You could use this as a reference.
@TheGliderGuy Thanks!
+1@MrCOPTY Thanks!
+1@Bobyo Well, it had to be a thought before it became a statement, so yes.
+1@Bobyo That's a statement.
+1@Bryan5 Yes, yes it does.
+1@MrCOPTY This also happened with two previous attempts at making an aircraft.
+1The problem could be an old mod.
The mod doesn't seem to work well with the default helicopter rotors.
+1I noticed that while the mod was enabled, my autogyro's rotor would randomly explode (this was only happening when the mod was enabled).
A small bug fix update would be helpful, since the mod can still be incredibly useful.
@MrCOPTY That's okay.
+1It may or may not help, but I do have a tutorial forum on creating solid rocket engines.
+1I'll look into it.
+1@IceCraftGaming Thanks! It's certainly one of my best builds to date.
+1@GuardianVN Just as a confirmation, the image I'm seeing is a small bomb about to hit a turret.
+1I do not know how to fix the problem any further.
@ProfessionalLander You should be able to.
+1It's a bit strange that it isn't visible to you, since I'm able to see it.
@ReinMcDeer It's fairly stable.
+1Of course, it still drifts a bit, so it does require the the user to be active at the controls to make adjustments to the aircraft's course.
@MrCOPTY Custom weapons are fine, but I don't really work extensively with exterior details. Maybe someday I will work more with small details, but not now.
+1@MrCOPTY Also, thanks for the offer! I plan on using standard weapons, but if I decide to use custom weapons, I'll make a second post with the custom weapons and will give you credit.
+1@MrCOPTY Probably due to its higher weight. Movement is a probably little slower because the aircraft is fairly heavy, mostly due to all of the extra components and fuel.
+1@MrCOPTY I also most likely won't upload the aircraft for a few days. The aircraft still needs weapons, some more testing, fine tuning, and I will be uploading other aircraft.
+1But I will be sure to tag you when I do post the aircraft.
@MrCOPTY There is another jet engine in the nose of the aircraft to balance the thrust from the main engine. There are also 6 RCN control jets that provide pitch, roll, and yaw control.
+1@asteroidbook345 Basically yes.
+1T
+1