@PannerTerkins This probably wouldn't pass as an F-107 with its current fuselage shape. There's some pretty big differences, mainly in the landing gear and canopy design.
Even if I copied the wings/stabilizers from the F-107 it probably wouldn't qualify as one.
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
@Jusevs Firstly, no, you don't put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as Cannot convert type System.String to System.Single in the developer console. I did some more testing with variables and expressions but continued encountering errors.
I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
@CaptainXMLRenzo The server isn't down. I'm on it right now.
Likely either an issue with your connection or the server simply refused to let you connect (happens sometimes).
@XtarsAgency I'm not quite sure what you mean by "sub-super-hypersonic". Every hypersonic aircraft is subsonic before going supersonic, and is supersonic before going hypersonic.
In a hypersonic dive bomber, you're still flying really high and fast. I suppose it's at least possible, but you'd need to bleed off a lot of speed to do it without pulling an unrealistically high amount of G force. Of course at that point you'd be better off with a regular dive bomber.
Also, I'm fairly certain the Boom 50 would decelerate far below hypersonic speeds by the time it's reached its target (due to lack of thrust and increasing drag as altitude decreases).
A hypersonic strategic bomber might work better however. You'd be able to remain straight and level, maintaining airspeed and altitude while still being a difficult target.
The title is a little bit confusing...
Supersonic is from Mach 1 to Mach 5, and hypersonic is from Mach 5 upward.
I don't think a hypersonic attack plane is practical, mainly because you'd be flying too high and too fast to hit ground targets with guns (even if you use missiles, you're still flying too high to get a lock).
Integrate a map of the entire world into SP as a default feature? No.
Create a mod that integrates a map of the entire world? Theoretically possible.
I know it's been done on a browser-based flight simulator using Cesium. Unity has a Cesium addon. If it's possible to get Cesium data into SimplePlanes via Unity, then we could theoretically have a map of the entire Earth.
That's not a guarantee that the terrain imagery will be high quality though. The flight sim I mentioned above has pretty low-quality terrain texture.
@Pan The winky face does not exist. It is an illusion.
@Pan Unless someone comes along and un-cancels it ;)
To those who requested tags, I know you were hoping for a finished product, but I figured I'd go ahead and tag y'all anyways.
@ThatRandomCouchPotato
@KtaAviation
@ChamDel78
@AverageFedExMD11
@Talon7192
@SPAircraftOfficial
@RepublicOfCursedPlanes
@Bryan5
@ToeTips
@ShinyGemsBro Yep.
@PannerTerkins This probably wouldn't pass as an F-107 with its current fuselage shape. There's some pretty big differences, mainly in the landing gear and canopy design.
Even if I copied the wings/stabilizers from the F-107 it probably wouldn't qualify as one.
Requested tags:
@DashEight
Autotag: @MrCOPTY
Autotag: @0k
Requested tags:
@ToeTips
@ThatRandomCouchPotato
@combatwombat363
Requested tags:
@Bryan5
@Pan
@G2
Thoughts or suggestions? Let me know!
Please read the notes before submitting a complaint/bug report.
@Pan
@ReturnOfJeffChandler
@42 Not quite. The Bumblebee is about a year old.
This is what I'm talking about.
@42 No. It had a built-from-scratch 2-bladed system.
But the body/tail configuration is similar.
Looks similar to an autogyro I was working on a month or two ago.
Type "T" for tag requests.
freebird
⊥
@Rebirth Was it the one I left here earlier? If so, I apologize for that.
@Beardymcbeard Thrust plus the (probably) unrealistic amount of lift.
@Cir8 Full server. Some people are in but others are having the same issue.
You'll just have to wait it out.
@Dragoranos Sorry, I know this is a late reply.
There's a 3D Print/Export button in the designer menu.
@Blueshift No problem :)
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
Beautiful. Take my T.
@RepublicOfCursedPlanes The bit about why tank tracks probably won't be included is a great point. Haven't thought about that before.
There's lots of neat stuff in the markdown guide.
Greetings More "Or Less" Back.
As far as I know you have to be bronze rank to insert images.
@Jusevs Firstly, no, you don't put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as
Cannot convert type System.String to System.Single
in the developer console. I did some more testing with variables and expressions but continued encountering errors.I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Jusevs Remove the quote marks around the code brackets.
Dassault Mirage 4000?
It's the only twin-engine interceptor that I can think of that looks similar in terms of inlet/fuselage dimensions.
@Beesechurger2 No.
@tset19 The server is probably just refusing to let you in due to capacity.
You'll just have to wait a bit.
@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
You don't.
You can check the SimpleCheats documentation for proof.
Hey man, how've you been?
Haven't seen you around MP for a while.
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
tomcot
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@CaptainXMLRenzo The server isn't down. I'm on it right now.
Likely either an issue with your connection or the server simply refused to let you connect (happens sometimes).
@XtarsAgency Sure. If you can still attain a lock at high altitudes with the Cleaver then it might work.
@XtarsAgency I'm not quite sure what you mean by "sub-super-hypersonic". Every hypersonic aircraft is subsonic before going supersonic, and is supersonic before going hypersonic.
In a hypersonic dive bomber, you're still flying really high and fast. I suppose it's at least possible, but you'd need to bleed off a lot of speed to do it without pulling an unrealistically high amount of G force. Of course at that point you'd be better off with a regular dive bomber.
Also, I'm fairly certain the Boom 50 would decelerate far below hypersonic speeds by the time it's reached its target (due to lack of thrust and increasing drag as altitude decreases).
A hypersonic strategic bomber might work better however. You'd be able to remain straight and level, maintaining airspeed and altitude while still being a difficult target.
The title is a little bit confusing...
Supersonic is from Mach 1 to Mach 5, and hypersonic is from Mach 5 upward.
I don't think a hypersonic attack plane is practical, mainly because you'd be flying too high and too fast to hit ground targets with guns (even if you use missiles, you're still flying too high to get a lock).
"DO NOT DOWNLOAD"
"3 downloads"
Edit: "9 downloads"
@Rebirth That's alright. The incident happened two days ago. The logs should be around then.
@ChamDel78 It's currently sitting around 300 parts. Still needs landing gear and windows though, so the final part count may be closer to 400 or more.
@ChamDel78 It is basically just a 727 with bigger engines and a cruciform tail configuration.
Integrate a map of the entire world into SP as a default feature? No.
Create a mod that integrates a map of the entire world? Theoretically possible.
I know it's been done on a browser-based flight simulator using Cesium. Unity has a Cesium addon. If it's possible to get Cesium data into SimplePlanes via Unity, then we could theoretically have a map of the entire Earth.
That's not a guarantee that the terrain imagery will be high quality though. The flight sim I mentioned above has pretty low-quality terrain texture.