@windshifter1 When you create a mod, there is a feature that allows you to add other users as contributors. You and all the other's you've listed will receive points when the mod receives upvotes.
This is exclusive to mod posts. You can't do this on aircraft posts.
@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
@Red920 Did you disable Activate8?
If it doesn't cobra regardless, then try adjusting the values.
If it still doesn't work, then I'm out of ideas. Sorry.
@Red920 And probably do the same for the Roll input as well.
The * symbols are multiplying the AoA limiter by the Pitch/Roll control inputs, meaning that if you aren't giving any input the limiter won't work.
@PPLLAANNEE The wiki is outdated. If you go check the SPBC and go to the modding section you can find a comment from one of the devs showing the latest version.
If you choose to start playing FlyOut, do not delete your SP data or your account.
I say this mainly because FlyOut is much more processing-intensive than SP. If the game is too laggy to reasonably play on your device then you'll probably want to come back to SP until you get a better device.
@Mason08 You can still join even when no one else is on.
The problem is that not many people are able to manage a 24/7 public server due to costs and whatnot (hence why we only have a couple servers).
@Mason12908 Not really. There aren't enough functional public servers for an official list.
My profile, however, does list two public servers. The top one is the main server that most people use.
Multiplayer wouldn't be able to handle that many users. There's only two known public servers, and both can hold maybe 10-15 people maximum.
LAN multiplayer might work for mobile, but global multiplayer just isn't feasible with what we have right now.
@Dathcha
The title refers to the spaceplane project series as a whole, not the aircraft shown above specifically.
This is the mothership for sub-orbital spaceplanes (hence the low-BPR turbofan nacelles instead of rocket engines).
If this comment was intended as a joke, yes I am fully aware that I'm being a massive killjoy.
Since the aircraft will be uploaded as a launcher for other projects, I have not yet decided what to do in terms of tag requests. You may request a tag, but it will likely be redirected to the first spaceplane project that includes this aircraft, as the launcher aircraft likely won't be released by itself.
Note: this build is far from done, and still needs much work done to it
You had me in the first half. Asymmetry gave it away though.
It'd be interesting to see what kind of blueprints an image generator could come up with.
@windshifter1 When you create a mod, there is a feature that allows you to add other users as contributors. You and all the other's you've listed will receive points when the mod receives upvotes.
This is exclusive to mod posts. You can't do this on aircraft posts.
@ChamDel78 If you want
TAS
orGS
then you can substitute those values in as well.@ChamDel78
IAS: {round(IAS*2.2369362921)}mph
See if this works.
@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
@32 Can't say that I have.
Gasoline and polystyrene.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
T
@WADA Much appreciated!
If you ever need help with one of your builds feel free to ask me for advice!
While I won't go into great detail, he was, in fact, banned.
@OwO Don't worry, he isn't dead.
This deserves more attention than what it's getting in my opinion.
@WADA Check the predecessor before upvoting.
This is a repost without any improvements to the original design (which is against the rules).
@Red920 Did you disable Activate8?
If it doesn't cobra regardless, then try adjusting the values.
If it still doesn't work, then I'm out of ideas. Sorry.
@Red920 The code below is based on what I normally use. You may need to modify some of the values for your own needs.
@Red920 Hmm. Alright, let me rewrite the code:
See if this works.
@Miata https://snowflake0s.github.io/funkyguide/ has a full list of XML values and explanations for each.
@Miata
Fuel: {round(Fuel)*100}%
should work (it shows the fuel as a percentage, not as a unit value).@Red920 And probably do the same for the
Roll
input as well.The
*
symbols are multiplying the AoA limiter by the Pitch/Roll control inputs, meaning that if you aren't giving any input the limiter won't work.@Red920 Try using a
+
instead of a*
between the AoA limiter and the PitchRate limiter.@Miata Multiply the speed value by
3.6
for kp/m and2.2369362921
for mi/h.@PPLLAANNEE First link on the Discord server list. Simpleplanes Builders Chat.
@PPLLAANNEE The wiki is outdated. If you go check the SPBC and go to the modding section you can find a comment from one of the devs showing the latest version.
Other than that I'm not sure how to help. I haven't had issues thus far.
I'd recommend using Unity 2020.3.26, as it's the latest version used in SP (that I'm aware of).
Nope.
@Randomplayer Probably a data spike upon spawning. Maybe try Time>5 & VerticalG># (it'll wait 5 seconds before allowing the detacher to work).
@Randomplayer No problem!
Put
VerticalG>#
into the activation group and it should work.If you choose to start playing FlyOut, do not delete your SP data or your account.
I say this mainly because FlyOut is much more processing-intensive than SP. If the game is too laggy to reasonably play on your device then you'll probably want to come back to SP until you get a better device.
@leoTime ~
Type "T" for tag requests.
@Mason08 You can still join even when no one else is on.
The problem is that not many people are able to manage a 24/7 public server due to costs and whatnot (hence why we only have a couple servers).
@Mason12908 Not really. There aren't enough functional public servers for an official list.
My profile, however, does list two public servers. The top one is the main server that most people use.
Autotag: @MrCOPTY
Autotag: @0k
Thoughts or suggestions? Let me know!
@MobileBuilder21 As in airplane tags? You don't. You go to the tags menu and search up the tags you're looking for.
@MobileBuilder21 You have to have more points than the player you're trying to spotlight.
Multiplayer wouldn't be able to handle that many users. There's only two known public servers, and both can hold maybe 10-15 people maximum.
LAN multiplayer might work for mobile, but global multiplayer just isn't feasible with what we have right now.
@Dathcha
The title refers to the spaceplane project series as a whole, not the aircraft shown above specifically.
This is the mothership for sub-orbital spaceplanes (hence the low-BPR turbofan nacelles instead of rocket engines).
If this comment was intended as a joke, yes I am fully aware that I'm being a massive killjoy.
Either one of those should work.
Since the aircraft will be uploaded as a launcher for other projects, I have not yet decided what to do in terms of tag requests. You may request a tag, but it will likely be redirected to the first spaceplane project that includes this aircraft, as the launcher aircraft likely won't be released by itself.
Note: this build is far from done, and still needs much work done to it
⊥
Take my T.
@tsampoy Much appreciated!
@Bonk21474 The E500 doesn't have jet pods. Props only.
⊥
@Brayden1981 Of course!
What exactly is the issue?
@DeadlyDialga Sounds like a good idea. It's been months since I've made one of those.