28.0k TheFlightGuySP Comments

  • How to earn upvotes? 2.2 years ago

    @Lincoln82 FunkyTrees is the coding language used in SimplePlanes.

  • How to earn upvotes? 2.2 years ago

    You can make good planes if you are determined to learn how to do so.
    If you're passionate about building aircraft and you have the will to continuously improve your skills you can become a master content creator.

  • Into The Depths: 2.2 years ago

    Apologies for the excessively dark screenshots. They're due to the underwater camera mod's built-in lighting setting.

  • SimplePlanes Multiplayer 2.2 years ago

    @Fluttercat Yep. Likely a server overload. Give it a bit and it should go back to normal.

  • SimplePlanes Multiplayer 2.2 years ago

    @VTPADELTA 160.251.58.131

  • Venture Robotics NOVA Mk.1 2.2 years ago

    Autotag: @MrCOPTY
    Autotag: @Bo1233

  • Venture Robotics NOVA Mk.1 2.2 years ago

    Thoughts or suggestions? Let me know!

  • SimplePlanes Multiplayer 2.2 years ago

    @Hainanairlinesball Ah. It seems to be working once again.

  • SimplePlanes Multiplayer 2.2 years ago

    @Hainanairlinesball Same here. I think MP is out of public servers at the moment.

  • So I guess effort don’t matter for me 2.2 years ago

    @Hiimakeplanes Ah. Yeah that's a problem.
    In that case I would have found a way to make the LG retract into the side of the aircraft, but SP is lacking in those options for the default LG.

  • (Tutorial) How To Change Fuel Consumption And Noise For Jet Engines: 2.2 years ago

    @Ghaves Sadly you can't.
    There are some ways to get around this problem, but you can't change fuel consumption and noise values independently.
    Of course, you can change power output. But like I said, fuel consumption can't be modified without changing noise.

  • So I guess effort don’t matter for me 2.2 years ago

    A building tip: the main landing gear should be as close to the Center of Mass as possible.
    It says on your newest post that it's difficult to takeoff. It's because the landing gear is way too far back.

  • So I guess effort don’t matter for me 2.2 years ago

    That's just how the SP website can be sometimes.

    This has happened to me several times. I wouldn't get too worried about it. Why these things happen has always been a mystery to me.

  • DevConsole Shenanigans: 2.2 years ago

    @Dathcha @32
    All you need to do is type //, find whatever game object you wish to move in the command console, and then type >Transform., the select the type of transformation you need.
    Objects can also be scaled, rotated, etc., depending on which object you are trying to modify.

  • DevConsole Shenanigans: 2.2 years ago

    @32 @Dathcha
    To add on to temporaryplanetester's comment, you can use these commands to move entire islands (excluding any structures). For example: //JundrooAfbTerrain(Clone)>Transform.Translate X X X will move the entire island of Krakabloa.

  • DevConsole Shenanigans: 2.2 years ago

    @ShinyGemsBro It moves the collision boxes as well.

  • DevConsole Shenanigans: 2.2 years ago

    @DeadlyDialga I should've gotten some screenshots of that... didn't think about it at the time.

  • DevConsole Shenanigans: 2.2 years ago

    @Bellcat How'd you know?

    In all seriousness though, I found this to be hilarious and decided that this absolute masterpiece content should be shared with the world.

  • DevConsole Shenanigans: 2.2 years ago

    @Inuyasha8215 T

  • DevConsole Shenanigans: 2.2 years ago

    @temporaryplanetester No idea, but they don't seem to affect the function of the command other than just allowing it to work.
    Perhaps if it's an item that can be duplicated.

  • DevConsole Shenanigans: 2.2 years ago

    @temporaryplanetester I tried moving the DevConsole, but that didn't seem to do anything at all.

  • DevConsole Shenanigans: 2.2 years ago

    Interestingly enough, it's entirely possible to move the atmosphere (shown by the black-sky picture).

    The water and clouds can be moved as well. The water will revert to it's normal position if the player isn't paused.

  • Breaking SimplePlanes: 2.2 years ago

    @DeadlyDialga The TutorialPlane was slightly different, but yes it basically did the same thing, just slightly less game-breaking.

  • I200 Landing Gear 2.2 years ago

    Type "T" for tag requests.

  • What the actual * is wrong with my builds 2.2 years ago

    @Hiimakeplanes Doesn't have to be. If you want to do that though, use ReShade (maybe Photoshop, but ReShade is better).
    I would also find a spot where the aircraft doesn't blend into the background. Lighting is also really important. You don't want your aircraft in a shadow (changing the time of day is helpful).

  • What the actual * is wrong with my builds 2.2 years ago

    @Hiimakeplanes Hmm, not sure how to help with that.
    Eye-catching thumbnails may help. Take a look at some more popular post's thumbnails and learn from them. A good thumbnail can make or break a posts's success.

  • What the actual * is wrong with my builds 2.2 years ago

    Well, posting teasers ahead of time helps grab attention. That may help.
    Other than that I'm not sure.

  • Breaking SimplePlanes: 2.2 years ago

    Look closely at the fourth picture and you'll notice that the airport is not only floating but has also moved several hundred feet.

  • SimplePlanes Multiplayer 2.2 years ago

    @maxres It's likely an issue with high server ping. Wait a while and you should be able to connect.

  • Bug thread for v1.12.128 (current version) 2.2 years ago

    A minor but exceedingly annoying thing:
    I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
    I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as -0 but changing it to 0 doesn't fix the issue).


    This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
    I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.

  • Venture Aeronautics Project E610 "Striker" 2.2 years ago

    @plutoshouldbeaplanet And no, it isn't based on the Strike Wyvern.

  • Venture Aeronautics Project E610 "Striker" 2.2 years ago

    @plutoshouldbeaplanet This is vastly different from a Strike Wyvern in most design aspects. Especially performance-wise.

  • It says “Multiple parts damaged” when nothing is damaged. 2.2 years ago

    You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
    The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.

  • UDF/PropFan Engine Testing 2.2 years ago

    @Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.


    I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
    I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.

  • UDF/PropFan Engine Testing 2.2 years ago

    @Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.


    If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.

  • UDF/PropFan Engine Testing 2.2 years ago

    @Brayden1981 I don't really do build requests, nor do I make replicas.
    The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.

  • UDF/PropFan Engine Testing 2.2 years ago

    @Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
    I may or may not publish the engine, but if I do I will be sure to tag you on it.

  • UDF/PropFan Engine Testing 2.2 years ago

    @Brayden1981 On the aircraft that this will be used on?

  • Scrysics S - 904 2.2 years ago

    The information you need should be in the propeller data.

  • Scrysics S - 904 2.2 years ago

    Here's the XML Properties List: LINK

  • Any Ideas For Planes to Build in the future 2.2 years ago

    Sailplane perhaps?

  • 100 POINTS! 2.2 years ago

    Nice. You should be able to upload images now.

  • FuTech missile boat 2.2 years ago

    Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
    Reposting someone else's build without any changes may result in your post being removed.

  • Venture Aeronautics Project E700 2.2 years ago

    @Mantha Greetings from the other side!

  • Venture Aeronautics Project E700 2.2 years ago

    Autotag: @MrCOPTY
    Autotag: @Bo1233

  • Venture Aeronautics Project E700 2.2 years ago

    @Chancey21
    @HMSIllustriousMyBeloved

  • Venture Aeronautics Project E700 2.2 years ago

    @MAPA
    @TimsonAviation
    @Bryan5

  • Venture Aeronautics Project E700 2.2 years ago

    Thoughts or suggestions? Let me know!

  • Wave Motion Gun (WMG) testing 2.2 years ago

    Nice.

  • Does anyone know of this? 2.2 years ago

    @Soardivision160th No problem! Glad I could help!