You can make good planes if you are determined to learn how to do so.
If you're passionate about building aircraft and you have the will to continuously improve your skills you can become a master content creator.
@Hiimakeplanes Ah. Yeah that's a problem.
In that case I would have found a way to make the LG retract into the side of the aircraft, but SP is lacking in those options for the default LG.
@Ghaves Sadly you can't.
There are some ways to get around this problem, but you can't change fuel consumption and noise values independently.
Of course, you can change power output. But like I said, fuel consumption can't be modified without changing noise.
A building tip: the main landing gear should be as close to the Center of Mass as possible.
It says on your newest post that it's difficult to takeoff. It's because the landing gear is way too far back.
That's just how the SP website can be sometimes.
This has happened to me several times. I wouldn't get too worried about it. Why these things happen has always been a mystery to me.
@Dathcha @32
All you need to do is type //, find whatever game object you wish to move in the command console, and then type >Transform., the select the type of transformation you need.
Objects can also be scaled, rotated, etc., depending on which object you are trying to modify.
@32 @Dathcha
To add on to temporaryplanetester's comment, you can use these commands to move entire islands (excluding any structures). For example: //JundrooAfbTerrain(Clone)>Transform.Translate X X X will move the entire island of Krakabloa.
@Bellcat How'd you know?
In all seriousness though, I found this to be hilarious and decided that this absolute masterpiece content should be shared with the world.
@temporaryplanetester No idea, but they don't seem to affect the function of the command other than just allowing it to work.
Perhaps if it's an item that can be duplicated.
Interestingly enough, it's entirely possible to move the atmosphere (shown by the black-sky picture).
The water and clouds can be moved as well. The water will revert to it's normal position if the player isn't paused.
@Hiimakeplanes Doesn't have to be. If you want to do that though, use ReShade (maybe Photoshop, but ReShade is better).
I would also find a spot where the aircraft doesn't blend into the background. Lighting is also really important. You don't want your aircraft in a shadow (changing the time of day is helpful).
@Hiimakeplanes Hmm, not sure how to help with that.
Eye-catching thumbnails may help. Take a look at some more popular post's thumbnails and learn from them. A good thumbnail can make or break a posts's success.
A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as -0 but changing it to 0 doesn't fix the issue).
This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
@Lincoln82 FunkyTrees is the coding language used in SimplePlanes.
You can make good planes if you are determined to learn how to do so.
If you're passionate about building aircraft and you have the will to continuously improve your skills you can become a master content creator.
Apologies for the excessively dark screenshots. They're due to the underwater camera mod's built-in lighting setting.
@Fluttercat Yep. Likely a server overload. Give it a bit and it should go back to normal.
@VTPADELTA
160.251.58.131
Autotag: @MrCOPTY
Autotag: @Bo1233
Thoughts or suggestions? Let me know!
@Hainanairlinesball Ah. It seems to be working once again.
@Hainanairlinesball Same here. I think MP is out of public servers at the moment.
@Hiimakeplanes Ah. Yeah that's a problem.
In that case I would have found a way to make the LG retract into the side of the aircraft, but SP is lacking in those options for the default LG.
@Ghaves Sadly you can't.
There are some ways to get around this problem, but you can't change fuel consumption and noise values independently.
Of course, you can change power output. But like I said, fuel consumption can't be modified without changing noise.
A building tip: the main landing gear should be as close to the Center of Mass as possible.
It says on your newest post that it's difficult to takeoff. It's because the landing gear is way too far back.
That's just how the SP website can be sometimes.
This has happened to me several times. I wouldn't get too worried about it. Why these things happen has always been a mystery to me.
@Dathcha @32
All you need to do is type
//
, find whatever game object you wish to move in the command console, and then type>Transform.
, the select the type of transformation you need.Objects can also be scaled, rotated, etc., depending on which object you are trying to modify.
@32 @Dathcha
To add on to temporaryplanetester's comment, you can use these commands to move entire islands (excluding any structures). For example:
//JundrooAfbTerrain(Clone)>Transform.Translate X X X
will move the entire island of Krakabloa.@ShinyGemsBro It moves the collision boxes as well.
@DeadlyDialga I should've gotten some screenshots of that... didn't think about it at the time.
@Bellcat How'd you know?
In all seriousness though, I found this to be hilarious and decided that this absolute masterpiece content should be shared with the world.
@Inuyasha8215 T
@temporaryplanetester No idea, but they don't seem to affect the function of the command other than just allowing it to work.
Perhaps if it's an item that can be duplicated.
@temporaryplanetester I tried moving the DevConsole, but that didn't seem to do anything at all.
Interestingly enough, it's entirely possible to move the atmosphere (shown by the black-sky picture).
The water and clouds can be moved as well. The water will revert to it's normal position if the player isn't paused.
@DeadlyDialga The TutorialPlane was slightly different, but yes it basically did the same thing, just slightly less game-breaking.
Type "T" for tag requests.
@Hiimakeplanes Doesn't have to be. If you want to do that though, use ReShade (maybe Photoshop, but ReShade is better).
I would also find a spot where the aircraft doesn't blend into the background. Lighting is also really important. You don't want your aircraft in a shadow (changing the time of day is helpful).
@Hiimakeplanes Hmm, not sure how to help with that.
Eye-catching thumbnails may help. Take a look at some more popular post's thumbnails and learn from them. A good thumbnail can make or break a posts's success.
Well, posting teasers ahead of time helps grab attention. That may help.
Other than that I'm not sure.
Look closely at the fourth picture and you'll notice that the airport is not only floating but has also moved several hundred feet.
@maxres It's likely an issue with high server ping. Wait a while and you should be able to connect.
A minor but exceedingly annoying thing:
I've been working on this aircraft, and the rudder uses a hinge rotator for movement. Whenever I mirror Left-To-Right, the hinge rotator disappears and has to be replaced, re-rotated, re-positioned, and re-configured for the rudder control. Mirroring in the opposite direction creates a clone of the same part in the same position.
I've checked the X-Position using both the nudge tool and Fine Tuner, and it's indicated to be precisely centered (though it sometimes appears as
-0
but changing it to0
doesn't fix the issue).This issue isn't exclusive to this aircraft and has happened on several other aircraft previously.
I can provide a link if necessary, but I would prefer that the aircraft remain out of public access for now since it is nearly complete.
@plutoshouldbeaplanet And no, it isn't based on the Strike Wyvern.
@plutoshouldbeaplanet This is vastly different from a Strike Wyvern in most design aspects. Especially performance-wise.
You've likely got moving parts that are colliding. In that case, just disable aircraft collisions on those parts.
The basic cockpit isn't supposed to be destroyed, otherwise the game would cease to function.
@Brayden1981 I do my projects for enjoyment (sometimes for testing things). Handing them off to someone defeats the purpose of them in the first place.
I'm going to give you the same advice that other users give: just build it yourself. If you don't know how, then learn how. That's how I've gotten to the point where I am now: learning by experience.
I can help you with FT and other small building aspects should you choose to build one, but I will not build one for you.
@Brayden1981 Sorry, but a 7J7 (or any replica for that matter) just isn't something that I would be willing to do. Not only that, but I have a projects list that spans 1-2 months of work, or even more. I'm not going to delay my own projects by several weeks for a project that I'm not even willing to do.
If it matters, the aircraft I am working on is similar to a 7J7, but again it isn't a replica.
@Brayden1981 I don't really do build requests, nor do I make replicas.
The aircraft designation is currently I200. When the aircraft is flyable I can tag you on an unlisted post.
@Brayden1981 It's not a 7J7, rather it's a fictional passenger transport concept.
I may or may not publish the engine, but if I do I will be sure to tag you on it.
@Brayden1981 On the aircraft that this will be used on?
The information you need should be in the propeller data.
Here's the XML Properties List: LINK
Sailplane perhaps?
Nice. You should be able to upload images now.
Hello there. Just figured I should let you know that this post is against the rules, as it does not offer any improvements over the original build.
Reposting someone else's build without any changes may result in your post being removed.
@Mantha Greetings from the other side!
Autotag: @MrCOPTY
Autotag: @Bo1233
@Chancey21
@HMSIllustriousMyBeloved
@MAPA
@TimsonAviation
@Bryan5
Thoughts or suggestions? Let me know!
Nice.
@Soardivision160th No problem! Glad I could help!