28.7k TheFlightGuySP Comments

  • Part Specific Mirror Bug? 3.1 years ago

    @JesusChrist It does use a -0.625 rise.
    I might try rotating the part so that it uses run instead of rise.

  • SkyWolf Tri Pup 3.1 years ago

    Beautiful aircraft.

  • How 2 Heli? 3.1 years ago

    If you only want one rotor and no other jet or propeller engines, you can angle the main rotor forward a few degrees.
    This will allow the helicopter to fly a bit faster.

  • How 2 Heli? 3.1 years ago

    If you have two rotors rotating in opposition directions, it will eliminate the need for a tail rotor.
    This will allow for another form of propulsion (such as a pusher-propeller).

  • Cannon Bomber Prototype 3.1 years ago

    @L3FTxR1GHT It's ok, but I would recommend that you check to see if a concept is original before claiming it to be original (otherwise, you'll most likely have to face unhappy community members).


    If you do come up with a new concept, it's generally better to put a disclaimer saying that if someone wants to use your new concept on their published build then they should give credit to you in the description.

  • Cannon Bomber Prototype 3.1 years ago

    Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.

  • Cannon Bomber Prototype 3.1 years ago

    @L3FTxR1GHT This is a fairly old concept used many times before.
    In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.

  • Cannon Bomber Prototype 3.1 years ago

    Patented?

  • How to make engines turn off? 3.1 years ago

    Activate1=1 ? Throttle : 0
    This should work, but you may need to edit input values if you would like a different engine input.

  • Mod Request 3.1 years ago

    I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.

  • More Bombs? 3.1 years ago

    @qpzmal ?

  • Venture Aeronautics Project E610 "Striker" 3.1 years ago

    Autotag: @MrCOPTY

  • Venture Aeronautics Project E610 "Striker" 3.1 years ago

    @Reworkable

  • Venture Aeronautics Project E610 "Striker" 3.1 years ago

    @X99STRIKER
    @IceCraftGaming
    @BeastHunter

  • Venture Aeronautics Project E610 "Striker" 3.1 years ago

    Thoughts or suggestions? Let me know!

  • Coming Soon: E610 "Striker" 3.1 years ago

    Type "T" for tag requests.

  • (TEASER) Striker: 3.1 years ago

    Type "T" for tag requests.

  • The Enlightener 3.1 years ago

    @spindriftpilot say "your message here", put this into the command console with quotes.

  • STOL Challenge 3.1 years ago

    I might already have an airplane that can do this.

  • Is stealth possible 3.1 years ago

    @CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
    Try looking around the website, I'm sure you'll find something close to what you're looking for.

  • Just another teaser 3.1 years ago

    T

  • Venture Aeronautics Project D700 3.1 years ago

    @MrCOPTY Thanks!

  • [SOLVED] Inferno missile not working? 3.1 years ago

    @Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).

  • [SOLVED] Inferno missile not working? 3.1 years ago

    @Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
    I can't say I've had this problem.
    And the other missiles do work?

  • [SOLVED] Inferno missile not working? 3.1 years ago

    @Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).

  • [SOLVED] Inferno missile not working? 3.1 years ago

    What is the issue specifically? (Not locking, not firing, etc.)

  • Venture Aeronautics Project D700 3.1 years ago

    @Bryan5
    @SimpleTankers

  • Venture Aeronautics Project D700 3.1 years ago

    Autotag: @MrCOPTY

  • Venture Aeronautics Project D700 3.1 years ago

    Thoughts or suggestions? Let me know!

  • Gyration Walker 3.1 years ago

    @iMxr Thanks!
    The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.

  • E-nnovation: 3.1 years ago

    Type "T" for tag requests.

  • Stealth Aircraft: 3.1 years ago

    @Echostar Will do!

  • Gyration Walker 3.1 years ago

    Autotag: @MrCOPTY

  • Gyration Walker 3.1 years ago

    C'mon TARS!

  • How does one add extra color channels? 3.1 years ago

    @TRD I'm not entirely sure. You might try experimenting with the numbers to see what it actually does.

  • I gotta need some help 3.1 years ago

    @JEST Then you might try using less power on takeoff (50%-75%). That should at least somewhat help fix the problem.

  • How does one add extra color channels? 3.1 years ago

    @TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).

  • I gotta need some help 3.1 years ago

    @JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.

  • The Ultimate Helicopter Control Question 3.1 years ago

    I use Activate1 for throttle input, and Throttle or VTOL for collective (this depends on if there is a forward-propelling engine on the helicopter).

  • How does one add extra color channels? 3.1 years ago

    If it's even possible, you would probably have to edit the aircraft's XML file directly.

  • I gotta need some help 3.1 years ago

    This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
    If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.

  • Venture Aeronautics Project F910 "War Hammer" 3.2 years ago

    @MobileGamer21 I'm already working on a stealth fighter jet.

  • Venture Aeronautics Project F910 "War Hammer" 3.2 years ago

    @MobileGamer21 Is that a build request?

  • More suggestions 3.2 years ago

    Spreadable fire and visible fuel leaking would be interesting. A map designer would also be incredibly useful.

  • More suggestions 3.2 years ago

    Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.

  • Little Bugger Autogyro 3.2 years ago

    @PPLLAANNEE Apparently, the new server no longer works. That server was replaced with 121.175.55.190.
    160.251.58.131 is also working, but it seems to still have a few issues.

  • how to chat in mp mode 3.2 years ago

    @1KOREA1OD If you use quotes, it should work. Use the format shown below.

  • how to chat in mp mode 3.2 years ago

    @1KOREA1OD It should be the ~ key.

  • Solid Rocket Booster Tutorial: 3.2 years ago

    @SpiritusRaptor Yes, it does in fact work better if you know how to properly make a missle engine.