@KyonIndustries I downloaded and tested the aircraft, it's got a few issues.
Mainly with connections and engine code errors (rudder is stuck, engines don't work properly anymore [no idle sequence], and a flap panel falls off).
If you want, I can fix some of the issues, send you the fixed version, and you can re-post the aircraft (just be sure to copy and paste the description).
In my experience, adding a gyroscope with the input "Yaw-(YawRate*number less than 1)"under the yaw input field should reduce or eliminate unwanted yawing.
I've tried to access your K750LR, but I get a "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." message.
@SimpleplanesJP11 This is the aircraft you were wondering about.
The server seems to have quit working for me, so I figured I would answer your question here.
@IICXLVIICDLXXXIIIDCXLVII I tried teaching myself PID to use on my Swift fighter jet.
It was very time consuming and didn't work well.
But, if I ever learn PID, I might do a tutorial on it.
@Ummmhelli Thanks for the tip! I didn't know you could change the opacity of jet exhaust, but that would explain the FF alpha code on the back of the hex code.
The thick black smoke trail was an intentional feature due to older turbojets emitting massive amounts of smoke, even more than this engine does.
But, I may use your tip on an upcoming older-style turbofan engine, as I don't need the trail to be quite as intense.
@KyonIndustries Do you want me to post it on my profile, or send it too you so that it can be posted on your profile?
Actually, if the engines were too loud, then I won't add idle sequence.
@KyonIndustries I downloaded and tested the aircraft, it's got a few issues.
Mainly with connections and engine code errors (rudder is stuck, engines don't work properly anymore [no idle sequence], and a flap panel falls off).
If you want, I can fix some of the issues, send you the fixed version, and you can re-post the aircraft (just be sure to copy and paste the description).
@Griffon1 No problem!
In my experience, adding a gyroscope with the input "Yaw-(YawRate*number less than 1)"under the yaw input field should reduce or eliminate unwanted yawing.
@KyonIndustries Oh, ok.
I've tried to access your K750LR, but I get a "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." message.
@SimpleplanesJP11
61.82.248.222
@SimpleplanesJP11 This is the aircraft you were wondering about.
The server seems to have quit working for me, so I figured I would answer your question here.
@SimplePlanesPlayer1 I have also posted a video demonstrating PSM capabilities for my D610 fighter jet. You can use that as a reference.
@SimplePlanesPlayer1 Look it up online for better clarification.
@SimplePlanesPlayer1 It's just those really intense maneuvers (such as the cobra maneuver).
@SimplePlanesPlayer1 Post-Stall Maneuvering.
I can help with thrust vectoring code if needed.
Try making a PSM capable aircraft with thrust vectoring.
Nice projects however. They had (and still have) good potential.
I can't even count how many scrapped projects I've done in the past year (not to mention redesigned/reworked projects).
Link to the aircraft.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
Have you tried
14.49.119.147
?@KyonIndustries Yeah. That can happen on startup even on high physics if the throttle is up.
Flying to higher altitudes should reduce (if not eliminate) the issue.
Autotag: @MrCOPTY
@IICXLVIICDLXXXIIIDCXLVII I tried teaching myself PID to use on my Swift fighter jet.
It was very time consuming and didn't work well.
But, if I ever learn PID, I might do a tutorial on it.
@YEEEETplane I would assume giving the
inputController
an activation group would work.Other than that, I have no other solutions at the moment.
Typically using
sum(input)
will simulate infinite movement.Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@CanadianAircraftBuilder I use the XBox game bar (windows + g) on Windows.
@SimplePlanesPlayer1 I used the nudge tool to move it into its position, and then manually added a connection between a block and the jet engine.
Link to the aircraft.
@Ummmhelli Thanks for the tip! I didn't know you could change the opacity of jet exhaust, but that would explain the
FF
alpha code on the back of the hex code.The thick black smoke trail was an intentional feature due to older turbojets emitting massive amounts of smoke, even more than this engine does.
But, I may use your tip on an upcoming older-style turbofan engine, as I don't need the trail to be quite as intense.
@ZeroWithSlashedO Best case scenario.
@SimplePlanesPlayer1 That sounds realistic.
@BeastHunter
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
Thoughts or suggestions? Let me know!
@HotF22InYourArea Thanks!
It's a shame that I missed this.
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
T
@Kiv Thanks! I'm glad you like it!
@MrCOPTY
Thoughts or suggestions? Let me know!
@MrCOPTY Generally I only tag people who have requested tags.
But, if you would like, I can always tag you on an aircraft post.
Link to the aircraft.
Link to the aircraft.
@BeastHunter