If PitchRate is causing the aircraft to wobble, then you have to decrease the sensitivity.
In Pitch-(PitchRate*0.005), the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.
It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
@IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.
The aircraft is very good for its part count.
Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*number less than one)" should work, but you will need to modify the number less than one (perhaps to something around 0.005 or 0.01).
@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
The engine layout will be significantly different however, so it won't be too similar to a B36.
@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
@MrCOPTY The flight computer is much farther forward than the view perspective (and the same is true for the CoM).
If you look closely, you can see the flight computer between the main wings of the aircraft.
The mod doesn't seem to work well with the default helicopter rotors.
I noticed that while the mod was enabled, my autogyro's rotor would randomly explode (this was only happening when the mod was enabled).
A small bug fix update would be helpful, since the mod can still be incredibly useful.
Unfortunately, I was unable to fix the problem. Without the existence of a simple delay function, it will probably require more complicated expressions to create input delays.
@ProfessionalLander That's ok.
Copy this into the post: .
I tested it, and it should work fine.
The spaces between the text characters is a problem.
Do this: .
I recommend postimages.org for image uploads. Just be sure to use the direct link and not the normal link.
Link: [filler text](link)
Images: 
Clickable Images: [](link)
I think this should work regardless of the device you use, but I could be mistaken.
@ThereIsNoahScape Hmm. I think discord works for this as well (if you have discord).
Other than that, I don't have another solution.
You might try searching the website for answers.
I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
For the most part, your points are purely cosmetic. Some features may be locked down until you reach a certain number of points (I believe you have to be above 0 to upvote posts, and above 100 to post videos, but I might be wrong). Points are received via upvotes on things you publish. How many points it takes to earn each rank.
Points per upvote:
Forum posts: 2
Aircraft/Video posts: 15
Mod posts: 25
Curated Aircraft Posts (VR-certified): 30
If
+2PitchRateis causing the aircraft to wobble, then you have to decrease the sensitivity.In
Pitch-(PitchRate*0.005), the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.Setting the part type to
+2Wing-2on the internal wings will stop them from wobbling.T
+2Very nice!
You can not install external mods on mobile.
+2That being said, SimplePlanes still probably won't simulate rudder/yaw input as realistically as it could be.
+2It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
+2For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.
The calculations needed to find the exact amount of lift and drag from fuselage blocks would have a significant performance impact on devices. It's not really necessary when fuselage blocks can be fitted over the stock wings to form fuselage wings.
+2@IMULAerospaceIndustries Fortunately, the aircraft itself has a very low part count.
+2The lag is from the cannon explosions, but the versions with bombs will be linked on the main post as a separate aircraft, meaning the bombs are an optional feature.
@MrCOPTY Yeah. The main reason I don't really use
+2Infinityis because it can cause issues in certain scenarios, so I just use a very large number.I'm pretty sure you can't.
+2The aircraft is very good for its part count.
+2Something I noticed while fixing the aircraft was that the fuselage wings had drag and mass enabled. It's important to disable that so that the airplane is more efficient and flies better. I already disabled that while fixing it yesterday, so it's not a problem anymore.
I would move the CoM farther back towards the CoL, but not to the point that the aircraft is uncontrollable.
+2I would also add some code to the pitch controls to prevent flipping at higher speeds while performing aerobatic maneuvers. "Pitch-(PitchRate*
number less than one)" should work, but you will need to modify thenumber less than one(perhaps to something around 0.005 or 0.01).@jamesPLANEScdxxLXIX Yeah, it's quite a bit similar to a B36.
+2The engine layout will be significantly different however, so it won't be too similar to a B36.
@IICXLVIICDLXXXIIIDCXLVII No idea, other than you can use it to make custom propellers.
+2@IICXLVIICDLXXXIIIDCXLVII This airfoil is actually meant for propellers, hence the name NACA'PROP'.
+2@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
+2T
+2@MrCOPTY The flight computer is much farther forward than the view perspective (and the same is true for the CoM).
+2If you look closely, you can see the flight computer between the main wings of the aircraft.
T.
+2For both of them.
The mod doesn't seem to work well with the default helicopter rotors.
+2I noticed that while the mod was enabled, my autogyro's rotor would randomly explode (this was only happening when the mod was enabled).
A small bug fix update would be helpful, since the mod can still be incredibly useful.
Unfortunately, I was unable to fix the problem. Without the existence of a simple
+2delayfunction, it will probably require more complicated expressions to create input delays.@ProfessionalLander The image is visible to me. Refresh the page and see what happens.
+2@ProfessionalLander I should also note that the
+2red textisn't needed to put in an image.@ProfessionalLander That's ok.
+2Copy this into the post:
.I tested it, and it should work fine.
@ProfessionalLander Send the image link. I might be able to fix the issue.
+2The direct link is what needs to be put in the
+2(image link)section.The spaces between the text characters is a problem.
+2Do this:
.I recommend postimages.org for image uploads. Just be sure to use the direct link and not the normal link.
Gyro Bugger.
+2
+2pow(x, p)The variable
xis raised to the power of variablep.Try postimages.org.
+2Be sure to use the direct link and not the normal link, otherwise it will not work.
Moderators: https://www.simpleplanes.com/Users?mods=true
+2There isn't really a list of developers that I know of, but there is for curators.
Link:
+2[filler text](link)Images:
Clickable Images:
[](link)I think this should work regardless of the device you use, but I could be mistaken.
@ThereIsNoahScape Hmm. I think discord works for this as well (if you have discord).
+2Other than that, I don't have another solution.
You might try searching the website for answers.
@jamesPLANESii Ah, I see. Thanks for the information!
+2I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
+2Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
@MrCOPTY No problem!
+2@AEGIS In that case, it's just aerodynamics; you need to fly higher because the air is too dense, causing your aircraft to shake at high speeds.
+2This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
+2Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
@Kangy Thanks! It means a lot to be getting support at an early stage!
+2@BeastHunter Thanks!
+2Molchat Doma/Lord Huron
+1
+1I think Discord embeds also stopped working a while back
For the most part, your points are purely cosmetic. Some features may be locked down until you reach a certain number of points (I believe you have to be above 0 to upvote posts, and above 100 to post videos, but I might be wrong). Points are received via upvotes on things you publish.
+1How many points it takes to earn each rank.
Points per upvote:
It could be worse
+1I like that countertop
@Trickyz360 @LordFarquaad
+147.213.124.234had a software update. Just got it back online.
+147.213.124.234experienced a connection issue and had to be reset. Should be working fine nowskrrrrrrrrrrririririiririririririiriririririrriiiiiiiiiiiiiiiiiiiiiiiiiiiiii
+1Awesome! What're the specs?
+11:1 scale Anti-Mass Spectrometer. Bonus points if it opens a rift to a borderworld when you put a special rock in it
+1m/s is the game's standard unit for velocity
+1