@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
@MrCOPTY The flight computer is much farther forward than the view perspective (and the same is true for the CoM).
If you look closely, you can see the flight computer between the main wings of the aircraft.
Unfortunately, I was unable to fix the problem. Without the existence of a simple delay function, it will probably require more complicated expressions to create input delays.
@ProfessionalLander That's ok.
Copy this into the post: ![](https://i.postimg.cc/RCWFrjW5/Moments-Before-Disaster.png).
I tested it, and it should work fine.
The spaces between the text characters is a problem.
Do this: ![](image link).
I recommend postimages.org for image uploads. Just be sure to use the direct link and not the normal link.
Link: [filler text](link)
Images: ![](image link)
Clickable Images: [![](image link)](link)
I think this should work regardless of the device you use, but I could be mistaken.
@ThereIsNoahScape Hmm. I think discord works for this as well (if you have discord).
Other than that, I don't have another solution.
You might try searching the website for answers.
I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
In my opinion, it's best to just to learn it yourself through experimentation over time.
@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
Snake sightings are neat.
I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
Open the XML editor, go into the BeaconLight menu, paste this into the input field.
This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked. You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).
Looking forward to the next one! Next time I might try arriving not at the last second...
I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
@Korzalerke2147483647 I'm alright. Ya, I've continued exploring the backwaters of the command console every now and then.
I think the most recent thing I found was bringing back part of the legacy designer (it was just the lights though, couldn't find the rest).
@IICXLVIICDLXXXIIIDCXLVII This airfoil is actually meant for propellers, hence the name NACA'PROP'.
+2@IICXLVIICDLXXXIIIDCXLVII NACAPROP airfoils act as if they are in a constantly stalled state. Controls on this airfoil tend to be less effective, and it takes significant speed to actually fly an aircraft with NACAPROP wings, because as mentioned above, the airfoil acts as if it is constantly stalled.
+2T
+2@MrCOPTY The flight computer is much farther forward than the view perspective (and the same is true for the CoM).
+2If you look closely, you can see the flight computer between the main wings of the aircraft.
T.
+2For both of them.
Unfortunately, I was unable to fix the problem. Without the existence of a simple
+2delay
function, it will probably require more complicated expressions to create input delays.@ProfessionalLander The image is visible to me. Refresh the page and see what happens.
+2@ProfessionalLander I should also note that the
+2red text
isn't needed to put in an image.@ProfessionalLander That's ok.
+2Copy this into the post:
![](https://i.postimg.cc/RCWFrjW5/Moments-Before-Disaster.png)
.I tested it, and it should work fine.
@ProfessionalLander Send the image link. I might be able to fix the issue.
+2The direct link is what needs to be put in the
+2(image link)
section.The spaces between the text characters is a problem.
+2Do this:
![](image link)
.I recommend postimages.org for image uploads. Just be sure to use the direct link and not the normal link.
Gyro Bugger.
+2
+2pow(x, p)
The variable
x
is raised to the power of variablep
.Try postimages.org.
+2Be sure to use the direct link and not the normal link, otherwise it will not work.
Moderators: https://www.simpleplanes.com/Users?mods=true
+2There isn't really a list of developers that I know of, but there is for curators.
Link:
+2[filler text](link)
Images:
![](image link)
Clickable Images:
[![](image link)](link)
I think this should work regardless of the device you use, but I could be mistaken.
@ThereIsNoahScape Hmm. I think discord works for this as well (if you have discord).
+2Other than that, I don't have another solution.
You might try searching the website for answers.
@jamesPLANESii Ah, I see. Thanks for the information!
+2I could be wrong when saying this, but I am pretty sure this is how it works: the aircraft's fuel indicator is the sum of all fuel tanks. Every fuel tank has fuel removed at the same rate but by different amounts (depending on the quantity in each tank).
+2Essentially, it doesn't matter how much fuel is in a specific tank, because if the fuel indicator says "25%", then the fuel in any given fuel tank is at 25%.
If you want volumetric data such as "liters" or "gallons", then all you need to do is a little bit of XML and math.
@MrCOPTY No problem!
+2@AEGIS In that case, it's just aerodynamics; you need to fly higher because the air is too dense, causing your aircraft to shake at high speeds.
+2This may or may not work, but you could try this: "FireWeapons&(SelectedWeapon=weapon name)"
+2Just replace "weapon name" with the actual name of the weapon.
Put this into the activation group of the detacher using the XML editor.
@Kangy Thanks! It means a lot to be getting support at an early stage!
+2@BeastHunter Thanks!
+2@PlaneFlightX The entire airport is being remodeled in Blender, as well as all the buildings on the island.
+1I don't know when it'll be finished as of right now. I've been preoccupied with other projects + academics.
Beautiful sailplane
+1@OkaNieba I never said you couldn't at all, I just said that unless you're proficient with FT, you're likely not going to be able to teach it to do much more than the basics.
+1But again, if you are proficient with FT, then you probably don't need the AI (in most cases). Your brain will take care of that part ;)
Following up with what BaconEggs said, if you're already proficient with FT then you probably don't need to use AI in the first place. If you aren't, then you probably won't be able to teach the AI how to work with it anyways.
+1In my opinion, it's best to just to learn it yourself through experimentation over time.
@Dreamers It probably is. I apologize, this map is very unoptimized right now. I'd like to come back and optimize it, update some of the features and whatnot.
+1@126 Absolutely.
+1@126 Yeah, you can safely screw around with that kind of thing. They'll return to normal when you reboot the game
+1@Graingy I meant it in the context of form-wise. I don't see anything in particular that would cause them to have unusually high drag.
+1@Graingy Usually inaccuracy. Although there also tends to be parts on aircraft that really don't need their drag calculated because other parts are already doing that for them (for example: custom airfoil shells should have their drag completely zeroed and disabled, as the wings inside already take care of drag).
+1SimeplePlanes does an okay job of determining when to cancel out another part's drag when another is in the way. Unfortunately it has a tendency to freak out on builds with more parts, and some parts will have absurdly high drag compared to the rest.
Snake sightings are neat.
+1I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.
Hands-down my favorite airliner. Requesting a T for this one
+1Probably my favorite engine, next to other classic turbojets/turbofans. Love it.
+1Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
+1Open the XML editor, go into the BeaconLight menu, paste this into the
input
field.This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked.
You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).
Looking forward to the next one! Next time I might try arriving not at the last second...
+1I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
Reminds me of one of Rutan's designs. Love it.
+1Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
+1However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
I'm pretty sure you have to be 18+ years of age as well.
+1Neat looking aircraft
+1@Rjenteissussy Ah it's no biggie
+1Looks amazing.
+1@Mousewithamachinegun122 I made the airfoil and wing in Blender, converted it to a .step file in FreeCAD, and tested it in SimWorks.
+1Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
+1SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
I like a lot of Hans Zimmer goodies. Orchestral, synthetic, stuff like that. Emotional, though-provoking music that makes me feel.
https://www.youtube.com/watch?v=FwdvVuK7a88
https://www.youtube.com/watch?v=xTqhIlsCU6w
https://www.youtube.com/watch?v=TmNUD1Z5PrA
https://www.youtube.com/watch?v=dX3k_QDnzHE
https://www.youtube.com/watch?v=7GlsxNI4LVI
https://www.youtube.com/watch?v=QjB3qextZbQ
https://www.youtube.com/watch?v=D9OhQVuupdY
Edit: alright that might be a bit much... you get the point.
+1@AkrionDynamics Sentences have to be contained in quotes.
+1say "hello world"
@Korzalerke2147483647 I'm alright. Ya, I've continued exploring the backwaters of the command console every now and then.
+1I think the most recent thing I found was bringing back part of the legacy designer (it was just the lights though, couldn't find the rest).