Is there a way to make it not move? Because if I remove the jet engine it just capsizes, but I want it to be still to make it easier for me to practice landing on it.
Set the Inputs in SimplePlanes:
Attach the above equations to the Input Controller field for each piston:
Piston 1: sin((GS/11) * K)
Piston 2: sin((GS/11) * K + 1.57)
Adjust Timing (Scaling K):
The value of K depends on how quickly GS/11 changes:
If GS is high, you may need to reduce K, for slower cycles, increase K
Start with K=1 and tweak as needed.
@NtgTrent4503 whilst the rotator method won’t work, I’d recommend using pistons to push a rod back and forth, and then another piston to move that piston up and down to make a circular motion, works better, easier to do, and I think is more accurate.
@AircraftExperimental I play war thunder I am well aware of how explosive reactive armor works, this is the best you can get from SimplePlanes without being overly complicated. But I am well aware of how KE and CE shells work, It’s just that using glass ERA is the best looking and simplest way to make good looking ERA that stops at least one kind of shell type, if you have a better way please let me know but as of now this is the best you’ll get.
@nukethefrench you basically get another set of props, enable reverse rotation, disable aircraft collisions in XML by setting ‘disableAircraftCollision’ from ‘false’ to ‘true’ then you can rotate it for aesthetics and move it behind the other one, idk if I explained it well but I tried
Just disable the reverse rotation of the propellers, since 4 face forward and 4 face backwards, putting reverse on makes it spin the same as the normal ones
Great plane, just a quick suggestion, use the XML modifier named, “firingDelay” and set it to anything .5 or below on all bombs to make dropping them individually easier.
Surprising runs very well on my mobile device, great job.
+1Nice car, I’m glad you did this as I once made a spy car out of your cars, glad to have an official one :)
+1Is there a way to make it not move? Because if I remove the jet engine it just capsizes, but I want it to be still to make it easier for me to practice landing on it.
+1@Monarchii I do know now, thanks for your input btw, big fan of your stuff
+1@Monarchii yeah I understand, thx for commenting though :)
+1I made a mig-21 that’s looks similar to the one on this list a few months ago that only has 35, I decided to reupload it as a [PEA] is that okay?
+1@Monarchii yeah I fixed it, don’t worry
+1Love the look of this, reminds me of late 1940s and early 1950s jet fighters.
+1I’ve seen one of these in person well over 100 times at the NMUSAF, really cool plane
Set the Inputs in SimplePlanes:
Attach the above equations to the Input Controller field for each piston:
Piston 1: sin((GS/11) * K)
Piston 2: sin((GS/11) * K + 1.57)
Adjust Timing (Scaling K):
The value of K depends on how quickly GS/11 changes:
If GS is high, you may need to reduce K, for slower cycles, increase K
Start with K=1 and tweak as needed.
@NtgTrent4503 I’ve made it work! I’ll post it, it’s not perfect but it can be tweaked by changing a variable.
There are 2 pistons in the same setup when downloaded to actually do this to.
I already made one a while ago, but I definitely didn’t do it like this. Good job.
Could’ve called it, “The Trackhammer”
@John8185 but sure I don’t care just credit the actual creator
@John8185 I didn’t make this plane, I made the cockpit based on my experience inside the F-111 cockpit.
@NtgTrent4503 whilst the rotator method won’t work, I’d recommend using pistons to push a rod back and forth, and then another piston to move that piston up and down to make a circular motion, works better, easier to do, and I think is more accurate.
Great build you’re just missing the extra counterweights on the mantlet
W control scheme.
@KPLBall ok
Did you change this from the original at all? If you didn’t then this violates ToS
@Karroc9522 I’ll post it tomorrow when I can post again.
In the time when I posted it I’ve made the crane move, it doesn’t pick anything up but it does move forwards, should I post it or just leave it as is?
@AircraftExperimental I play war thunder I am well aware of how explosive reactive armor works, this is the best you can get from SimplePlanes without being overly complicated. But I am well aware of how KE and CE shells work, It’s just that using glass ERA is the best looking and simplest way to make good looking ERA that stops at least one kind of shell type, if you have a better way please let me know but as of now this is the best you’ll get.
@Nuclear1234 I havent really noticed this when I shoot at it though, could be the impact force of the machine guns
@Nuclear1234 that’s an issue with the original tank, which was made by WCAC and not me
Just noticed there are 3 pieces of ERA on the back of the tank that aren’t connected, just reconnect them as a simple fix.
For flaps just add a control surface with the input set in XML to “clamp(VTOL, -1,0)“
@Karroc9522 I didn’t make them btw WCAC made them and IDK if they did or didn’t take the system from someone, I haven’t seen anyone else use it though
W tutorial, thanks.
That ‘funny stuff’ is pretty goofy
W name
(I can say this as I’m autistic)
@SimpleCreate probably
Pretty good build, especially for 51 parts
@nukethefrench you basically get another set of props, enable reverse rotation, disable aircraft collisions in XML by setting ‘disableAircraftCollision’ from ‘false’ to ‘true’ then you can rotate it for aesthetics and move it behind the other one, idk if I explained it well but I tried
Btw the XP-75 has 2 set of three propellers right in front/behind eachother, overall great build for only 26 parts
Just disable the reverse rotation of the propellers, since 4 face forward and 4 face backwards, putting reverse on makes it spin the same as the normal ones
We got bad apple in SimplePlanes way before GTA6
Great build, I would like to see you attempt an oscillating turret though.
Thanks @LunarEclipseSP For the GBU-12 bombs
I’ve seen the remains of this plane at NMUSAF, pretty interesting plane
The F4 phantom proves this concept well
Tried to make thumbnails but the editor was too finicky sadly :(
Maybe disable aircraft collision in XML?
W challenge btw
Great plane, just a quick suggestion, use the XML modifier named, “firingDelay” and set it to anything .5 or below on all bombs to make dropping them individually easier.
W train so far, it’ll be nice to see if you make the pistons
This is further proof, alongside the F-4, that with enough thrust anything will fly.
Good job so far :)
You need to make a full train sometime, love the simple and unmodded train, especially since it’s still detailed!