Set the Inputs in SimplePlanes:
Attach the above equations to the Input Controller field for each piston:
Piston 1: sin((GS/11) * K)
Piston 2: sin((GS/11) * K + 1.57)
Adjust Timing (Scaling K):
The value of K depends on how quickly GS/11 changes:
If GS is high, you may need to reduce K, for slower cycles, increase K
Start with K=1 and tweak as needed.
@NtgTrent4503 whilst the rotator method won’t work, I’d recommend using pistons to push a rod back and forth, and then another piston to move that piston up and down to make a circular motion, works better, easier to do, and I think is more accurate.
@AircraftExperimental I play war thunder I am well aware of how explosive reactive armor works, this is the best you can get from SimplePlanes without being overly complicated. But I am well aware of how KE and CE shells work, It’s just that using glass ERA is the best looking and simplest way to make good looking ERA that stops at least one kind of shell type, if you have a better way please let me know but as of now this is the best you’ll get.
@nukethefrench you basically get another set of props, enable reverse rotation, disable aircraft collisions in XML by setting ‘disableAircraftCollision’ from ‘false’ to ‘true’ then you can rotate it for aesthetics and move it behind the other one, idk if I explained it well but I tried
Just disable the reverse rotation of the propellers, since 4 face forward and 4 face backwards, putting reverse on makes it spin the same as the normal ones
Great plane, just a quick suggestion, use the XML modifier named, “firingDelay” and set it to anything .5 or below on all bombs to make dropping them individually easier.
Where are the absurd amount of air brakes?
Someone needs to make a mobile friendly version, because this is an S-Tier build.
Nice “the Dictator” reference.
Love the missiles.
Plane of the Year
@oldmate52 it pitches better now, thanks! Any tips on shaping and placing the wings (and stabilizers) to make rolling better?
@Eagleman101SP where’s the F-104 in this? I think it’s just just an early MiG jet and the XF-84H
I’ve seen one of these in person well over 100 times at the NMUSAF, really cool plane
Set the Inputs in SimplePlanes:
Attach the above equations to the Input Controller field for each piston:
Piston 1: sin((GS/11) * K)
Piston 2: sin((GS/11) * K + 1.57)
Adjust Timing (Scaling K):
The value of K depends on how quickly GS/11 changes:
If GS is high, you may need to reduce K, for slower cycles, increase K
Start with K=1 and tweak as needed.
@NtgTrent4503 I’ve made it work! I’ll post it, it’s not perfect but it can be tweaked by changing a variable.
There are 2 pistons in the same setup when downloaded to actually do this to.
I already made one a while ago, but I definitely didn’t do it like this. Good job.
Could’ve called it, “The Trackhammer”
@John8185 but sure I don’t care just credit the actual creator
@John8185 I didn’t make this plane, I made the cockpit based on my experience inside the F-111 cockpit.
@NtgTrent4503 whilst the rotator method won’t work, I’d recommend using pistons to push a rod back and forth, and then another piston to move that piston up and down to make a circular motion, works better, easier to do, and I think is more accurate.
Great build you’re just missing the extra counterweights on the mantlet
W control scheme.
@KPLBall ok
Did you change this from the original at all? If you didn’t then this violates ToS
@Karroc9522 I’ll post it tomorrow when I can post again.
In the time when I posted it I’ve made the crane move, it doesn’t pick anything up but it does move forwards, should I post it or just leave it as is?
@AircraftExperimental I play war thunder I am well aware of how explosive reactive armor works, this is the best you can get from SimplePlanes without being overly complicated. But I am well aware of how KE and CE shells work, It’s just that using glass ERA is the best looking and simplest way to make good looking ERA that stops at least one kind of shell type, if you have a better way please let me know but as of now this is the best you’ll get.
@Nuclear1234 I havent really noticed this when I shoot at it though, could be the impact force of the machine guns
@Nuclear1234 that’s an issue with the original tank, which was made by WCAC and not me
Just noticed there are 3 pieces of ERA on the back of the tank that aren’t connected, just reconnect them as a simple fix.
For flaps just add a control surface with the input set in XML to “clamp(VTOL, -1,0)“
@Karroc9522 I didn’t make them btw WCAC made them and IDK if they did or didn’t take the system from someone, I haven’t seen anyone else use it though
W tutorial, thanks.
That ‘funny stuff’ is pretty goofy
W name
(I can say this as I’m autistic)
@SimpleCreate probably
Pretty good build, especially for 51 parts
@nukethefrench you basically get another set of props, enable reverse rotation, disable aircraft collisions in XML by setting ‘disableAircraftCollision’ from ‘false’ to ‘true’ then you can rotate it for aesthetics and move it behind the other one, idk if I explained it well but I tried
Btw the XP-75 has 2 set of three propellers right in front/behind eachother, overall great build for only 26 parts
Just disable the reverse rotation of the propellers, since 4 face forward and 4 face backwards, putting reverse on makes it spin the same as the normal ones
Great build, I would like to see you attempt an oscillating turret though.
Thanks @LunarEclipseSP For the GBU-12 bombs
I’ve seen the remains of this plane at NMUSAF, pretty interesting plane
The F4 phantom proves this concept well
Tried to make thumbnails but the editor was too finicky sadly :(
Maybe disable aircraft collision in XML?
W challenge btw
Great plane, just a quick suggestion, use the XML modifier named, “firingDelay” and set it to anything .5 or below on all bombs to make dropping them individually easier.
W train so far, it’ll be nice to see if you make the pistons
Good job so far :)
You need to make a full train sometime, love the simple and unmodded train, especially since it’s still detailed!
@Karroc9522 thanks man.
@Karroc9522 custom, I kinda forgot the in game one existed 💀
The swoose