8 TheSovietOnion Comments

  • How do i download planes 7.6 years ago

    Try to open the .splane file with simpleplanes.
    It seems that you are using a mac, and I don't know to do that on one.
    Is there an open-with button there?

  • Controlling & Propelling Boats 7.6 years ago

    @helilover03
    Rudder?
    A small vertical stabilizer won't make it that agile either, and a huge one is just plain ugly. Also, I believe that simpleplanes does not have water physics, but treats water like air.

  • Controlling & Propelling Boats 7.6 years ago

    @EliteIndustries1
    Sure makes a simple (and effective) rudder, but this doesn't make it very agile.
    (Or maybe I'm using it wrong)

  • Controlling & Propelling Boats 7.6 years ago

    @EliteIndustries1
    Alrighty then, I will try that...

  • Tupolev Tu-995 "Taran" Battering Ram 7.6 years ago

    This looks cool, though

  • Tupolev Tu-995 "Taran" Battering Ram 7.6 years ago

    The thing it, it's not

    There is a Tupolev Tu-95 "Taran" though...
    It's a mass - produced bomber used today by the Russian air force.

  • Mod Script Question (and we probably found a bug) 7.8 years ago

    @HellFireKoder @WNP78
    So how exactly would this be done with a reflection? Haven't used C# in awhile, so I have no idea on how to do this.

    Also, thanks for your help.

  • Mod Script Question (and we probably found a bug) 7.8 years ago

    @WNP78
    You shouldn't need a reflection to modify the amount of fuel in your aircraft. The serviceprovider probably has all you need to add fuel. Serviceprovider.Instance.PlayerAircraft.Fuel is able to add to your total fuel value, but when it does that the fuel capacity also changes. There should be a way to prevent this, but I have not yet found one. If there is no way to do so, this could either be a bug (unlikely), or it could be a bit harder to do this than it seems.

  • Mod Script Question (and we probably found a bug) 7.8 years ago

    @WNP78
    Seems like a good idea, but ServiceProvider.Instance.PlayerAircraft.FuelCapacity seems to be read-only. There is no way to set the fuel capacity (as far as I know). I've tried to use ServiceProvider.Instance.PlayerAircraft.FuelCapacity = (variable), but this throws an error that says that ServiceProvider.Instance.PlayerAircraft.FuelCapacity cannot be assigned to.

  • As with any program used to create maps to SimplePlanes? 7.8 years ago

    To create map mods (or any other mods, by the way) you'll want to download unity. Get personal edition, as it is the only free one, and it has all that you need to make a mod. You will need the simpleplanes mod tools (found at the beginning of the following reddit page), which can be added into unity by going into the 'assets' tab and clicking 'import package' (take them out of the .zip first). A tutorial on how to start creating maps can be found on the simpleplanes modding subreddit. Read the video tutorials section, there should be a video on making maps.

  • Mod Script Question (and we probably found a bug) 7.8 years ago

    @HellFireKoder
    Ok thanks.
    red

  • Mod Script Question (and we probably found a bug) 7.8 years ago

    Yes, ServiceProvider.Instance.PlayerAircraft.FuelCapacity is for reading the plane's capacity,

    And yes, even if the fuel level is 0, and you add 1 with PlayerAircraft.Fuel, the capacity will be set to 1. I check the fuel level with that same 'if' statement, and after the fuel decreases, the script sets the fuel capacity and the fuel level itself to the current fuel level + 1.

    Also, how can I make the code colorful in the forums? Its a bit hard to read when the code is the same color as the text.