@OrderlyHippo yeah any car engine is. It's stunning, engineers spend a lot of time on compactness because it will relate directly to gas efficiency in a roadcar and top-end speed in a racecar. Plus less distance of tubing for coolant/oils(making it less susceptible to leaks) and therefore more reliable.
One of the few builds on this site I would actually say needs more power and more drag. It spins at slow speed, and full power and steering inputs, and that’s good. But it needs to be amplified. You can’t hit full power from a standstill in a real F1 car or you’re guaranteed to flip around. So it needs more HP and a similar top end speed. Hence, increase power and drag
Slap a strong driving model on this and optimize performance for non-airplane game running, and Jundroo could make a new game, marketing it as
"Lexus Driving Simulator Sports Car 2021 New Driving Game Realistic"
@TatsuTheOtaku Its hard because I know that I love the game so much deep down but my building skill is gone from 5 months rest, so I lose inspiration.
Thanks though
Breaking news! F-14 Tomcat decimates a Ford-Class aircraft carrier in one blow, then later kamikazes it after the behemoth had already capsized! Still gathering data why the pilot attacked it's own country's ship
@ReinMcDeer yeah, if you think about it it makes sense. At high AoA that up Inlet is like a giant drag paddle in the air. Lowering it allows for more efficient turns and more efficient airflow collection.
Like on takeoff, that isnt typically including high-g pulls, but the inlets go down because you need max power to climb those first few hundred feet(the most dangerous altitude) quickly. You have a high AoA just after rotation because: low speeds + high desired rate of climb + high power = high AoA
@Hedero ha, no, that's what spades are for; this would be too small for that. It is for flutter purposes, idk what you know about that but yeah. That's why it is more common on elevators especially in little planes without hydraulic actuators and dampers.
Thanks for the input and upvote though!
@KangaKangaTheRedNosedRoo oh so you can use both accounts? Either way you need to post and get 30 points on it to upvote, I will help you there just tag me. Be careful with the rules tho dude
@Wallaby we can use FT on control surfaces. I guess you could make 4 control surfaces that can control roll and pitch, then split direction for wingtip airbrake things
@AlmostMobileFriendly and I upvoted and spotlighted within 2 minutes of each other
On a side note if any of you have tips for building small regional turboprop airliners, it would be greatly appreciated.
@AlmostMobileFriendly SIMPLE?!? Really, why? For such an advanced builder as you, you could win either class, why not go for advanced? Well thank you for entering, anyways!
@IceCraftGaming hmmm I'll try that when I get an aerospace engineerinh job
+2@OrderlyHippo yeah any car engine is. It's stunning, engineers spend a lot of time on compactness because it will relate directly to gas efficiency in a roadcar and top-end speed in a racecar. Plus less distance of tubing for coolant/oils(making it less susceptible to leaks) and therefore more reliable.
+2One of the few builds on this site I would actually say needs more power and more drag. It spins at slow speed, and full power and steering inputs, and that’s good. But it needs to be amplified. You can’t hit full power from a standstill in a real F1 car or you’re guaranteed to flip around. So it needs more HP and a similar top end speed. Hence, increase power and drag
+2@RealSavageMan Lets see if you can guess what state I'm from:
+2"I hate Texans"
+ bonus hint "you have no idea how to drive your f*cking cars"
1000 is silver and 25k is platinum(aka master)
+25000
+2@VChart lol no I actually find myself having much more difficulty making space stations in SR2.
+2Slap a strong driving model on this and optimize performance for non-airplane game running, and Jundroo could make a new game, marketing it as
+2"Lexus Driving Simulator Sports Car 2021 New Driving Game Realistic"
@BelkanPride95 @Mikey101234
+2lets go
@TatsuTheOtaku Its hard because I know that I love the game so much deep down but my building skill is gone from 5 months rest, so I lose inspiration.
+2Thanks though
@DarkPK thank you so much! Screenshot on mobile can be done with the blueprint tool
+2@asteroidbook345 lol I was so scared on SN15 for that
+2Are you buying it? Lol
+2Beautiful plane. You've outdone yourself
+2SPMP
+2SPCS
SPSC
SPMS
SPBC
SPGC
Soooo many
Meanwhile every comment being upvoted
+2@NWRNo1 I mean like you said the video is crappy but very creative usage
+2That's great man
+2Breaking news! F-14 Tomcat decimates a Ford-Class aircraft carrier in one blow, then later kamikazes it after the behemoth had already capsized!
+2Still gathering data why the pilot attacked it's own country's ship
Weird though, why not use a real picture and photoshop the explosion on if clickbait is your thing?
+2This was convincing
+2That is quacking big
+2@Ergithe oh yeah
+2Stop being good
+2Cessna 172 wing = 747 slat
+2@Cyieed462 sometimes milk... it just becomes too... absorbing
+2Starship SN10 2.0
+2@SCP1471 thatd be scary
+2Also gotta love the AoA fin things
+2@ReinMcDeer yeah, if you think about it it makes sense. At high AoA that up Inlet is like a giant drag paddle in the air. Lowering it allows for more efficient turns and more efficient airflow collection.
+2Like on takeoff, that isnt typically including high-g pulls, but the inlets go down because you need max power to climb those first few hundred feet(the most dangerous altitude) quickly. You have a high AoA just after rotation because: low speeds + high desired rate of climb + high power = high AoA
Training in WWII with a Pitts ok then
+2@Hedero ha, no, that's what spades are for; this would be too small for that. It is for flutter purposes, idk what you know about that but yeah. That's why it is more common on elevators especially in little planes without hydraulic actuators and dampers.
+2Thanks for the input and upvote though!
Not a magazine it isnt 80% ads
+2@Kangy
JUST ONE PLANE
how dare you
+2@shipster you ess aye eff
+2US-AF all the way.
+2Name change...
+2@JS01 look were still featured even though our planes are really old
+269, nice
+2@Embo I mean it has 169,918 downloads, so yes, I guess I have to
+2@KangaKangaTheRedNosedRoo oh so you can use both accounts? Either way you need to post and get 30 points on it to upvote, I will help you there just tag me. Be careful with the rules tho dude
+2So you are making a ship! Nice dude, T
+2@Wallaby we can use FT on control surfaces. I guess you could make 4 control surfaces that can control roll and pitch, then split direction for wingtip airbrake things
+2@AlmostMobileFriendly and I upvoted and spotlighted within 2 minutes of each other
+2On a side note if any of you have tips for building small regional turboprop airliners, it would be greatly appreciated.
I literally logged on 2 minutes after you posted lmao. Way better than mine, great job. Not even a bad part count
+2@AlmostMobileFriendly you're welcome, thanks for entering. btw, would you be up to give me a bit of help on this wing thing?
+2@PhantomAviator yeah
+2TOTAL: 38.5
+2Flight model - 17/20
+2.
Aesthetics - 9/10
.
Custom Features - 8.5/10
.
Presentation - 4/5
@AlmostMobileFriendly SIMPLE?!? Really, why? For such an advanced builder as you, you could win either class, why not go for advanced? Well thank you for entering, anyways!
+2