@JoddyFubuki788 these are cool planes you make not that i seen them all, but i downloaded some cool stuff from your profile, and also learned a little with them. one of the reasons i stoped with random named planes is make some sort of a "tree".
@SledDriver yeah i know, but i mean, you created amazing stuff in a fast rate. If i had to dos somethibg like this, at minimum it would take... 10 days? or more.. lol. but its a great advice, and this may help in a future space ship
@JoddyFubuki788 in a certain way i share this problem with u.. my computer cant handle +900 parts build, glad now we can scale fuselage more than 5, cause this would be 100% impossible to be created with 5 scaled fuselage.. (i had to create this ship with all graphic options at low)
and my phone.. im not very skilled with touch. lol
@JoddyFubuki788 sort of. this ship fused a lot of stuff. Homeworld, macross, Yaodu, PTV, original ideas and big changes to the hull of the Yaodu original carrier.
like the side scaffold, it is an idea i took from homeworld, the capital ship production and repair area (or any other vessel). a normal fighter take-off section with an actual exit and entrance. (all the blue zones. other than the engines are hangar zones, the blue light was the base color used to hangars and dock sections in homeworld games.)
but if you ask me, this ship would be crated to be part of a mod for homeworld 2. but i lack such tools to create 3d advanced models and such. so, i do my stuff in simple planes. lol
@JoddyFubuki788 acts like a acceleration sequence, the craft on top of the runway enters in a gravity field slingshot, which both transfer energy to the engines with the beacons on surface/gears. the original carrier concept had a hangar exit on top of the runway, not a entrance on the corner of the runway, it should work as some sort of a initial gravity pull, as how the craft cross the runway more energy is send to the craft's core to help in post take-off and space cruise. all this can be done by a magnect "smart link". at a take-off or a landing the runway's magnetic field work on keeping the craft in contact with it in a smooth way, at a certain take-off speed and a key energy transfer is done, the craft is released, the same work on a landing, to hold the craft and dont let it drift away in space, the runway's magnetic core slow down it, meanwhile the transfer system remove some of the energy boosting the craft engine and the gravity field slow down the craft.
@DarthAbhinav heh.. dreams are good, but dont go too high. I dont think this will be featured cause it has a high part count, and if you look around, there are better stuff going on. lol
@DarthAbhinav really? lol dont noticed the part count, tgo i knew it was insane high. Thank you!
@SledDriver thanks, your space ship tutorial help me soooo much, many thanks!
@Tully2001 thanks!
@goboygo1 build up engine power, the original concept has a exposed speed booster on the surface of the runway (dont make it in simpleplanes cause there are no glowing parts.. +part count is already insane. lol) , fighters/bombers/recon/etc taking-off from these ships use less power to boost in the vacuum, as well as to hold fighters once they land quicker. Resuply, repair the hull with the engineering drones, re-arm and take-off again.
if anything happens the hangar bay on the runway can be used to enter/exit. Also there is a Hangar Entrance if the right side, it is used by corvettes and ships with bigger mass drives
the super-structure on the left side is also a dock section, ships, such as a Destroyer, Frigate, corvette or many fighters can dock there in a quicker way to do all the re-pack and repair
k this one is pretty unic.. reminds me a ship from a old game, ship was called "leech" it was a pretty small spy fighter, as the name said, it leech the hull of capital ships.. great fighter!
@Darsas i see.. may i help? took a deeper look in it, im sure the sole problem is weight. hmmmm, try re build some of the parts you placed on it with 0 mass. and move the CoM above CoL or level them, im sure this will solve most of your problems there, i know it may take time and patience to do all this. i had this issue with many planes i created (most of them dont fly in a straight line) this airplane looks too good to be left in the ground, it must fly!
super!
you planes remind me from ships of the game called EVE online xD just build the in a horizontal shape and like this one, it'll look exactly like an EVE online fan made ship
@EternalDarkness oh i see. btw to me from a certain point of view they look like the german antenas atacehd at the nose of some recon aircrafts. lol
and they look very awesome as well.
@JoddyFubuki788 yeah, like a tech line, and branches.
rip... looks better thank my Masami Space carrier ;-; . Anyway, Great ship here!
"look at part count.... NO WAY!!!!!!!"
@JoddyFubuki788 these are cool planes you make not that i seen them all, but i downloaded some cool stuff from your profile, and also learned a little with them. one of the reasons i stoped with random named planes is make some sort of a "tree".
@SledDriver yeah i know, but i mean, you created amazing stuff in a fast rate. If i had to dos somethibg like this, at minimum it would take... 10 days? or more.. lol. but its a great advice, and this may help in a future space ship
@JoddyFubuki788 in a certain way i share this problem with u.. my computer cant handle +900 parts build, glad now we can scale fuselage more than 5, cause this would be 100% impossible to be created with 5 scaled fuselage.. (i had to create this ship with all graphic options at low)
and my phone.. im not very skilled with touch. lol
@JoddyFubuki788 sort of. this ship fused a lot of stuff. Homeworld, macross, Yaodu, PTV, original ideas and big changes to the hull of the Yaodu original carrier.
like the side scaffold, it is an idea i took from homeworld, the capital ship production and repair area (or any other vessel). a normal fighter take-off section with an actual exit and entrance. (all the blue zones. other than the engines are hangar zones, the blue light was the base color used to hangars and dock sections in homeworld games.)
but if you ask me, this ship would be crated to be part of a mod for homeworld 2. but i lack such tools to create 3d advanced models and such. so, i do my stuff in simple planes. lol
@DarthAbhinav no idea..
@JoddyFubuki788 acts like a acceleration sequence, the craft on top of the runway enters in a gravity field slingshot, which both transfer energy to the engines with the beacons on surface/gears. the original carrier concept had a hangar exit on top of the runway, not a entrance on the corner of the runway, it should work as some sort of a initial gravity pull, as how the craft cross the runway more energy is send to the craft's core to help in post take-off and space cruise. all this can be done by a magnect "smart link". at a take-off or a landing the runway's magnetic field work on keeping the craft in contact with it in a smooth way, at a certain take-off speed and a key energy transfer is done, the craft is released, the same work on a landing, to hold the craft and dont let it drift away in space, the runway's magnetic core slow down it, meanwhile the transfer system remove some of the energy boosting the craft engine and the gravity field slow down the craft.
my soul cant understand how... its something i'll never comprehend i guess, too complex! lol
@DarthAbhinav heh.. dreams are good, but dont go too high. I dont think this will be featured cause it has a high part count, and if you look around, there are better stuff going on. lol
@Tully2001 thanks you!
@deadlyspartan thank you spartan
@SSSvaSSa thanks!
@DarthAbhinav thanks Darth!
@DarthAbhinav really? lol dont noticed the part count, tgo i knew it was insane high. Thank you!
@SledDriver thanks, your space ship tutorial help me soooo much, many thanks!
@Tully2001 thanks!
nice ship!
+1@tylerdeveneuxmusic thank you!
@goboygo1 build up engine power, the original concept has a exposed speed booster on the surface of the runway (dont make it in simpleplanes cause there are no glowing parts.. +part count is already insane. lol) , fighters/bombers/recon/etc taking-off from these ships use less power to boost in the vacuum, as well as to hold fighters once they land quicker. Resuply, repair the hull with the engineering drones, re-arm and take-off again.
if anything happens the hangar bay on the runway can be used to enter/exit. Also there is a Hangar Entrance if the right side, it is used by corvettes and ships with bigger mass drives
the super-structure on the left side is also a dock section, ships, such as a Destroyer, Frigate, corvette or many fighters can dock there in a quicker way to do all the re-pack and repair
@spefyjerbf thank you! a lot
@Ephwurd thanks!
.... kawaii!~
allways awesome, i like how you can make the head soo well.. 10/10!
+1@FlyingManiac thank you!
@FlyingThings many many thanks!
@Baldeagle086 never seen such, its inspired in a ship from Homeworld 2's mod called Yaodu
btw, thank u!
i cant understand you create these ships.. but god, they are so cool
tho im more into german aircraft, this one has its own charm..
k this one is pretty unic.. reminds me a ship from a old game, ship was called "leech" it was a pretty small spy fighter, as the name said, it leech the hull of capital ships.. great fighter!
looks pretty good! simple and effective, i like it
@Darsas i see.. may i help? took a deeper look in it, im sure the sole problem is weight. hmmmm, try re build some of the parts you placed on it with 0 mass. and move the CoM above CoL or level them, im sure this will solve most of your problems there, i know it may take time and patience to do all this. i had this issue with many planes i created (most of them dont fly in a straight line) this airplane looks too good to be left in the ground, it must fly!
oh my.. MUST FOLLOW
nice, sorta remind me about some WoT and War Thunder mods i help ppl make
dont matter if take some stuff away from your planes, they're allways awesome!
far sounds of "doriftorin" in Yeager's runway.
great craft! keep it up, i see you have lot of skill hiden
looks great, reminds me to finish my 2 spaceships. a carrier and a SCUD launcher missile destroyer. BUT, this one is 10/10
@Ephwurd thank you!
@spefyjerbf oookay! i just need to reduce the parts to fit some weapons/etc and make it fly, this time for real!
@rubbishcraft thanks ^^ "took me a while to write this my pckeyboard is broken XD"
awesome. can i use these in my future carrier build? its pretty much 89% done, but, my keyboard is broken.. so it'll take a while. Lol
hey audio, any chance i can join your discord? please
awesome game. now with a 3d designer, cant wait to see how it'll work
super!
you planes remind me from ships of the game called EVE online xD just build the in a horizontal shape and like this one, it'll look exactly like an EVE online fan made ship
@JoddyFubuki788 yep, i was taking a look at some old german planes, and a mix of stuff created this.. "and lack of good names to give :P" he... he...
@Mostly thank you!
@Mumpsy thanks!
soo awesome... aaahhh!! its a dream!
10/10
one of the best macross replicas i've seen so far here
looks really eerie, imagine how someone flying would react by watching this erasing a whole squadron of fighters
@EternalDarkness oh i see. btw to me from a certain point of view they look like the german antenas atacehd at the nose of some recon aircrafts. lol
and they look very awesome as well.
hmm the engines on the sides of the nose are very unic.. i like this!
im actualy speachless... cant say how amazing this look!
@Treadmill103 thank you, and be carefull XD i find it quite easy to enter in a eternal loop. lol
@Ephwurd thank you mister!
@Botfinder woah..! thank you!
@FlyingThings thank you mister
@rubbishcraft Much obliged :>
nice! tho i like that name. XD