@Soardivision160th Yeah, platform doesn't matter for this one, but make sure to log into your simpleplanes.com account when you play for the first time. It allows you to see non-curated aircrafts and play in your own uploaded crafts. I didn't know this for about 2 weeks after I bought the game, and I was pretty excited when I found out about it.
To change cameras you press the X button (bottom button on your left controller)
and to move within the cockpit you hold your hands close together and squeeze grip, while the grips on both hands are squeezed you can freely drag yourself around the cockpit.
I myself am a major FT noob, but I believe it is possible to make an object output a variable on activation, so then you could use that as an input for the light. Who knows though, I'm probably wrong.
@X99STRIKER how would Jundroo make more money from blocking mobile mods?
Sure it's a few extra dollars for the PC version, but a lot more people have a mobile device. It's not like they get payed for computer sales.
@Walvis Didn't expect to see you here, your afterburner tutorial was really helpful.
If you don't have a VR ready gaming pc and you DO own a standalone VR headset such as the Oculus Quest 2, I would probably buy it from the oculus store, as standalone is just fine and I have had no lag problems unless I'm REALLY pushing the game to it's limits. (For example dropping bombs with ridiculously high explosive power.
If you already own the base flat screen game on steam and you buy the VR game from steam, you should be able to "transition" into VR mode to test out your aircraft for example.
can I use a {SelectedWeaponName} within an {ammo(x)} ? For example on a label where I want to display the selected weapon name and the ammo count (e.g Inferno 4 on a screen) could I use {SelectedWeaponName} {ammo(SelectedWeaponName)}
Also, does the {ammo(x)} apply to missiles or just guns and cannons?
Hey, sorry to burst your bubble but...
https://www.reddit.com/r/SimplePlanes/comments/s9oni3/donttellaveteranwhats_impossible/ (not my video, all credit goes to OP)
@xNotDumb I just wanted to state that it was vr friendly, never shared an aircraft before so I'm not exactly sure on how things work. Thanks for the spotlight tho!
7 * 191 = 1337 (leet)
+3I play SPVR, and roof-mounted throttle like in the seaplane are fine. Wish I would see more of them, because they are pretty interesting.
+3I followed to see this build, can't wait to play it in VR
+2@Bobyo ΨξϞ
+2@TinyBearTim I know right? but whatever, it's for balance
+1@Soardivision160th Yeah, platform doesn't matter for this one, but make sure to log into your simpleplanes.com account when you play for the first time. It allows you to see non-curated aircrafts and play in your own uploaded crafts. I didn't know this for about 2 weeks after I bought the game, and I was pretty excited when I found out about it.
+1I love tooltips. even if the buttons don't do anything it adds so much more life to the cockpit, and it makes the cockpit seem very high quality.
+1To change cameras you press the X button (bottom button on your left controller)
+1and to move within the cockpit you hold your hands close together and squeeze grip, while the grips on both hands are squeezed you can freely drag yourself around the cockpit.
How do I make a label display flight information, such as TargetDistance and TargetSelected ?
+1I myself am a major FT noob, but I believe it is possible to make an object output a variable on activation, so then you could use that as an input for the light. Who knows though, I'm probably wrong.
Nice, never built a helicopter before, so I have no idea how difficult this was to build lol. But I'm sure it took quite a while, and it looks awesome
@Blaze77gunYT ahh, I see.
Nice! I'll follow you to see it when you're done.
@BuiltBionixInd10 only poggers
Conga
Can't currently test this out, did you Overload the weapons? Chaos either way lol. Good work!
@ZeroWithSlashedO I see. Often I try to mash everything into one set of brackets, perhaps I should separate things more frequently.
No problem @Blaze77gunYT
Was wondering, what's your channel name? last night I used your username in a channel search but I didn't find anything.
I flew this one in VR, pretty fun
@X99STRIKER how would Jundroo make more money from blocking mobile mods?
Sure it's a few extra dollars for the PC version, but a lot more people have a mobile device. It's not like they get payed for computer sales.
@Walvis Didn't expect to see you here, your afterburner tutorial was really helpful.
If you don't have a VR ready gaming pc and you DO own a standalone VR headset such as the Oculus Quest 2, I would probably buy it from the oculus store, as standalone is just fine and I have had no lag problems unless I'm REALLY pushing the game to it's limits. (For example dropping bombs with ridiculously high explosive power.
If you already own the base flat screen game on steam and you buy the VR game from steam, you should be able to "transition" into VR mode to test out your aircraft for example.
恭喜!
(congrats for anyone who's wondering)
can I use a {SelectedWeaponName} within an {ammo(x)} ? For example on a label where I want to display the selected weapon name and the ammo count (e.g Inferno 4 on a screen) could I use {SelectedWeaponName} {ammo(SelectedWeaponName)}
Also, does the {ammo(x)} apply to missiles or just guns and cannons?
@LaylaSP1 Thanks
@LobsterBisque128 Thanks, I'll have to try it in my next plane!
Hey, sorry to burst your bubble but...
https://www.reddit.com/r/SimplePlanes/comments/s9oni3/donttellaveteranwhats_impossible/ (not my video, all credit goes to OP)
@xNotDumb I just wanted to state that it was vr friendly, never shared an aircraft before so I'm not exactly sure on how things work. Thanks for the spotlight tho!