@beastpilot124
For Jet race planes you typically want structural wings with control surfaces, because normal wings are too flimsy and tend to do weird stuff at high speeds.
It seems to survive, uh most of the time and not to be modded, so good enough, might get me another win, who knows. Sometimes I wonder whether I should have wasted my time on making a start up rocket or such nonsense.
Oh this is still a thing? How fun. I'll check whether my previous plane was modded or not and whether it is still reliable. So, I hopefully still got 54-55 with high reliability.
@Baldovino
Now I'm curious, if you are not using a shaker than how are you reaching such speeds? I'm pretty sure those speeds are impossible to reach in such a short time with just gravitational energy, so what's the trick? Or am I just being stupid and not remembering physics properly? :S
@SpiritusRaptor
There are always walls of people who complain how mod class tournaments are unfair towards Apple users because they wouldn't be able to mod themselves. But the XML files should still be there, now I think about it, so modding planes should be quite possible. :S
@Stingray
Its up to the players to disable collisions. Which is somewhat unfortunate for the Apple users, I suppose. (one out of many reasons to stay away from Apple...)
@hopotumon
As I mentioned, in reality it is more like 36 seconds, and it has a whopping 20% reliability or so. Not really any sort of threat unless I find the time to fix its reliability.
A slightly adjusted Cinnabar-Phosphophyllite can finish the course in '23 seconds' if we forget to measure the approximately 13!!! seconds it takes to reach the first ring...
But the real question is @AndrewGarrison how will the SR2 tournaments look like? I mean, I assume you are making a new game to increase the amount and quality of tournaments. :P
@Chancey21
Thus you should open your plane's file in a text editor and remove the scale attributes. Overload has the bad habit of adding scale to parts when it shouldn't.
So, my plane when starting on the right has a 0% chance of flying against the pyramid when paired against Riyu-elisa chan and a 50% chance of doing so when paired against it self. Something is funky about how this game's AI works...
Oh well, I'll submit my new version and pray for the best. :S
Right start, plane flies straight through the pyramid, no problem... and... ground dives for no reason right behind the pyramid... The AI is bullying me. D:
@Chancey21
You might want to improve the reliability some more. A 30% chance of crashing translates to 21.6% chance of losing a mini-match against a reliable prop. Last tournament there were 7 rounds until the finals. Fun fact, last time https://www.simpleplanes.com/a/Q26hYf/Ki-88 this prop got second, reliability wins tournaments more than anything.
@Chancey21 Just be careful that you don't make the same mistake as the previous winner, J-50's have garbage acceleration. VTOL engines are probably better.
@Baldovino
I have always been disappointing that there aren't more cool looking planes in mod class tournaments. Everyone has access to unlimited engine power, who cares about a bit of extra drag?
@Texasfam04
I'm guessing that your problem is that you aren't using structural wings with control surfaces. Try using xml modding to change your wings into those.
Hmm, it seems that I have successfully demonstrated why I normally demand at least 90% reliability of my planes. Although it is a bit odd that my plane missed 2 rings against Tully in a way never seen during testing.
@Daedalus
There is a lot more to building planes than CoM and CoL... Those tiny vertical stabilizers are presumably to somewhat decrease stability, although they probably also decrease roll a tiny bit and adjust how the plane tilts while maneuvering.
For mass it doesn't only matter where the center is but also how it is distributed. More importantly Dampfwespe has its CoM very close to its CoL, meaning that a tiny movement of either could have noticeable effects.
Also quite relevant, Indy Air race demands very precise balancing and all for a fast plane to get through it reliably.
@Daedalus
Removing blocks changes the weight, balance and aerodynamics of the plane. Removing wings adjusts its various stabilities. Are you really surprised that that changes how a plane flies??? Are you for real?
@SlowJet
I don't think it really has trouble with speed specifically. For the most part the AI's problem is that all it understands is take the shortest route to the next checkpoint. It doesn't know nor care about concepts like 'obstacles' or 'the ground' unfortunately...
@SlowJet
My plane has more parts yet less than a tenth of the drag of Dampfwespe, I must be a hacker! Drag depends on the aerodynamics of a plane, not the amount of parts. :S
@SlowJet
Perhaps not, I got 27-28 seconds with 80% survival rate and 10% chance of missing a ring. Just one more reliability improvement and I'm ready for him.
@Maximis
A 28 second plane that crashes only 10% or less of the time and that rarely misses a ring. Anything less won't win me this tournament if KiNo joins.
Anyway, 28 seconds, 70% survival rate and 75% chance of missing one or more rings. I'm making progress, really slowly. :S I hate this race. But I need to make a plane faster than Dampfwespe at some point...
@beastpilot124
As far as I know, iOS is the only operating system on which editing the XML stuff is impossible.
@beastpilot124
For Jet race planes you typically want structural wings with control surfaces, because normal wings are too flimsy and tend to do weird stuff at high speeds.
It seems to survive, uh most of the time and not to be modded, so good enough, might get me another win, who knows. Sometimes I wonder whether I should have wasted my time on making a start up rocket or such nonsense.
Oh this is still a thing? How fun. I'll check whether my previous plane was modded or not and whether it is still reliable. So, I hopefully still got 54-55 with high reliability.
@Baldovino
Now I'm curious, if you are not using a shaker than how are you reaching such speeds? I'm pretty sure those speeds are impossible to reach in such a short time with just gravitational energy, so what's the trick? Or am I just being stupid and not remembering physics properly? :S
The return of the shaker tournament? Oh well, I don't really have the time anymore for making proper tournament planes anyway.
@marcox43
There is an easy solution to your troubles, just make OP planes yourself. :P
@Stingray
I'm pretty sure Jundroo won't... Surely there must be some way to find where the XML files of your planes are on a tablet/phone?
@SpiritusRaptor
Personally I don't use Overload, just using Notepad++ is quite a bit faster and not terribly complicated. Fine tuner is nice though.
@SpiritusRaptor
There are always walls of people who complain how mod class tournaments are unfair towards Apple users because they wouldn't be able to mod themselves. But the XML files should still be there, now I think about it, so modding planes should be quite possible. :S
@Stingray
Its up to the players to disable collisions. Which is somewhat unfortunate for the Apple users, I suppose. (one out of many reasons to stay away from Apple...)
@hopotumon
As I mentioned, in reality it is more like 36 seconds, and it has a whopping 20% reliability or so. Not really any sort of threat unless I find the time to fix its reliability.
A slightly adjusted Cinnabar-Phosphophyllite can finish the course in '23 seconds' if we forget to measure the approximately 13!!! seconds it takes to reach the first ring...
But the real question is @AndrewGarrison how will the SR2 tournaments look like? I mean, I assume you are making a new game to increase the amount and quality of tournaments. :P
@MyMessage
I'd rather not have people trying to cheat with my planes. :S
@AndrewGarrison
The copies are everywhere today, it seems. :S https://www.simpleplanes.com/a/29PZWF/Mehgjik-3-18-Riyu-Elisa
Please don't use others their planes for tournaments...
@Chancey21
Thus you should open your plane's file in a text editor and remove the scale attributes. Overload has the bad habit of adding scale to parts when it shouldn't.
@Chancey21
Remove the scale attribute from your VTOL nozzles manually by XML modding. You don't want to get disqualified...
So, my plane when starting on the right has a 0% chance of flying against the pyramid when paired against Riyu-elisa chan and a 50% chance of doing so when paired against it self. Something is funky about how this game's AI works...
Oh well, I'll submit my new version and pray for the best. :S
@ShipsterRD
A link to https://www.twitch.tv/jundroo will appear on this page when the tournament starts.
Right start, plane flies straight through the pyramid, no problem... and... ground dives for no reason right behind the pyramid... The AI is bullying me. D:
@Berstagator
Modding is only allowed in the Mod class.
@Generalkeath
But can it also fly straight through a pyramid?
@Modifyandfly1357
This course starts in the air and none of the courses in this game require landing.
@Chancey21
Hard to say, getting the CoM and CoL closer together might help. But I'm mostly just guessing. :S
@Chancey21
You might want to improve the reliability some more. A 30% chance of crashing translates to 21.6% chance of losing a mini-match against a reliable prop. Last tournament there were 7 rounds until the finals. Fun fact, last time https://www.simpleplanes.com/a/Q26hYf/Ki-88 this prop got second, reliability wins tournaments more than anything.
@Chancey21 Just be careful that you don't make the same mistake as the previous winner, J-50's have garbage acceleration. VTOL engines are probably better.
Hmm, the unlimited Dragon is back how fun. I probably should make a new plane. Riyu-Elisa chan has way too garbage acceleration...
@rbiemer
It is fine to have your own planes as predecessors.
@SimpleAreospace
Of course not, she has way too low reliability. Also, I was a bit unfortunate so she got eliminated in the second round.
@SuperSanic
Personally I think that the AI is quite clever, always finding new ways to crash planes.
@JohnnyBoythePilot
You could try disabling collisions if you haven't done that yet. You can try moving the attachment points if that doesn't work.
@Baldovino
I was considering trying to build space battleship yamato for this tournament, but then I remembered that I'm too lazy for that. D:
@Baldovino
I have always been disappointing that there aren't more cool looking planes in mod class tournaments. Everyone has access to unlimited engine power, who cares about a bit of extra drag?
@Texasfam04
I'm guessing that your problem is that you aren't using structural wings with control surfaces. Try using xml modding to change your wings into those.
@EarthwormJim
I was channeling the earthworm in myself, I couldn't resist the urge to go fast. And fast I was. :P
Hmm, it seems that I have successfully demonstrated why I normally demand at least 90% reliability of my planes. Although it is a bit odd that my plane missed 2 rings against Tully in a way never seen during testing.
@Daedalus
There is a lot more to building planes than CoM and CoL... Those tiny vertical stabilizers are presumably to somewhat decrease stability, although they probably also decrease roll a tiny bit and adjust how the plane tilts while maneuvering.
For mass it doesn't only matter where the center is but also how it is distributed. More importantly Dampfwespe has its CoM very close to its CoL, meaning that a tiny movement of either could have noticeable effects.
Also quite relevant, Indy Air race demands very precise balancing and all for a fast plane to get through it reliably.
@Daedalus
Removing blocks changes the weight, balance and aerodynamics of the plane. Removing wings adjusts its various stabilities. Are you really surprised that that changes how a plane flies??? Are you for real?
I uploaded my plane, I feel rather uncomfortable about the bad reliability, but I just want to be fast for once, I suppose.
@Champ9961
Last time he ruined my day by entering 3 hours before the start of the tournament. D:<
@Champ9961
Worse, there are people running sub 30, although only KiNo does so with good reliability it seems. :S
@SlowJet
I don't think it really has trouble with speed specifically. For the most part the AI's problem is that all it understands is take the shortest route to the next checkpoint. It doesn't know nor care about concepts like 'obstacles' or 'the ground' unfortunately...
@SlowJet
My plane has more parts yet less than a tenth of the drag of Dampfwespe, I must be a hacker! Drag depends on the aerodynamics of a plane, not the amount of parts. :S
@SlowJet
Perhaps not, I got 27-28 seconds with 80% survival rate and 10% chance of missing a ring. Just one more reliability improvement and I'm ready for him.
@Maximis
About your test results, it is called statistics, I don't see anything particularly strange.
@Maximis
A 28 second plane that crashes only 10% or less of the time and that rarely misses a ring. Anything less won't win me this tournament if KiNo joins.
Anyway, 28 seconds, 70% survival rate and 75% chance of missing one or more rings. I'm making progress, really slowly. :S I hate this race. But I need to make a plane faster than Dampfwespe at some point...
@SuperSanic
But Dampfwespe doesn't use trust vectoring or such silliness... Probably because trust vectoring is a silly idea as I concluded last time.