Amazing build! Great paneling quality, clearly a lot of work has gone into this build and it shows. however I have a few constructive qualms with the build.
1. The cannon changes attitude the wrong way after firing. I fired the cannon and noticed that the cannon aimed downwards after firing, this would raise the cannon breech and make it harder under all circumstances to reload.
2. The turret has to rotate a total of 720° in order to turn just 360°. I imagine this would be relatively easy to fix, instead of the traverse of the turret being dependent on the tank's relation to north, have it dependent on something like sum(YawRate+Yaw).
Other than these 2 qualms, I love your builds, keep it up!
@Bills00131 make sure the vehicle is completely still and the gun is pointing at the target before and during the missile's flight, otherwise the missile will refuse to launch or lock.
@WarThunderPlayer a while back baconeggs found out a way to crash SP that would produce a weird noise. I recognized the noise as an SSTV signal so i attempted to decode it but did a poor job. @Simpleuser1938 managed to decode it properly and it produced the image displayed above.
if you don't believe me, i'm guessing the convo started after a guy said he accidentally reported you for duped items / fraud purchases, he then got you to talk to a "steam admin" who then asked for your login credentials so he could "fix the situation"
your account didn't get taken down by steam, a scammer stole your account, if you still have a link to the account, i'd take it up with steam customer support, see if they can retrieve the account. In the future, remember that under no circumstances ever should you send your password and log in credentials to anyone. even if they truly are steam staff, they should have access to that stuff if they're legit.
@Fox00One you got scammed bro "no some 'steam admin' locked my account after someone 'accidentally' reported me for fraudulent purchases." thats a common scam on steam
physical ammo storage blocks
personally i think that ammo for weapons should be physically stored on a vehicle instead of just being a slider. the packing density would be dependent on what type of ammo, and how fast it'd fire out a given weapon
context dependent weapon damage
have bullets and shells do more/less damage to a given part depending on the angle that it hits said part, maybe add a new armour block?
realistic wheel-ground interactions
stop vehicles from sliding bc they're on a 10 degree slope
side note this could be fixed by adding more diverse FT usage
@Topgun757 one of the big reasons why i stopped working on it is because I accidentally broke the flight model and I can't fix it. Some of the other big reasons is that the part count is too high for me to really test is properly and, me being as dumb as I am, I forgot to save multiple versions and I don't feel like doing a major rework. At this point I'd prob have to restart it and I don't really have the time to at the moment. I'd have to start working on it once I'm out of highschool.
@TOMJeb117 gonna be honest, at this point it's probably never gonna be uploaded. Just too much work with too few skills to complete it. There's a very small possibility I could complete it in the future but I wouldn't bet on it.
@Spikerya your school blocked sp??
hyrdo
+3wow, i gotta give you a shoutout, your builds are amazing!
:O the treads actually work!!
+6.spmod download when?
+1@Tetrodotoxin ohhh ok actually that makes sense
Amazing build! Great paneling quality, clearly a lot of work has gone into this build and it shows. however I have a few constructive qualms with the build.
1. The cannon changes attitude the wrong way after firing. I fired the cannon and noticed that the cannon aimed downwards after firing, this would raise the cannon breech and make it harder under all circumstances to reload.
2. The turret has to rotate a total of 720° in order to turn just 360°. I imagine this would be relatively easy to fix, instead of the traverse of the turret being dependent on the tank's relation to north, have it dependent on something like sum(YawRate+Yaw).
Other than these 2 qualms, I love your builds, keep it up!
@Bills00131 make sure the vehicle is completely still and the gun is pointing at the target before and during the missile's flight, otherwise the missile will refuse to launch or lock.
+7@WarThunderPlayer a while back baconeggs found out a way to crash SP that would produce a weird noise. I recognized the noise as an SSTV signal so i attempted to decode it but did a poor job. @Simpleuser1938 managed to decode it properly and it produced the image displayed above.
+3yo mind if i reupload this and give you credit? i wanna signal boost this
+3damn so me and bacon actually found an easter egg but just did a bad job at decoding it lol
+7if you don't believe me, i'm guessing the convo started after a guy said he accidentally reported you for duped items / fraud purchases, he then got you to talk to a "steam admin" who then asked for your login credentials so he could "fix the situation"
+12your account didn't get taken down by steam, a scammer stole your account, if you still have a link to the account, i'd take it up with steam customer support, see if they can retrieve the account. In the future, remember that under no circumstances ever should you send your password and log in credentials to anyone. even if they truly are steam staff, they should have access to that stuff if they're legit.
+15@Fox00One you got scammed bro "no some 'steam admin' locked my account after someone 'accidentally' reported me for fraudulent purchases." thats a common scam on steam
+10@Mattangi2 same :(
the ERA on this thing look so damn cool!
+2Huh, might have to start doing aircraft again
@SuperVirus38 a bit'a ft magic
physical ammo storage blocks
+13personally i think that ammo for weapons should be physically stored on a vehicle instead of just being a slider. the packing density would be dependent on what type of ammo, and how fast it'd fire out a given weapon
extra suspension parts
+18(leaf spring, pneumatic, torque bar, etc)
context dependent weapon damage
+5have bullets and shells do more/less damage to a given part depending on the angle that it hits said part, maybe add a new armour block?
realistic wheel-ground interactions
+20stop vehicles from sliding bc they're on a 10 degree slope
side note this could be fixed by adding more diverse FT usage
allow FT to be used in all aspects of the game
+8for instance using FT to modulate the fire rate of a gun
salute the judges, it ain't that hard :/
+4@Stormtrooper164 activate ag1, stay still, and keep the turret pointed at the target
@Lerkov1991 damn you read my mind, i already started one lol
cool
@andrewgarrison EXPLAIN YOURSELF
damn why'd you guys make it unavailable to download? :(
make an onlyfans 👀
go outside
+4cool i guess
+1you're evil
@210100 k
@Topgun757 one of the big reasons why i stopped working on it is because I accidentally broke the flight model and I can't fix it. Some of the other big reasons is that the part count is too high for me to really test is properly and, me being as dumb as I am, I forgot to save multiple versions and I don't feel like doing a major rework. At this point I'd prob have to restart it and I don't really have the time to at the moment. I'd have to start working on it once I'm out of highschool.
congrats!
do nothing. succumb to the seed
+13amazing! inspiring!
+2@TOMJeb117 gonna be honest, at this point it's probably never gonna be uploaded. Just too much work with too few skills to complete it. There's a very small possibility I could complete it in the future but I wouldn't bet on it.
@Tookan socialism =/= brutal militaristic dictatorship
+2@Ruskiwaffle1991 I am the milk man
@EchoWhiskey11 np, couldn't resist. I'm a huge ED fan
+1so no
it's been "dying" for 5 years
The and they 🤫🤫!!
+4man why do they get all the cool features :(
+4@Chancey21
+1((rate(-Fuel)*Fuelcap)*60)*60
@Chancey21 i'll have to do that tomorrow shouldn't be too tricky
@edensk good call
@DarDragon @Ash007