First of all, congrats on 100k!
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Aesthetic ailerons are inverted, acceleration is unrealistic, airbrakes are too powerful, max speed at sea level is above the real thing's max speed, but it looks really good, so nice plane I guess :)
If you make the full cockpit and also do all the other stuff you would if you didn't make it, then good. You don't have a deadline, take your time and make it as good as you can (or want)
@Belloaka round(GForce*10)/10 displays GForce with one decimal place, round(IAS*3.6) displays IAS in km/h, round(rate(Altitude)*10)/10 shows rate of climb in m/s with one decimal place...
The commands I most use are: DebugExpression [enter input here] - useful to see GForce, AoA, testing FT formulas.... ClearDebugExpressions - self explanatory //MainCamera>Camera.set_fieldOfView [number] - for FOV adjustment say ["text"] - only way to send messages in multiplayer
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Brackets have to be removed
It's at the end of the xml file and looks like this in Notepad. You can use Notepad, Notepad++, or whatever to edit it, just add new lines. Then count them starting from 0. In overload you change the material number to the number of the line you want.
I suck at explaining so see it by yourself
You can add all the lines you want, I don't think there's a limit
bruh, this is outdated, have an upvote cuz u sux
why do I like these so much? xD
lol
plane
Congrats on 8k!!!
Ignore what that guy said, this plane flies like a dream, I can notice the effort and hours of testing put into this creation, beautiful flight model!
this looks a bit like the D-11, lol
corcrodicole
oh, this is actually pretty cool
turns out it didn't come out in a year
water is this?
right one
is fake
woah, snakey has a brother!
Flying pancake
+2floor(smooth(input, 1/a))
a is the delay in seconds
First of all, congrats on 100k!
+1.
Aesthetic ailerons are inverted, acceleration is unrealistic, airbrakes are too powerful, max speed at sea level is above the real thing's max speed, but it looks really good, so nice plane I guess :)
jokes on you, I noticed the m before clicking
+2actually first lol
+3Viggen
:s
you can't do that
thanks for reposting the rules, I had forgotten where to find them
+17something you two should read
+3@Ultra0 they probably couldn't run it lol
+2Oh, yeah, that could be useful
use structural wings and enable control surfaces on them or change the part type to Wing-2 and reconnect. Both methods require overload
If you make the full cockpit and also do all the other stuff you would if you didn't make it, then good. You don't have a deadline, take your time and make it as good as you can (or want)
Missiles, rockets and guns can be set on activation groups, not sure if countermeasures too
it might be assymmetric drag, disable or set it to zero on parts that aren't centered using overload
you have to reduce the max input, editing the drag won't do anything since the behave similarly to engines
Instead of adding that extra engine you could've given the main engines an accurate thrust, which would've made it much more realistic
@Belloaka No problem! If you put spaces between stuff don't forget to put " at the beginning and end of the entire expression
+1@Belloaka yes, you don't have to put brackets
+1@Belloaka
+1round(GForce*10)/10
displays GForce with one decimal place,round(IAS*3.6)
displays IAS in km/h,round(rate(Altitude)*10)/10
shows rate of climb in m/s with one decimal place...copy&paste this in the post:
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links for lazy people like me:
1
2
The commands I most use are:
+1DebugExpression [enter input here] - useful to see GForce, AoA, testing FT formulas....
ClearDebugExpressions - self explanatory
//MainCamera>Camera.set_fieldOfView [number] - for FOV adjustment
say ["text"] - only way to send messages in multiplayer
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Brackets have to be removed
@ChiChiWerx Ohhh, completely missed the fact that this doesn't have the bottom tail fin thing, I bet it's a Su-9 then!
Beautiful fishbed!
+112:22
How to change the maximum texture rendering distance
I like this one
+3It does send me to your profile though
teaser without pics...
here
+1@rexzion you will have to add the extra colours to the other build too, but the material numbers of the parts will remain the same
@Omel I was already gonna do it lol
+1It's at the end of the xml file and looks like this in Notepad. You can use Notepad, Notepad++, or whatever to edit it, just add new lines. Then count them starting from 0. In overload you change the
material
number to the number of the line you want.I suck at explaining so see it by yourself
You can add all the lines you want, I don't think there's a limit
if it has to be able to rotate infinitely use
sum(Yaw*x)
(x is a multiplier), if it has limits usesmooth(Yaw, clamp01(Yaw != 0))
@FuriousDream They also used the Tiger II lol
+1Nice F-5, although it looks like you made either the A or C variant instead of the E, which is the one that was used
+1