Awesome bird! Being a fictional design breathes so much life into a build and I love it instead of a cookie cutter 737, lol! The cockpit feels lifelike too
@MrCOPTY it's based off a non-fiction aircraft so I truly hope she's not overly alien lol (not that i dont want her to stand out). My goal is for her to feel like a Bombarier or an older Boeing (B-337 or a dc-6 style).
@PlaneFlightX One of the biggest lessons I took away from this flight deck was that my method of creating the variables was needlessly inefficient. I've been able to do a lot more with a lot less in my latest project, to my surprise. And thank you! I'll definitely have to consider your recommendation of the notepad++. As I'm sure you've experienced, sifting from side to side thru a massive line of code from a tiny window is mind-numbing, haha.
@PlaneFlightX Some of the programming is indeed crude: this was sort of a "fake it til ya make it" adventure for me before I really started to grasp what I was doing with my Funky Trees, haha. I'm glad you like it!
Indeed, one of the biggest, persistent issues when I first started on these flight decks is being unable to use those features from the PC. I may just take you up on the offer to review your throttle quadrant. That is a very generous offer, and anything I learn from it will certainly be properly accredited.
@Kinoftheworldanv start by pushing pretty much all the buttons on the overhead console except for the Drive Disconnect switches. Sor the APU syart, hole the starter for about 5 seconds til the gauge increases. Sane for the Fuel conteol panel on the dash by the engins instruments. Then on the center control console, switch on the igniter sitches and the knobs for the starter valves. Then the yellow handled levers should be pushed fully forward. The engines will then start. Mostly you'll want to refer to the checklist on the black rectangle on the yoke, using the arrows. Hope this answers the question and enjoy!
[The blue words that you click on](HTML HERE)
.
Without spaces, you'll want to use these sets of brackets with no space between: [] ()
The first set [] will be the link text that shows in blue, and the () is for your html link.
.
If you then add a ! before the brackets, like ! [] (), it sets up for the photo part.
.
I use postimg.cc because it's free and the images, so far at least, haven't expired like they do on discord. You'll just have to import the photo of choice and the website will provide a list of potential links for it: you need to use the "Direct Link" ending in .jpg for use in uploading builds.
.
That postimg.cc link is what will go into both sets of brackets
This here has spaces between the brackets and the exclamation point so the text is visible: ! [] ()
! [https://i.postimg.cc/TPCfcQ3q/Excelsior-Airstairs.jpg] (https://i.postimg.cc/TPCfcQ3q/Excelsior-Airstairs.jpg)
.
I hope I properly explained myself here.
Link: [VISIBLE LINK TEXT HERE](HTML HERE)
Picture: 
It's kinda like comparing apples to oranges. Sure they both result in something that flies, but that's about all they have in common.
.
SimplePlanes provides a vast foundation of parts with incomparable customizability along with a variables menu which enables complex and interconnected systems, fabricated from obscurity. The build can be as simple or complex as one wishes.
.
Flyout reminds me more of SimplePlanes when it first came out. For example, the airliner cockpit can't be fabricated the same as in SP and comes as a pre-made piece (albeit with dimention scaling). And say I wanted to construct an LCD PFD from scratch using a text box and some blocks... also not an option in FlyOut, as it provides its own pre-made PFD. It feels to me like more of a "one-size-fits-all" approach, to use a phrase loosely.
.
Personally, I enjoy getting into the nitty-gritty, playing with variables to develop a functional fuel-transfer system, for example. FlyOut makes the process of putting something proper-looking in the sky a less sticky situation. Truly an apples to oranges comparison in my unimportant opinion. They both have something to offer.
Paneling is so time consuming and difficult in this game; you did an incredible job here! I can't even imagine pulling that off. Also enjoy the work put into the cockpit interior. Would spotlight if I could!
In this FT, either AG will activate the rotator when selected separately or both on at the same time:
Activate1 | Activate4
This FT states that either AG will activate the rotator, but then deactivate when both are selected or both are deselected:
(Activate1 & (Activate4 != 1)) | ((Activate1 != 1) & Activate4)
@LESPACE Welcome! The first thing you'll want to do is switch on the battery and the APU starter from the overhead console; treat it like a MSFS B777. Then, above the throttle levers are the switches to control the lower display, which will guide you thru the checklists. Hope this helps!
{(Activate5) ? "<color=green>" : "<color=white>"} PUT STUFF HERE <color=white>
What's happening in that line is I'm stating that Activate 5 will turn the STUFF green, and in all other cases, it will be white. I put a second <color=white> after the STUFF to restore the original format, after every STUFF, as I've found that the following line of code doesn't always cooperate unless we keep things tidy. You can put all sorts of code into those <color> spots from the line, including <alpha=#00> to make the STUFF transparent. You can also replace the color words for actual HEX <color=#FFFFFF>.
The line is good to copy and paste directly into your in-game text.
I hope this is somewhat useful, and hopefully I explained it adequately!
@Erc90F4RU is it not friendly for your device? I have no issues running 1,000 parts on my mobile... this build will end up being about 1,000 parts too.
@Timplanes that is such a great offer! Yes please. On a technical level, im familiar with the systems and programming of a 777, but shape-wise, im struggling (as is obvious in the body so far). Anything you could offer would be greatly appreciated. Thank you friend!!
@Erc90F4RU I'm sorry about that my friend!!! All the tiny details in the cockpit cost so many parts, this plane started at 600 parts before I did the cockpit 😂
@PlaneFlightX that's an incredibly detailed cockpit on your SWL-10, and tbh I sorta geeked out while playing with it haha. Thank you friend! I'll likely refer to your cockpit for more complex variables definitely, as right now mine is still just basic conditioning and using the "&" all over the place haha.
@Erc90F4RU im sorry friend, I get carried away and use so many parts haha. But thank you for the upvote and spotlight, even though its not mobile friendly, i appreciate it 🙏😊
@Boeing777x tbh I was getting desperate to save on part count so I started clearing out the cabin... that cockpit is soaking up all the attention and detail haha. I think I'm just a few breakthrus away from a simple autopilot and stuff so thats fun. Thank you!
Awesome bird! Being a fictional design breathes so much life into a build and I love it instead of a cookie cutter 737, lol! The cockpit feels lifelike too
+1@MrCOPTY it's based off a non-fiction aircraft so I truly hope she's not overly alien lol (not that i dont want her to stand out). My goal is for her to feel like a Bombarier or an older Boeing (B-337 or a dc-6 style).
+1I will gladly tag! Thank you friend!
+1@PlaneFlightX One of the biggest lessons I took away from this flight deck was that my method of creating the variables was needlessly inefficient. I've been able to do a lot more with a lot less in my latest project, to my surprise. And thank you! I'll definitely have to consider your recommendation of the notepad++. As I'm sure you've experienced, sifting from side to side thru a massive line of code from a tiny window is mind-numbing, haha.
+1@PlaneFlightX Some of the programming is indeed crude: this was sort of a "fake it til ya make it" adventure for me before I really started to grasp what I was doing with my Funky Trees, haha. I'm glad you like it!
Indeed, one of the biggest, persistent issues when I first started on these flight decks is being unable to use those features from the PC. I may just take you up on the offer to review your throttle quadrant. That is a very generous offer, and anything I learn from it will certainly be properly accredited.
+1@Kinoftheworldanv start by pushing pretty much all the buttons on the overhead console except for the Drive Disconnect switches. Sor the APU syart, hole the starter for about 5 seconds til the gauge increases. Sane for the Fuel conteol panel on the dash by the engins instruments. Then on the center control console, switch on the igniter sitches and the knobs for the starter valves. Then the yellow handled levers should be pushed fully forward. The engines will then start. Mostly you'll want to refer to the checklist on the black rectangle on the yoke, using the arrows. Hope this answers the question and enjoy!
[The blue words that you click on](HTML HERE)
.
Without spaces, you'll want to use these sets of brackets with no space between: [] ()
The first set [] will be the link text that shows in blue, and the () is for your html link.
.
If you then add a ! before the brackets, like ! [] (), it sets up for the photo part.
.
I use postimg.cc because it's free and the images, so far at least, haven't expired like they do on discord. You'll just have to import the photo of choice and the website will provide a list of potential links for it: you need to use the "Direct Link" ending in .jpg for use in uploading builds.
.
That postimg.cc link is what will go into both sets of brackets
This here has spaces between the brackets and the exclamation point so the text is visible: ! [] ()
! [https://i.postimg.cc/TPCfcQ3q/Excelsior-Airstairs.jpg] (https://i.postimg.cc/TPCfcQ3q/Excelsior-Airstairs.jpg)
.
I hope I properly explained myself here.
Link: [VISIBLE LINK TEXT HERE](HTML HERE)
Picture: 
It's kinda like comparing apples to oranges. Sure they both result in something that flies, but that's about all they have in common.
+1.
SimplePlanes provides a vast foundation of parts with incomparable customizability along with a variables menu which enables complex and interconnected systems, fabricated from obscurity. The build can be as simple or complex as one wishes.
.
Flyout reminds me more of SimplePlanes when it first came out. For example, the airliner cockpit can't be fabricated the same as in SP and comes as a pre-made piece (albeit with dimention scaling). And say I wanted to construct an LCD PFD from scratch using a text box and some blocks... also not an option in FlyOut, as it provides its own pre-made PFD. It feels to me like more of a "one-size-fits-all" approach, to use a phrase loosely.
.
Personally, I enjoy getting into the nitty-gritty, playing with variables to develop a functional fuel-transfer system, for example. FlyOut makes the process of putting something proper-looking in the sky a less sticky situation. Truly an apples to oranges comparison in my unimportant opinion. They both have something to offer.
Welcome to SP and happy flying! Quite stable, and the rear engine makes it extra fun. Would spotlight if I could!
+1@Erc90F4RU
@Boeing777x
Welcome old friends, always great to hear from yall!
@TheMouse
+2@BYardley
@Solent19
Paneling is so time consuming and difficult in this game; you did an incredible job here! I can't even imagine pulling that off. Also enjoy the work put into the cockpit interior. Would spotlight if I could!
Very nice! And the flight stability isn't bad at all as far I can tell.
+1The effort and detail you put into this is inspiring. The 777 is always terrific, but you really did her justice here
+1In this FT, either AG will activate the rotator when selected separately or both on at the same time:
+1Activate1 | Activate4
This FT states that either AG will activate the rotator, but then deactivate when both are selected or both are deselected:
(Activate1 & (Activate4 != 1)) | ((Activate1 != 1) & Activate4)
The fact that you even shared the original concept and early models breathes so much life into it. Love that it's an original design as well.
+1Absolutely underrated. Incredible build!!
+1The attention to detail is amazing!! Beautiful
I absolutely LOVE KLM livery. Beautiful build! All the little details bring it together, and the effort put in really shows.
@BaconX69
@ToeTips
@Sense2
Thank you for your interest and taking time to visit. I will tag you in the latest test, please disregard out-of-place text boxes, lol.
@LESPACE Welcome! The first thing you'll want to do is switch on the battery and the APU starter from the overhead console; treat it like a MSFS B777. Then, above the throttle levers are the switches to control the lower display, which will guide you thru the checklists. Hope this helps!
+1This is so helpful, thank you for sharing!
@GorillaGuerrilla
{(Activate5) ? "<color=green>" : "<color=white>"} PUT STUFF HERE <color=white>
What's happening in that line is I'm stating that Activate 5 will turn the STUFF green, and in all other cases, it will be white. I put a second <color=white> after the STUFF to restore the original format, after every STUFF, as I've found that the following line of code doesn't always cooperate unless we keep things tidy. You can put all sorts of code into those <color> spots from the line, including <alpha=#00> to make the STUFF transparent. You can also replace the color words for actual HEX <color=#FFFFFF>.
The line is good to copy and paste directly into your in-game text.
I hope this is somewhat useful, and hopefully I explained it adequately!
+2@Erc90F4RU is it not friendly for your device? I have no issues running 1,000 parts on my mobile... this build will end up being about 1,000 parts too.
@Timplanes Thode docs are incredibly detailed. Super useful. Thank you for that!
+1@Timplanes
@Erc90F4RU
@ThomasRoderick
Thank you all for the upvotes and visiting! It's hugely appreciated
+1@ThomasRoderick Thanks Tom! I appreciate you always my friend!
@Timplanes that is such a great offer! Yes please. On a technical level, im familiar with the systems and programming of a 777, but shape-wise, im struggling (as is obvious in the body so far). Anything you could offer would be greatly appreciated. Thank you friend!!
@ImpenetrableChaos
Thank you kindly for visiting and the upvote! Much appreciated!
@Erc90F4RU I'm sorry about that my friend!!! All the tiny details in the cockpit cost so many parts, this plane started at 600 parts before I did the cockpit 😂
@Ordinaryplanebuilder
Thank you for visiting and leaving an upvote! Much appreciated!
@AnomalyYeet
Thank you kindly for the upvote and even a spotlight! Much appreciated
Thank you for the upvotes!
+1@Sergio666
@Tammatt
Thank you for the upvotes!
+1@ThomasRoderick
@CanadianAircraftBuilder
@Boeing777x thank you friend! She was a challenge but worth the effort 100%. Glad you like it!
@Varrell007 my absolute pleasure! This is amazing work, easily worth 10 spotlight. I can't wait to see what's next!
+1@PlaneFlightX that's an incredibly detailed cockpit on your SWL-10, and tbh I sorta geeked out while playing with it haha. Thank you friend! I'll likely refer to your cockpit for more complex variables definitely, as right now mine is still just basic conditioning and using the "&" all over the place haha.
+1Thank you for the upvotes and visiting!
+1@ThomasRoderick
@Sergio666
@Erc90F4RU im sorry friend, I get carried away and use so many parts haha. But thank you for the upvote and spotlight, even though its not mobile friendly, i appreciate it 🙏😊
@Boeing777x indeed, it a slow process, but im happy with it so far.
@IliyaSaifiAviation
Thank you so much for the upvotes!! Greatly appreciated friend
@Boeing777x thank you! I'm having a blast with this one, and she's quite the challenge but so worth it
+1@Sergio666
Thank you for visiting and leaving an upvote, and even a spotlight!! Hugely appreciated friend!
+1@ThomasRoderick
@DameTheMobileFriendly
Thank you all for visiting and leaving an upvote!
+2@Boeing777x tbh I was getting desperate to save on part count so I started clearing out the cabin... that cockpit is soaking up all the attention and detail haha. I think I'm just a few breakthrus away from a simple autopilot and stuff so thats fun. Thank you!
@Sergio666 Thank you for leaving an upvote, friend!!
+1@ApplejuiceYT2
+2@ThomasRoderick
@BeastHunter
Thank you all kindly for the upvotes!!
@Reworkable Sorry about that! I did a quick edit without the mods here. And thank you for the upvote!! Much appreciated.
+1@ThomasRoderick
+1Thank you for the upvote friend!