A very neat feature to have would be customizable engines (customizable exhaust, flaps, and structure), missiles, rockets, bombs (adjustable fins, warheads, guidance systems/types, propulsion), and guns (customizable barrel amount, length, bullet speed, bullet penetration/damage)
also, and this may seem far fetched but i’ll say it anyway: a higher quality damage model. I don’t mean something War Thunder level, but just something with a little detail.
Considering the final update post on steam says that SP2 is a "very strong contender" for their next project, this hopium is worth quite a bit! @Graingy
@Gluck thanks! I did suggest this because I was trying to build a controllable missile and realized that a warhead being its own unique part would be neat
A very neat feature to have would be customizable engines (customizable exhaust, flaps, and structure), missiles, rockets, bombs (adjustable fins, warheads, guidance systems/types, propulsion), and guns (customizable barrel amount, length, bullet speed, bullet penetration/damage)
+3also I'd love to see actual armour plating. Being able to make a heavy bomber ACTUALLY durable would be sick
+2Will XML editing still be available? I think it’s a pretty important aspect of the game to be perfectly honest.
+2personally, I hope the entire map is different.
+1i’m surprised there aren’t very many “aDD nOoK!!11” comments
+1YES! This is probably the most excited I’ve been at 7:30 in the morning.
+1@Graingy I’m not kidding when I say I searched SimplePlanes 2 on Google to see if there was any talk about it
+1@WarshipWarshipTheDude Have the Part Properties options limit the max explosion size
+1what does the second cannon built into the bottom of the 30mm turret do?
also, and this may seem far fetched but i’ll say it anyway: a higher quality damage model. I don’t mean something War Thunder level, but just something with a little detail.
Considering the final update post on steam says that SP2 is a "very strong contender" for their next project, this hopium is worth quite a bit! @Graingy
@WarshipWarshipTheDude oh, I know, but have the explosion scale be customizable via the part properties window, and not the Overload window
@Gluck thanks! I did suggest this because I was trying to build a controllable missile and realized that a warhead being its own unique part would be neat
it just explodes