also, and this may seem far fetched but i’ll say it anyway: a higher quality damage model. I don’t mean something War Thunder level, but just something with a little detail.
A very neat feature to have would be customizable engines (customizable exhaust, flaps, and structure), missiles, rockets, bombs (adjustable fins, warheads, guidance systems/types, propulsion), and guns (customizable barrel amount, length, bullet speed, bullet penetration/damage)
Considering the final update post on steam says that SP2 is a "very strong contender" for their next project, this hopium is worth quite a bit! @Graingy
@Gluck thanks! I did suggest this because I was trying to build a controllable missile and realized that a warhead being its own unique part would be neat
also I'd love to see actual armour plating. Being able to make a heavy bomber ACTUALLY durable would be sick
personally, I hope the entire map is different.
what does the second cannon built into the bottom of the 30mm turret do?
also, and this may seem far fetched but i’ll say it anyway: a higher quality damage model. I don’t mean something War Thunder level, but just something with a little detail.
A very neat feature to have would be customizable engines (customizable exhaust, flaps, and structure), missiles, rockets, bombs (adjustable fins, warheads, guidance systems/types, propulsion), and guns (customizable barrel amount, length, bullet speed, bullet penetration/damage)
+3i’m surprised there aren’t very many “aDD nOoK!!11” comments
+1Will XML editing still be available? I think it’s a pretty important aspect of the game to be perfectly honest.
+2YES! This is probably the most excited I’ve been at 7:30 in the morning.
+1@Graingy I’m not kidding when I say I searched SimplePlanes 2 on Google to see if there was any talk about it
+1Considering the final update post on steam says that SP2 is a "very strong contender" for their next project, this hopium is worth quite a bit! @Graingy
@WarshipWarshipTheDude Have the Part Properties options limit the max explosion size
+1@WarshipWarshipTheDude oh, I know, but have the explosion scale be customizable via the part properties window, and not the Overload window
@Gluck thanks! I did suggest this because I was trying to build a controllable missile and realized that a warhead being its own unique part would be neat
it just explodes