If you mean the rubber part, you basically can't without them colliding with the ground
You can make custom rims as fuselage blocks on a rotator, which is set to rotate with the same speed as the resizeable wheel
Since i am tagged on this build without consent, i am going to give comments with suspect usefulness
- curved hood does not match angular cabin, might be good to look at existing truck designs
- since wheels are exposed at the front and back, what would normally be a fender bender will put your truck out for a week
- minor spelling mistake
Trim on Trim, flaps on VTOL, air brakes on Brake (extra activate input can be used)
For cars, depends on whether i'm on phone (Yaw steering) or PC (Roll steering).
You can build for any control scheme by not polling the input variables directly. Instead, have intermediate variables to handle user input. It's good for cars
@Sockdragger counter rotators are the easiest way, if you have stuff with zero mass then one complementary rotator with one zero mass part will do the trick
On control bases, set slerpMaximumForce, slerpSpring, slerpDamper. Names after slerp are self-explanatory. I used this for a special use case where I also needed a 3D spring. It is a headache
Even though I rarely download, I check the three-views, which at least screens out the people that only build for screenshot angles and have no sense of shape
Then I get blue balled by half of the planes with good screenshots lmao
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
You can store each x,y,z value as an array-like ternary statement chain, then use a coordinate index to retrieve the value you want:
.
setter i:
1
.
setter x:
i=1 ? 1000 : (i=2 ? 2000 : (i=3 ? 3000: 0))
.
Is equivalent to:
int i = 1;
int[] x = [0, 1000, 2000, 3000];
Pretty good solo, but seems to be worse on first run if entering from the build menu (?). Can be stuttery, huge effect on touge racing
Using an oldge Inspiron 7590, low settings
Bro hit the fragile block :xddshaking:
Add mass to the inner vertical struts. This will also affect your spring rates. The values I used:
Front inner vertical struts (57, 58): massScale="0.2"
Rear inner vertical struts (78, 113): massScale="0.1"
@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
Soviet turbo bricks mentioned
+2MiG-31 the absolute goat (alternatively MiG-25 so you can have the defect to japan mission)
If you mean the rubber part, you basically can't without them colliding with the ground
You can make custom rims as fuselage blocks on a rotator, which is set to rotate with the same speed as the resizeable wheel
Bro still has the same spelling mistake :pensive:
FT can only store numbers, and booleans which internally have numeric values
+1But label and debug expressions can add strings for some reason
Backup save files and weird demo plane posts with only one link to them on the entire simpleplanes dot com
Since i am tagged on this build without consent, i am going to give comments with suspect usefulness
+2- curved hood does not match angular cabin, might be good to look at existing truck designs
- since wheels are exposed at the front and back, what would normally be a fender bender will put your truck out for a week
- minor spelling mistake
Trim on Trim, flaps on VTOL, air brakes on Brake (extra activate input can be used)
For cars, depends on whether i'm on phone (Yaw steering) or PC (Roll steering).
You can build for any control scheme by not polling the input variables directly. Instead, have intermediate variables to handle user input. It's good for cars
@Solent the Gator stock craft has collective on Throttle, so surely it's intended
sus
@Sockdragger counter rotators are the easiest way, if you have stuff with zero mass then one complementary rotator with one zero mass part will do the trick
On control bases, set slerpMaximumForce, slerpSpring, slerpDamper. Names after slerp are self-explanatory. I used this for a special use case where I also needed a 3D spring. It is a headache
Unfortunately no
If you want to reduce torque, you can try messing with control bases
I tried multiplayer for a bit and it was too laggy to even take off
+1they had the power of anime on their side :prayge:
Even though I rarely download, I check the three-views, which at least screens out the people that only build for screenshot angles and have no sense of shape
+3Then I get blue balled by half of the planes with good screenshots lmao
@winterro you can freeze a value using smooth with the maximum rate set to 0, and unfreeze it by setting the rate to a very large number
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
7 nukes... omg belka reference??
But yeah public servers aren't great because of this
L
You can store each x,y,z value as an array-like ternary statement chain, then use a coordinate index to retrieve the value you want:
+1.
setter i:
1
.
setter x:
i=1 ? 1000 : (i=2 ? 2000 : (i=3 ? 3000: 0))
.
Is equivalent to:
int i = 1;
int[] x = [0, 1000, 2000, 3000];
Accept the dresses, femboy is the ultimate form
Pretty good solo, but seems to be worse on first run if entering from the build menu (?). Can be stuttery, huge effect on touge racing
+2Using an oldge Inspiron 7590, low settings
@RealBisaya sure but good luck, it will be tough and i can't help you with that since i don't remember how the connections work anymore
BOX1 AI version is basically an N ONE smh
+1I remember seeing this when half of gen alpha wasn't even born yet
+2I feel old
Teto pear :prayge:
that said, i have a slight urge to draw spooky E again (they are probably dead)
@ComradeSandman i am already a zombie, still moving, but kinda dead
@pobondo of course you can't, it's stealth
+1freaky diamond
Only GS/TAS is higher: normal
IAS is also higher: extremely silly (unless your plane's thrust is set to increase with altitude)
Literally bragging smh my head
Bro hit the fragile block :xddshaking:
+1Add mass to the inner vertical struts. This will also affect your spring rates. The values I used:
Front inner vertical struts (57, 58): massScale="0.2"
Rear inner vertical struts (78, 113): massScale="0.1"
I think it's a whole different issue, maybe server-side, since I have been using ctrl+L for a few years whenever I am on PC
@Graingy the one in unity still resolves to x,y,z angles so why not
@Graingy you drag on circles, that are in 3d space, to rotate
@KSB24 (2011 film)
+2@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
Fuselage blocks lmao
Try using fuselage blocks for everything except the text
this is really clean
@StinkyRice there is an error that says sticknodes does not allow hotlinking to the image. You may only be able to see it because it is cached for you
SP2 has a unity style rotation tool iirc
That last pic is cute :D
+3Bro is banging the limiter all the time 😭
+3@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
war spit e
mysterious statues
a whole new art project on the simpleplanes rn
mist
+2or beast
@CaptainNoble i don't make the rules
Idk but my goofy alt account gets like 1 download
add shortestAngle attribute to JointRotator
+1@Graingy saying this like chad isn't extremely sexually attractive already smh
+1