@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
aight if you really want to know
High rankers usually have more followers, that's it. With jet stream, followers can view your post regardless of where it is on the airplanes pages. This has two effects:
1. New posts, before appearing on hottest, get a boost so they end up on hottest, and
2. Posts continue to get more upvotes from jet stream and stay on hottest for longer.
But that's not to say good posts from new players can't appear on page 1 of hottest, because only a few pages of planes get posted in a day.
Also, your last build has some notable factors:
1. It is a dark machine on a dark background. The machine's features are unclear and the image does not stand out. People are less likely to click on this kind of thumbnail. (Use the search function to find thumbnail guides)
2. It is a successor of a well-known post by a well-known user. I can't say for everyone, but this has a negative psychological effect that makes me feel that less has been done, and hence view the post with more scrutiny. It can discourage people from upvoting even if it is very different. On your build, the original frame is visible, so it adds to this issue.
tl;dr
- Normal social networking site effect
- Use a more attractive thumbnail. But keep it ethical, no clickbait
- Use lighter plane colors if appropriate
- Maybe don't make successors, or don't expect too much when making one
@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
Users whose builds look rough when you zoom in, as in shapes aren't smooth
Also when people make copies of their own build that aren't modified much, but call them different builds
.
(ocd much)
@TylerWildDog steps to make any simple sfx:
1. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
Statistics and achievements for things other than points would be nice, e.g.
- upload certain number of planes / forum posts / videos / mods
- number of comments or upvotes given
- join community events like tournaments (lol)
- the tags you use on planes
You can cap the speed of cars from the resizeable wheel part
Change maxAngularVelocity value
If you want a method that only affects the engine, you can cut power when the rpm exceeds a certain number
smooth(x,rate) outputs a number that gradually moves towards x, at the rate of rate/second.
Ex: for smooth(x,1), if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.
If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.
You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes
Purple: 7F00FF
Blue: 0000FF
Green: 00FF00
Orange: FF7F00
Change according to needs - lighter colors by adding so that the numbers are closer to FFFFFF, darker to 000000.
E.g. Green:
000000 (black) - 007F00 - 00FF00 - 7FFF7F - FFFFFF (white)
To learn more about how RGB values work, play around with a color picker
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
XML modding. Use Overload (mod) or a file explorer/editor
For Jets, under Engine, change variable powerMultiplier
For Props, under propAdvanced, change variable power
Pog
+29@kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets
Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
+23Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.
New ground targets like WW2 AA tank, flak truck, AAA, tank (no/minimal AA)
+20aight if you really want to know
+16High rankers usually have more followers, that's it. With jet stream, followers can view your post regardless of where it is on the airplanes pages. This has two effects:
1. New posts, before appearing on hottest, get a boost so they end up on hottest, and
2. Posts continue to get more upvotes from jet stream and stay on hottest for longer.
But that's not to say good posts from new players can't appear on page 1 of hottest, because only a few pages of planes get posted in a day.
Also, your last build has some notable factors:
1. It is a dark machine on a dark background. The machine's features are unclear and the image does not stand out. People are less likely to click on this kind of thumbnail. (Use the search function to find thumbnail guides)
2. It is a successor of a well-known post by a well-known user. I can't say for everyone, but this has a negative psychological effect that makes me feel that less has been done, and hence view the post with more scrutiny. It can discourage people from upvoting even if it is very different. On your build, the original frame is visible, so it adds to this issue.
tl;dr
- Normal social networking site effect
- Use a more attractive thumbnail. But keep it ethical, no clickbait
- Use lighter plane colors if appropriate
- Maybe don't make successors, or don't expect too much when making one
To celebrate the F-22's first real air to air kill
+15You could say he
+13.
.
.
Gave us up
Improved in-game tutorials might be better, but this sounds interesting
+11SP is so good that I got it on 1 more steam acc
+8You are now 0.008% closer, keep it up
+8rip
+8guess i don't update until maybe we get an integrated xml editor
It simultaneously lets you abide by and break every rule of physics
+7232287168147825:
PlanariaLab and asteroidbook345:
@exosuit @StukaCover amazing Japanese monster differences-motivated discriminatory mass murder
+7Everyone in my class except for me doesnt know what a car handbrake is, so i can relate
+7Use asterisks for formatting
1 asterisk: italic
2 asterisks: bold
3 asterisks: both
Use number of # for headers
1
2
3
4
5
6
Use back ticks for code text (red)
+7First screenshot not the actual build bruh
+6Try to replicate some of the patterns of electronic parts using fuselage/ labels/ cockpit interior parts
this is a real page-turner
+6@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
+6custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
Users whose builds look rough when you zoom in, as in shapes aren't smooth
+6Also when people make copies of their own build that aren't modified much, but call them different builds
.
(ocd much)
*magic school bus ear rape plays*
+6Probably just less known cars get less upvotes
+5No, just use T1000 for the least sound
+5You can try to increase power and decrease input amounts, works for jets but idk for props
Are moving airports allowed (lol)
+5@TylerWildDog steps to make any simple sfx:
+51. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
To add limits to the turret, use the clamp function
+5clamp(INPUT, MIN, MAX)
Statistics and achievements for things other than points would be nice, e.g.
+5- upload certain number of planes / forum posts / videos / mods
- number of comments or upvotes given
- join community events like tournaments (lol)
- the tags you use on planes
This is too much power for any mortal to wield, maybe i should seal this black magic away once and for all
+5almost time to make an SP anime lol
+5@Aeromen inb4 ace combat 3
+5it's the asuka langley "pathetic" meme which is very fitting
6 more
I remember when this was 460
+5textmeshpro rich text
+4There also are the "rotate" and "scale" tags which this page doesn't mention
You can cap the speed of cars from the resizeable wheel part
+4Change maxAngularVelocity value
If you want a method that only affects the engine, you can cut power when the rpm exceeds a certain number
Try to use structural wings
+4In overload, change the part type from Wing-3 to Wing-2
thanks for the refresher lol
+4unfortunately i only absorbed roughly 10% of it
@Upv0te it's joke, because andrew is the most powerful being
+4it doesn't appear for me, sadge
+4sp has 69 on metacritic btw
D A N C I N G C O W
+4@FabioGalvao5679 dev console commands, run
+4DarkBlueFindSkyDome
thenDarkBlueAutoAltitude
+4smooth(x,rate)
outputs a number that gradually moves towards x, at the rate ofrate
/second.Ex: for
smooth(x,1)
, if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
Oh yeah and when you get a comment on a very old cringe build, lol
+4oh no, the f l a s h b a c k s
+4Turn off the War Thunder packet loss sim option lol (jk)
+4It might be partially possible with mods
+4I don't think you can get and set the selected weapon though
Maybe it should be a toggleable option, for certain things you shouldn't stop
Would be great for guns though
+4thumbnail-making 100
+4Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.
You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes
+4Purple: 7F00FF
+4Blue: 0000FF
Green: 00FF00
Orange: FF7F00
Change according to needs - lighter colors by adding so that the numbers are closer to FFFFFF, darker to 000000.
E.g. Green:
000000 (black) - 007F00 - 00FF00 - 7FFF7F - FFFFFF (white)
To learn more about how RGB values work, play around with a color picker
Chaff is counter radar-targeting missiles (guardian)
+4Flares counter heat-seeking missiles (inferno)
Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!
Also the gun system sucks as there is no splash damage and no bullet drop
+4XML modding. Use Overload (mod) or a file explorer/editor
+4For Jets, under
Engine
, change variablepowerMultiplier
For Props, under
propAdvanced
, change variablepower