Even though I rarely download, I check the three-views, which at least screens out the people that only build for screenshot angles and have no sense of shape
Then I get blue balled by half of the planes with good screenshots lmao
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
You can store each x,y,z value as an array-like ternary statement chain, then use a coordinate index to retrieve the value you want:
.
setter i:
1
.
setter x:
i=1 ? 1000 : (i=2 ? 2000 : (i=3 ? 3000: 0))
.
Is equivalent to:
int i = 1;
int[] x = [0, 1000, 2000, 3000];
Pretty good solo, but seems to be worse on first run if entering from the build menu (?). Can be stuttery, huge effect on touge racing
Using an oldge Inspiron 7590, low settings
Bro hit the fragile block :xddshaking:
Add mass to the inner vertical struts. This will also affect your spring rates. The values I used:
Front inner vertical struts (57, 58): massScale="0.2"
Rear inner vertical struts (78, 113): massScale="0.1"
@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
@GrandPrix it even does that on a straight, it's probably the one feature that makes a car undriveable
.
Anyways i didn't want to be the first person to say it (lol). Hard to drive does not mean fastest at turning, or vice versa. In fact, drivers are slower if they cannot trust the car.
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
Looks great and has nice suspension, however it seems to be yaw-unstable for me. I might suggest that you show off driving it?
Also gimp enjoyer spotted
I tried multiplayer for a bit and it was too laggy to even take off
+1they had the power of anime on their side :prayge:
Even though I rarely download, I check the three-views, which at least screens out the people that only build for screenshot angles and have no sense of shape
+3Then I get blue balled by half of the planes with good screenshots lmao
@winterro you can freeze a value using smooth with the maximum rate set to 0, and unfreeze it by setting the rate to a very large number
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
7 nukes... omg belka reference??
But yeah public servers aren't great because of this
L
You can store each x,y,z value as an array-like ternary statement chain, then use a coordinate index to retrieve the value you want:
+1.
setter i:
1
.
setter x:
i=1 ? 1000 : (i=2 ? 2000 : (i=3 ? 3000: 0))
.
Is equivalent to:
int i = 1;
int[] x = [0, 1000, 2000, 3000];
Accept the dresses, femboy is the ultimate form
Pretty good solo, but seems to be worse on first run if entering from the build menu (?). Can be stuttery, huge effect on touge racing
+2Using an oldge Inspiron 7590, low settings
@RealBisaya sure but good luck, it will be tough and i can't help you with that since i don't remember how the connections work anymore
BOX1 AI version is basically an N ONE smh
+1I remember seeing this when half of gen alpha wasn't even born yet
+2I feel old
Teto pear :prayge:
that said, i have a slight urge to draw spooky E again (they are probably dead)
@ComradeSandman i am already a zombie, still moving, but kinda dead
@pobondo of course you can't, it's stealth
+1freaky diamond
Only GS/TAS is higher: normal
IAS is also higher: extremely silly (unless your plane's thrust is set to increase with altitude)
Literally bragging smh my head
Bro hit the fragile block :xddshaking:
+1Add mass to the inner vertical struts. This will also affect your spring rates. The values I used:
Front inner vertical struts (57, 58): massScale="0.2"
Rear inner vertical struts (78, 113): massScale="0.1"
I think it's a whole different issue, maybe server-side, since I have been using ctrl+L for a few years whenever I am on PC
@Graingy the one in unity still resolves to x,y,z angles so why not
@Graingy you drag on circles, that are in 3d space, to rotate
@KSB24 (2011 film)
+2@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
Fuselage blocks lmao
Try using fuselage blocks for everything except the text
this is really clean
@StinkyRice there is an error that says sticknodes does not allow hotlinking to the image. You may only be able to see it because it is cached for you
SP2 has a unity style rotation tool iirc
That last pic is cute :D
+3Bro is banging the limiter all the time 😭
+3@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
war spit e
mysterious statues
a whole new art project on the simpleplanes rn
mist
+2or beast
@CaptainNoble i don't make the rules
Idk but my goofy alt account gets like 1 download
add shortestAngle attribute to JointRotator
+1@Graingy saying this like chad isn't extremely sexually attractive already smh
+1@RedeemedSPer nuh uh, it may be powerful, but the builders are so dumb they put the wings upside down
+1@Graingy vergil chair
@GrandPrix it even does that on a straight, it's probably the one feature that makes a car undriveable
+2.
Anyways i didn't want to be the first person to say it (lol). Hard to drive does not mean fastest at turning, or vice versa. In fact, drivers are slower if they cannot trust the car.
Idk how to fix sequences but:
- APU: warning: clamp(80,0,1100) has a constant value of 80
- Battery: error: sum DOES NOT give the sum of its arguments, terrible name i know
- Battery: error: parenthesis mismatch, needs one more ) at the end
- Engine charge: warning: multiplying boolean variables (ignore if you can confirm that they are 0 when false and 1 when true)
+1Drive the spare tire using a PD controller, target is 0 and current is sum(rpm of wheel)
Set maxAngularVelocity to 0?
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
Just shoot him, unless he has a dead man's switch, it's that easy
+2tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
Would be nice to have trains connecting towns. If jundroo doesn't do it then map plugins i guess
They should use the SPR spec (i am biased)
Looks great and has nice suspension, however it seems to be yaw-unstable for me. I might suggest that you show off driving it?
+2Also gimp enjoyer spotted