Do they have inertial reference systems? Those can work to provide coordinates
They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
there's something strange about this train, it feels like there is a part dragging on the ground, but i can't find one
if the engine output exceeds a certain amount, which is very large, the train will shoot forwards, but before that, it won't move
@YarisSedan i guess it's a matter of which is worse, no buildings at all or like 10 buildings over the entire line. The buildings have way too many tris to spam everywhere
Also i don't have high hopes in others' abilities to find references, this mod doesn't have any other than names, but no one has talked about the purple object and flying object in flight park kirama yet
Lastly mod updated because i forgot to put a single negative sign in one of the
level start locations
@GalaxiesDontSlleep when missiles can have a relative velocity of over 1000 ft per second, kinda hard
You need to detect them first, which you will need a radar, which is blinded by your jammer, which you will probably only turn off when you detect a missile. Big problem
Then you can try to fry them, but it takes a lot of energy
Or you can use radio wave emitters as a decoy instead of trying to fry missiles, but you can only launch them after detecting the missile as well. Your jammer must also be turned off if you do this
@winterro uuh
1. i never watched the funny show with faces on trains
2. there is no official compiled and detailed track data (there is a map with rough elevation data though)
3. i don't have the ability to make working signals, switches/sidings, and scenery
@GalaxiesDontSlleep the real strat is to turn off your jammer after you detect the anti radiation missile, but if you have a jammer, radio warning receivers might be blinded. AWACS aren't magic and probably can't detect ARMs at their long range. Maybe set up jamming drones or something to protect the AWACS
@GalaxiesDontSlleep uhh no, radiation homing missiles go towards the largest emitter of radio waves (before lock on) then track it, so they do not get confused by radio waves
Important stuff in line of sight, stuff you use less often can be put further away.
6 (or sometimes 4) basic flight instruments are always front and center
i also think that fuselage inlets work even if they are blocked, and count as a full size inlet no matter how small they are, so if you naturally put some on your build you will almost always be fine
@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
and also there are some non-open source stuff
@YarisSedan if you check the station signs, it is actually "that yamazaki" xdd
Sari gets random kanji so it appears normal, it probably conflicts with real people/place names since it is a microsoft IME result
You need the mod tools from the game install. It's the game folder in Program Files, not AppData
Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
@Mantha if you press ` you can open the dev console, which has a log. The game will only log things after entering the dev console for the first time, so open and close it before entering the sim.
I know that there are 6-ish null reference exceptions when loading a level, but those don't seem to cause any issues, and don't appear related to resolution
Small notes since i was tagged
- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
i like fictional builds more since it's more about new creative work
but it's easy to fall into common design traps like not allocating enough space for stuff, pancake plane syndrome, unfeasible aero or construction, etc
@V the temperature isn't bad, just looking to solve the deformation issue permanently
Just happens that this also gives better cooling than the previous setup
If you mean gunners, use auto aim code, and then you have to select the enemy plane for the turret to aim, and press the gun button manually
Accidentally hit him with a rock
chinese styles: cabbage
western styles: potato
the thing is my spirit cold war ground vehicle
armored core weapon arms looking mf
congrats on reaching the void and existing for miku/10 years
Do you have the logs
fluid of the comet variety
Do they have inertial reference systems? Those can work to provide coordinates
+1They look like their controls are 100% visual
Edit: they do not have inertial nav or GPS, literally cooked
Yeah but does genshin have miku? Probably not
@AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
+1The gaps are put in slow areas to reduce the chance of derailment
Tips but i write them as poorly as possible:
+1- don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
- draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
- the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis
@winterro no, this isn't designed as an island, and i also don't have any interest in combining it with the base map
@Apollo018362 i will add buildings and trees to this map soon (tm), but they will be limited to near the tracks
+1there's something strange about this train, it feels like there is a part dragging on the ground, but i can't find one
if the engine output exceeds a certain amount, which is very large, the train will shoot forwards, but before that, it won't move
@YarisSedan sure, maybe i'll check on ways to add buildings later
i'm busy now and can't do big changes
@ShirakamiShimada hmmm i guess i could add more screenshots, any suggestions?
@YarisSedan i guess it's a matter of which is worse, no buildings at all or like 10 buildings over the entire line. The buildings have way too many tris to spam everywhere
Also i don't have high hopes in others' abilities to find references, this mod doesn't have any other than names, but no one has talked about the purple object and flying object in flight park kirama yet
Lastly mod updated because i forgot to put a single negative sign in one of the
level start locations
@AmericanAerospace there is no room in the nose (lore-wise)
Sounds like a dangerous and complicated surgery
@GalaxiesDontSlleep when missiles can have a relative velocity of over 1000 ft per second, kinda hard
You need to detect them first, which you will need a radar, which is blinded by your jammer, which you will probably only turn off when you detect a missile. Big problem
Then you can try to fry them, but it takes a lot of energy
Or you can use radio wave emitters as a decoy instead of trying to fry missiles, but you can only launch them after detecting the missile as well. Your jammer must also be turned off if you do this
@winterro uuh
1. i never watched the funny show with faces on trains
2. there is no official compiled and detailed track data (there is a map with rough elevation data though)
3. i don't have the ability to make working signals, switches/sidings, and scenery
@GalaxiesDontSlleep the real strat is to turn off your jammer after you detect the anti radiation missile, but if you have a jammer, radio warning receivers might be blinded. AWACS aren't magic and probably can't detect ARMs at their long range. Maybe set up jamming drones or something to protect the AWACS
@GalaxiesDontSlleep uhh no, radiation homing missiles go towards the largest emitter of radio waves (before lock on) then track it, so they do not get confused by radio waves
Important stuff in line of sight, stuff you use less often can be put further away.
6 (or sometimes 4) basic flight instruments are always front and center
Kid named radiation-homing missiles:
Anyway, could have slight potential but you're on the back foot, since your radar might be blinded by your jammer
@YarisSedan because i would have to do 3d modeling, and it would also add more bumpy joints that will tend to be in high speed areas
i also think that fuselage inlets work even if they are blocked, and count as a full size inlet no matter how small they are, so if you naturally put some on your build you will almost always be fine
@YarisSedan it should be compatible, it uses the same track gauge, platform width, and rail height
I won't add switches on this map
@YarisSedan if you open in sandbox, there are no triggers
@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
+1and also there are some non-open source stuff
@YarisSedan if you check the station signs, it is actually "that yamazaki" xdd
Sari gets random kanji so it appears normal, it probably conflicts with real people/place names since it is a microsoft IME result
@Apollo018362 no
+1this is cool but please add ambient light(s) to smooth out the lighting
+1mig-31 with pulse lasers
+2Can't go wrong with more car ferries
names are now finalized by combining multiple comments and my own sources
You need the mod tools from the game install. It's the game folder in Program Files, not AppData
+2Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
@Mantha if you press ` you can open the dev console, which has a log. The game will only log things after entering the dev console for the first time, so open and close it before entering the sim.
I know that there are 6-ish null reference exceptions when loading a level, but those don't seem to cause any issues, and don't appear related to resolution
@Boeing727200F penguin central
@YarisSedan @Monarchii real
Small notes since i was tagged
+3- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
An outhouse that looks like it could fit an ogre
+1@Mantha no idea why, do you get any error messages?
500 series shinkansen
It's been easy, i don't have enemies here
+1i like fictional builds more since it's more about new creative work
but it's easy to fall into common design traps like not allocating enough space for stuff, pancake plane syndrome, unfeasible aero or construction, etc
@V no, it deformed due to being on a tiny box that covers less than 10% of its base area
@V the temperature isn't bad, just looking to solve the deformation issue permanently
Just happens that this also gives better cooling than the previous setup
@Pnut not ShinyGemsBro's post btw
also osu player spotted in the wild PagMan (i don't play though)