This is ridiculous and not anywhere near historical accuracy, it’s shameful. You have failed to come anywhere near a recognizable image of the true thing, and your pathetic excuse makes me want to cry.
will the lever/switched seen in the video be operable outside of VR? will the option to disable the current in game HUD be a setting? How much customization will you have over the gauges and screens? if track ir is available will there be a property in funky trees for where the player is looking?
does that switch part control an action group or can we link it as if it was a car engine to the wheels? Or will we finally get access to channels to broadcast actions?
also dont mind the italics, there are quotes in there which mess with it, if there is a way to post it without being messed with by the text editing please lmk
It loads very slow but it runs pretty well on my iPhone 7. All of the parts I added don’t calculate drag to help it run smoother. Best of luck to your computer tho! @Sarin
One time, my plane glitches blew up, hit a speed of about 100,000 mph, and kept going through the ocean but I kept seeing Wright island again and again after I went...
Is performance cost an actually accurate reflection of impact on performance? I know that turning off calculateDrag helps performance quite a bit, but does performance cost calculation factor in that?
@jamesPLANESii One console panel in my build has a performance cost of 991... To create the labels for the switches on the entire console I used a single text part... the vr parts destroy the performance
Ha! In the map Woods in Battlefield Hardline you can pick up a nail gun as a weapon. Quiet, barely does anything. You should put a really big scope on this thing.
This is ridiculous and not anywhere near historical accuracy, it’s shameful. You have failed to come anywhere near a recognizable image of the true thing, and your pathetic excuse makes me want to cry.
REASONS:
+141: It doesn’t explode on launch.
will the lever/switched seen in the video be operable outside of VR? will the option to disable the current in game HUD be a setting? How much customization will you have over the gauges and screens? if track ir is available will there be a property in funky trees for where the player is looking?
+5592 parts worth of C H A I R S @Smolguyyeet
+5does that switch part control an action group or can we link it as if it was a car engine to the wheels? Or will we finally get access to channels to broadcast actions?
+4Hahahaha, created on iOS amazing
+4It’s so fun to fly and stable! I landed mine of Bandit airports control tower
+3Lol, I hate it when people say “good for being made on iOS” even though this is iOS
+3also dont mind the italics, there are quotes in there which mess with it, if there is a way to post it without being messed with by the text editing please lmk
+2It loads very slow but it runs pretty well on my iPhone 7. All of the parts I added don’t calculate drag to help it run smoother. Best of luck to your computer tho! @Sarin
+2Something is wrong I can feel it @jamesPLANESii
+2Deserves way more than 13 upvotes
+2One time, my plane glitches blew up, hit a speed of about 100,000 mph, and kept going through the ocean but I kept seeing Wright island again and again after I went...
+2@SpiritusRaptor
+2@dhtv587 你能把地平线/俯仰梯和侧空速/高度带的代码发给我吗?
+1could you send me the code for just the horizon/pitch ladder and also the side airspeed/altitude tapes please?
Is performance cost an actually accurate reflection of impact on performance? I know that turning off calculateDrag helps performance quite a bit, but does performance cost calculation factor in that?
+1@jamesPLANESii One console panel in my build has a performance cost of 991... To create the labels for the switches on the entire console I used a single text part... the vr parts destroy the performance
+1pimenuh cheese sanwich
+1Mine works it's just sort of wobbly, i think it's cause by the two sets of rotators on each side of the pistons@asteroidbook345
+1can you make a guide to making a HUD like this and how it works in-depth? it's awesome
+1I have an orbit cam on the bomb and it just passes through the ground. I will try increasing the mass. @Chancey21
+1Nvm I solved it, I forgot to allow permissions to photos. @jamesPLANESii
+1Awesome plane bro, ever thought about making a Blackhawk 😉@QingyuZhou
+1Thanks :) @edensk
+1Thanks :)@Gameboi14
+1Sad days these are@Diloph
+1Someone actually solved this for me. Thanks for offering to help tho.,@Tw1st3dPs7ch0
+1Trying to get used to everything, what’s the best strategy for staying alive when mining?@FastDan
+1Join the US SPACE NAVY
+1Thanks dude!@randomusername
+1Really cool!
+1Thanks toCRJ900Pilot @WarHawk95 @ChiChiWerx @ Potato21 @Airdude @TTHHSSSS @GriffinThedragon @ Wizard2017 @OwnedPilot
+1Wow! I wish it wouldn’t fry my phone but it does. Maybe a Pitts special next...? ; )
+1Anyone else at EAA Airshow?
+1Hey my names trey, I have a basketball game tomarrow, point guard I got shootgame.
+1Hey my names trey, I have a basketball game tomarrow, point guard I got shootgame.
+1intenta ponerlo en física mediana, eso debería ayudar. @VVarperro02
+1touches it with his hand * sizzle sizzle* Ooooh TOO hot!
+1Get behind me and proceed slowly!
+1A big **ing hole coming right up
+1Cluster charge active!
+1Barricade up!
+1You can stop worrying about grenades now!
+1LMG mounted and loaded!
+1Sick!
+1Ha! In the map Woods in Battlefield Hardline you can pick up a nail gun as a weapon. Quiet, barely does anything. You should put a really big scope on this thing.
+1I wish I could crash my iPhone with this, but I’m too scared to download it!
+1Thats a really cool cockpit. Awesome work =D
+1“MY”
+1“My” @AlecZ
+1You basically took someone else's work and made it go faster?
+1