outside markings look great, hud looks too big and too close, probably should change the "push to jett" to "push to eject" or something like that, side consoles in the cockpit could use some more switches maybe unclutter the main instrument panel, really like the exterior detail, the cockpit seat looks almost too big, everything else is awesome tho can't wait to see it finished!
@HuskyDynamics01 I figured out the problem, on Mac text editor which is where I was writing code, the quotes "" are slightly different then the ones in simpleplanes even though they come from the same key. It didn't recognize them so it ruined the entire line of code!
@2Papi2Chulo is it similar to the F-16 hud? im working on one right now with a HUD, Im breaking it down into the individual parts (horizon bars, airspeed tape, etc) I could share it with you
also as I understand it the MFDs in the F-16 and F-18 are similar/the same. I am also trying to make functional versions of those and could share them with you ife you want. Not very functional right now but a good start.
@hfusiwjf29 do you think it would be possible to add waypoints by entering coordinates, maybe with a number pad in the cockpit? Im trying to make my own VR cockpit and I'm kind of reverse engineering your code, if thats okay with you?
Really amazing coding and an awesome fuselage. How does the airport navigation work? Also the way the buttons switch functions depending on which screen its on? Also could you add a way to add waypoints with coordinates?
@V could you get past that rotator RPM limit by attaching an actively spinning rotator between a free spinning rotator and your power plant? Or can rotators only spin faster than the limit when they are producing the RPMs and not something else
also for the drag you could split the blade into 2 sections along the length, the section that's the leading edge could have very low drag and the back section high drag, so when you increase collective the lagging edge would be exposed and no longer "protected" from the air by the low drag leading edge, which would increase drag whenever the back edge comes up
@asteroidbook345 the rpm is probably low no matter how powerful the jets are bc they are too close to the shaft, increasing distance between shaft & engine increases rpm usually, but engines on the tips of the rotors leads to weird performance. Using a rotator as the power for the rotor shaft isn't great bc of fuel usage and hard to program stopping/starting without looking very weird. Could add an engine that doesn't do anything except burn fuel and an FT function in the rotator to stop when fuel=0
@asteroidbook345 also angle of a free spinning rotator can be found using variables so rotor RPM can be calculated also things like increasing collective (which also increases drag on the blades) would have an affect on rotor RPM, which is another element of flying helicopters that's important to check.
@asteroidbook345 why wouldn't it be able to spin at a fast speed? Also why wouldn't the plates be able to slide? I'm getting suggestions from the FTLab discord rn on it and it sounds like it's possible with some variables
Remember me? I made that revision of your Blackhawk with a crap ton of high part chairs and new cockpit. I can make great cockpits but I’m not very good at making the airplanes. Would love to work with you.
It’s a cannon part using non explosive rounds with negative speed, also don’t turn off part collision or the shells ejected will all go to the exact same spot when stationary. @Marcochoy2007
Yes@Ihavenorealideawhatiamdoing
+1Cool, but this is copied from Raptors Artillery Gun
+1This is awesome! Anyone mind upvoting me once so I can upvote people?
+1outside markings look great, hud looks too big and too close, probably should change the "push to jett" to "push to eject" or something like that, side consoles in the cockpit could use some more switches maybe unclutter the main instrument panel, really like the exterior detail, the cockpit seat looks almost too big, everything else is awesome tho can't wait to see it finished!
@HuskyDynamics01 I figured out the problem, on Mac text editor which is where I was writing code, the quotes "" are slightly different then the ones in simpleplanes even though they come from the same key. It didn't recognize them so it ruined the entire line of code!
@dhtv587 如果这对你来说太麻烦了,我不想给你带来任何压力.
@2Papi2Chulo is it similar to the F-16 hud? im working on one right now with a HUD, Im breaking it down into the individual parts (horizon bars, airspeed tape, etc) I could share it with you
also as I understand it the MFDs in the F-16 and F-18 are similar/the same. I am also trying to make functional versions of those and could share them with you ife you want. Not very functional right now but a good start.
@hfusiwjf29 do you think it would be possible to add waypoints by entering coordinates, maybe with a number pad in the cockpit? Im trying to make my own VR cockpit and I'm kind of reverse engineering your code, if thats okay with you?
Really amazing coding and an awesome fuselage. How does the airport navigation work? Also the way the buttons switch functions depending on which screen its on? Also could you add a way to add waypoints with coordinates?
@BaconEggs Besides the size and shape, whats the disadvantages of the old rotator?
@XtarsAgency it's only halfway finished... how would 7000 work for u?
@asteroidbook345 can't wait to check it out, if u need a second look at something tag me, also do you wanna check out a huey i've started building?
@V @asteroidbook345 the max rpm is 1.4 rp/s (84 rpm) a typical turbine helicopter runs at ~400-500 rpm. here is a forum post talking about it
@V could you get past that rotator RPM limit by attaching an actively spinning rotator between a free spinning rotator and your power plant? Or can rotators only spin faster than the limit when they are producing the RPMs and not something else
@asteroidbook345 can't wait to check it out
also for the drag you could split the blade into 2 sections along the length, the section that's the leading edge could have very low drag and the back section high drag, so when you increase collective the lagging edge would be exposed and no longer "protected" from the air by the low drag leading edge, which would increase drag whenever the back edge comes up
@TheSeventh have you tried using cyclic pitch? on your design?
@asteroidbook345 the rpm is probably low no matter how powerful the jets are bc they are too close to the shaft, increasing distance between shaft & engine increases rpm usually, but engines on the tips of the rotors leads to weird performance. Using a rotator as the power for the rotor shaft isn't great bc of fuel usage and hard to program stopping/starting without looking very weird. Could add an engine that doesn't do anything except burn fuel and an FT function in the rotator to stop when fuel=0
@asteroidbook345 please tag me i'd love to check out how you approach the problem
@asteroidbook345 also angle of a free spinning rotator can be found using variables so rotor RPM can be calculated also things like increasing collective (which also increases drag on the blades) would have an affect on rotor RPM, which is another element of flying helicopters that's important to check.
@asteroidbook345 why wouldn't it be able to spin at a fast speed? Also why wouldn't the plates be able to slide? I'm getting suggestions from the FTLab discord rn on it and it sounds like it's possible with some variables
@SnoWFLakE0s
@WIZARD2017
@MisterT
i just want to control autopilot with a cockpit button :/
@SnOwFLakE0s could you share the craft in the video?
http://www.simpleplanes.com/a/2XQH2q/not-detonating
the attention to detail is insane, and i have no idea how this HUD is even possible
?? @PioThePioneer
@NewmanSTAR @NEWLAGGON029 @AeroAeroTheMen @SnoWFLakE0s @SodiumIodide @spefyjerbf
Is it also possible to detect what the targets name is or if it’s friendly/neutral/aggressive ?@edensk
Would this work with pistons also? To make a sort of targeting screen to display where you target is in relation to the front of your ship? @edensk
@SnoWFLakE0s
@WNP78
I know that, I’m talking about limiting it so that it doesn’t go 360 degrees to the target, so that it can be limited how far it can turn@Beanz17
Yeah sure, i can do funky trees also@SavageMan
Hit me with a tag on the star fighter and I’ll blow your mind
Remember me? I made that revision of your Blackhawk with a crap ton of high part chairs and new cockpit. I can make great cockpits but I’m not very good at making the airplanes. Would love to work with you.
Lol you don’t need to respond to my comment from 2.3 years ago mate @MtecCommand
Thank you@rexrexThezion
Thank you so much! If you have time could you find out why this isn’t working?@Blue0Bull
Thank you so much, I said the same about the original :)@SavageMan
@SavageMan
Thank you so much, this helped a lot! @ChrisPy
This is awesomely done
@Marcochoy2007
http://www.simpleplanes.com/a/41R9k5/Shells
It’s a cannon part using non explosive rounds with negative speed, also don’t turn off part collision or the shells ejected will all go to the exact same spot when stationary. @Marcochoy2007
It’s 3.3 years old let it go lmao @Legoboy
They do lock @Potkuri
I just made them like the ones from GTA @UFNNICF5TF