@DwiAngkasaAeronautics hey, is there a way to make it so the rotators can't go past a certain angle? i checked and they were set to a 90 degree limit, but they still would rotate completely freely
@Leehopard dude, what on earth are your reshade settings.. how did you get your game to look like that?! theres not the slightest chance i can run it with the fact that people make computers out of literal toasters that perform better than my laptop, but im still curious
i think i might be figuring it out but i would still appreciate help.. i just set the input in InputController to FunkyTrees in overload, was i supposed to do that? it has now opened a different menu when i click on the "funky" input button
@CL125 yes, significantly, you have no context, and therefore no right to judge the situation, i am taking this post down so no more random people come and say things in the comments without knowing what happened
@TheFlightGuySP i hope at least you are mature enough to recognize what those people were doing is completely and utterly ignorant rude and wrong.. you are the only one who seems right minded now
i personally prefer sticks, specifically center placed ones, not a HOTAS, i feel you can get much more creative with the design of a stick than with a yoke, and for physical flight sim gear i prefer sticks because i don't like pushing in and out a yoke as well as it is easier to just place a stick on your desk than clamp a yoke to it
correction, best bf109 on the website, simple smooth and beautiful.
+2okay, thank you! i will try to figure out the rest on my own :)
+2@DwiAngkasaAeronautics hey, is there a way to make it so the rotators can't go past a certain angle? i checked and they were set to a 90 degree limit, but they still would rotate completely freely
+1@Leehopard dude, what on earth are your reshade settings.. how did you get your game to look like that?! theres not the slightest chance i can run it with the fact that people make computers out of literal toasters that perform better than my laptop, but im still curious
+1@ReinMcDeer i know what it saying funky means, but, i dont know what to/how to type what your telling me to type into the menu
+1@ReinMcDeer
+1i think i might be figuring it out but i would still appreciate help.. i just set the input in InputController to FunkyTrees in overload, was i supposed to do that? it has now opened a different menu when i click on the "funky" input button
+1hey im not sure how to use the variable editor.. like.. what name do i set and where do you tell me what the expressions to put in are
+1NO WAY
@CL125 this is a private matter and you should respect that
@CL125 yes, significantly, you have no context, and therefore no right to judge the situation, i am taking this post down so no more random people come and say things in the comments without knowing what happened
@CL125 i'm not sure who you are, were you there for the conversation? if not, you have no right to judge this situation without context
did you really come to my profile and find this forum just to say that?
@TheFlightGuySP i hope at least you are mature enough to recognize what those people were doing is completely and utterly ignorant rude and wrong.. you are the only one who seems right minded now
listing it on your profile is a good idea, i may do that aswell, thank you for the help.. i thought i was never gonna be able to play MP again
@TheFlightGuySP thank you very much man, where do you find these things?
i personally prefer sticks, specifically center placed ones, not a HOTAS, i feel you can get much more creative with the design of a stick than with a yoke, and for physical flight sim gear i prefer sticks because i don't like pushing in and out a yoke as well as it is easier to just place a stick on your desk than clamp a yoke to it
this deserves the title of lightning II, not the f35
i knew it, twin prop layout still lives on!!!!
thank you @ArandomAustralian676, i cant believe i didnt think of that :)
thanks! @JustWingIt