82 invaled Comments

  • How do I speed limit engines? 3.1 years ago

    Activate1 = 1 ? inverselerp (0, 10000, PID ([targetSpeed], IAS*3.6, 10000, 0.1, 1000)) : Throttle
    substitute, [targetSpeed] for the speed you want. For more info, search PID
    This should help. If you need help, let me know

    +4
  • Tactical Laser System Mod 3.6 years ago

    This is REALLY glitched. Please fix it, it is an awesome mod

    +2
  • Missile with XML Variables 3.6 years ago

    Take a big airplane, a bomb 25, set the scale of the bomb at 5,5,5. Go to second tab and set the explosionScale to 100 (so it's relatively safe) and drop it from 10km of height and enjoy the mini nuke (set the explosionScale to 500 to make it really dangerous)

    +1
  • Realistic Turn Performance - AoA and G Limiter with PID Controller 3.6 years ago

    My question is how do I limit the PID output value? It must be from -1 to 1 (or 0 to 1 for Throttle). I tried clamp01, but the PID control still going above 1 and under 0

  • Missile with XML Variables 3.6 years ago

    @Madmaximus I already did it with missiles but I want to see how big can you make the bomb and still able to fly with it

  • Industrial Robotic Arm 3.0 3.8 years ago

    You could use inverse kinematics to make it easier to control

  • Car that goes over 1000 miles an hour 6.4 years ago

    What is the reason to put VTOL engines if those engines doesn't propel?

  • tank suspension 6.4 years ago

    Awful, it doesn't moves, wheels aren't in place, no fuel, a part fall of when you spawn... you didn't pay attention to it. Just build and share