Activate1 = 1 ? inverselerp (0, 10000, PID ([targetSpeed], IAS*3.6, 10000, 0.1, 1000)) : Throttle
substitute, [targetSpeed] for the speed you want. For more info, search PID
This should help. If you need help, let me know
My question is how do I limit the PID output value? It must be from -1 to 1 (or 0 to 1 for Throttle). I tried clamp01, but the PID control still going above 1 and under 0
Take a big airplane, a bomb 25, set the scale of the bomb at 5,5,5. Go to second tab and set the explosionScale to 100 (so it's relatively safe) and drop it from 10km of height and enjoy the mini nuke (set the explosionScale to 500 to make it really dangerous)
Activate1 = 1 ? inverselerp (0, 10000, PID ([targetSpeed], IAS*3.6, 10000, 0.1, 1000)) : Throttle
+4substitute, [targetSpeed] for the speed you want. For more info, search PID
This should help. If you need help, let me know
My question is how do I limit the PID output value? It must be from -1 to 1 (or 0 to 1 for Throttle). I tried clamp01, but the PID control still going above 1 and under 0
@Madmaximus I already did it with missiles but I want to see how big can you make the bomb and still able to fly with it
Take a big airplane, a bomb 25, set the scale of the bomb at 5,5,5. Go to second tab and set the explosionScale to 100 (so it's relatively safe) and drop it from 10km of height and enjoy the mini nuke (set the explosionScale to 500 to make it really dangerous)
+1This is REALLY glitched. Please fix it, it is an awesome mod
+2You could use inverse kinematics to make it easier to control
What is the reason to put VTOL engines if those engines doesn't propel?
Awful, it doesn't moves, wheels aren't in place, no fuel, a part fall of when you spawn... you didn't pay attention to it. Just build and share