Okay I tried this again with a snippet of code that worked for pitch on the gyro, applied it to a wing control surface and it didn't work. Normally when you select properties for a part and the input will show "Funky", on the wing it just shows my code so it's not taking it. I have a screenshot but I can't figure out how to post it.
@HuskyDynamics01 Okay great, thank you! I had tried to put my code there but it didn't operate correctly so I assumed it wasn't correct. Probably a syntax error on my part. Thanks again, I will keep trying.
@AndrewGarrison No problem, I'm sure you are a busy man. :)
Your solution worked. I copied my planes back in, re-set my controls to how I had them and all is working. No idea what would have caused that but thanks!
I still wish I knew what the magic variable was where my car would complete %100 of the time when I test it, during the tournament it crashed out. I like these car competitions though, requires some out-of-the box creations to do really well.
Had a plane that would run 1:17's at about a %80 completion from left lane, from right it would crash %100 of the time. Oh well, submitted a much slower plane but finishes %100 from both lanes. Crossing fingers!
@AndrewGarrison OMG thank you so much, this is epic. I really appreciate you guys taking the Steam version to the next level- it has the potential to be developed in to something way better than a kitchy mobile-game. Keep up the hard work!
Gahh this one is hard. I'm done, going to just cross my fingers and hope my plane doesn't derp out. From the left side starting position, completes it most of the time. Right side crashes almost every time, it either flies straight into the water or tries to shortcut through the mountain. :P
@GrumpyRacing Thanks, not good enough though! One of these days I'll make it out of the first round, lol. Good race though, at least I was close through most of it.
Man, I wish I could figure out wtf the AI was trying to do. I'll have a plane that flies great, let the AI take a turn and they get through two or three rings then just take off in a random direction until it runs out of fuel. ???
Well I sorta had some success, I need more practice I guess. Anyway, I uploaded what I have, maybe someone can take a crack at making it better. I'm attempting to do a version of the Lippich Aerodyne. https://www.simpleplanes.com/a/dGNscY/Aerodyne-Need-help
Great suggestions folks, thanks, I'll have a go and see what I can come up with. What sort of values are to be expected for the x, y, and z axes, are they degrees?
Darn, it didn't work. I had modified drag so that it would auto-accelerate, it didn't seem to work on the dev version. It would reliably finish around 1:50 or so during my testing.
@Thelaw11 No, I have no idea how to do that or to even identify which piece is which in the XML...
+1Okay I tried this again with a snippet of code that worked for pitch on the gyro, applied it to a wing control surface and it didn't work. Normally when you select properties for a part and the input will show "Funky", on the wing it just shows my code so it's not taking it. I have a screenshot but I can't figure out how to post it.
@HuskyDynamics01 Okay great, thank you! I had tried to put my code there but it didn't operate correctly so I assumed it wasn't correct. Probably a syntax error on my part. Thanks again, I will keep trying.
@AndrewGarrison No problem, I'm sure you are a busy man. :)
Your solution worked. I copied my planes back in, re-set my controls to how I had them and all is working. No idea what would have caused that but thanks!
@AndrewGarrison Using a different browser affects the game????
It definitely makes the tournaments more unpredictable. :)
I still wish I knew what the magic variable was where my car would complete %100 of the time when I test it, during the tournament it crashed out. I like these car competitions though, requires some out-of-the box creations to do really well.
@MasterKiryu Thanks! Only had about 15 minutes to work on it, with some time it probably could have done a lot better.
Wow, mine was quite slow but won 4 matches! Can't be disappointed with that. Great race everyone!
Had a plane that would run 1:17's at about a %80 completion from left lane, from right it would crash %100 of the time. Oh well, submitted a much slower plane but finishes %100 from both lanes. Crossing fingers!
@AndrewGarrison OMG thank you so much, this is epic. I really appreciate you guys taking the Steam version to the next level- it has the potential to be developed in to something way better than a kitchy mobile-game. Keep up the hard work!
Gahh this one is hard. I'm done, going to just cross my fingers and hope my plane doesn't derp out. From the left side starting position, completes it most of the time. Right side crashes almost every time, it either flies straight into the water or tries to shortcut through the mountain. :P
Consistent 1.02 but I occasionally get the "missed ring glitch" even though it doesn't miss any rings. Not gonna try to make it any faster, lol.
@GrumpyRacing Thanks, not good enough though! One of these days I'll make it out of the first round, lol. Good race though, at least I was close through most of it.
Man, I wish I could figure out wtf the AI was trying to do. I'll have a plane that flies great, let the AI take a turn and they get through two or three rings then just take off in a random direction until it runs out of fuel. ???
Well I sorta had some success, I need more practice I guess. Anyway, I uploaded what I have, maybe someone can take a crack at making it better. I'm attempting to do a version of the Lippich Aerodyne. https://www.simpleplanes.com/a/dGNscY/Aerodyne-Need-help
Indeed, I live for these tournaments, they really make me rack my brain and even though my planes suck it's still a lot of fun!
Great suggestions folks, thanks, I'll have a go and see what I can come up with. What sort of values are to be expected for the x, y, and z axes, are they degrees?
Darn, it didn't work. I had modified drag so that it would auto-accelerate, it didn't seem to work on the dev version. It would reliably finish around 1:50 or so during my testing.