30 planeplane1212 Comments

  • Ragdoll Pilot Woman 1.2 years ago

    clears throat

    GYYATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

    +5
  • Tutorial Plane 1.8 years ago

    this is probably the best aircraft i've seen on the website. The details, the vast cockpit interior components, the manouverability, weapons, and, my favorite of all about this build, thrust vectoring. I've now completed every single challenge in the game and shot down 6 SU-57 felons with the help of the cobra manouver and controlled yaw spin. A must-have for all players out there.

    +3
  • Sequential Rotators 8 months ago

    and almost 4 years later.... someone actually needed this sometime

    +2
  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.6 years ago

    @Brandon182003 I think its possible

    So just for example you have 2 switches, one has InputID = COM1 and the other = COM2 and the're both interactionType = Toggle and outputValue = 3. Now in the label paste this

    {COM1>= 1 ? (COM2>= 1 ? "COM2 ON" : "COM1 ON") : "COM OFF"}

    it will check if COM1 is equal to or greater than one (>= 1) and then do another check to determine if COM2>= 1. if COM2>= 1 then it will display "COM2 ON" else keep displaying "COM1 ON". If none of the values>= 1 then it will display "COM OFF"

    so when you flick the com1 switch it will say COM1 ON, if you flick the com2 switch as well it will say COM2 ON, if the switches are off it will say COM OFF, also if you want it to display wich one of the two is on independantly you should use 2 labels each with

    {COM1>= 1 ? "COM1 ON" : "COM OFF"}

    +2
  • Area88 8 months ago

    @PlaneFlightX dude you deserve a blessing thank you so much

    +1
  • The Ultimate building guide 1.6 years ago

    @NoblePlanes he's right though. This guide doesn't actually have any useful tips or information. The only thing i agreed with was the passion one because when you make a plane you truly love and are determined to add details and spend time on it, it will be a better plane even if your building skills dont reach others'

    +1
  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 1.7 years ago

    can someone explain how to make a text disappear with a switch
    like when i click a switch the text disappears and then i click the switch again and the text reappears

    +1
  • pen 1.8 years ago

    how about the same pen but 500$ more:

    +1
  • pen 1.8 years ago

    i love this

    +1
  • Stepping down 1.9 years ago

    dear god, we must stop this Vincent and give him back his position. VINCENT GIVE HIM BACK HIS O2 LOVER POSITION!!!

    +1
  • Convair F-106A Delta Dart 6 months ago

    this is the best plane ever on SP

  • 2023 What’s planned for Simple Planes for the next year 1.2 years ago

    @EvionSystems you can already make MFD with big a green colored square button & then you put some funky trees things in it

  • It's been a good ride. 1.2 years ago

    @CFCOH :(

  • **VERY BASIC BOMB BAY TUTORIAL** (very basic, for begginers and new players) 1.2 years ago

    clears throat

    Thank you ollie very cool

  • How do I fix wobbly wings!? 1.2 years ago

    @GuardianVN you connect the pylons directly to the wing

  • BGY-N65 1.3 years ago

    god damn

  • Landing Lights? 1.6 years ago

    @Baldovino put - before LandingGear, so the activation group will be -LandingGear

  • Funky Trees! 1.6 years ago

    @UltraLight Thank you and yes i was just looking for it to turn on momentarily in the cockpit to indicate countermeasures launch, like an afterburner light

  • no way?? 1.6 years ago

    cool

  • Funky Trees! 1.6 years ago

    does anyone know whats the input of the countermeasures
    i want to make a light that turns on when you release countermeasures

  • Is it possible to delay an activation of a rotator? 1.6 years ago

    @421stFighterSquadron autoDispenseDelay

  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.6 years ago

    its not finished yet but i used it a bunch of time, if you want to see how the button LCD thing works, in the cockpit theres a blue screen wich is the radar and next to it is a switch to turn it on. You can see just to get a reference

    while for the COM1 type thing, in the right theres a red switch that when turned on will display 4 things you need to turn on to be able to takeoff. each one of those subsequentially turns off when the thing they tell you to turn on gets turned on

  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.6 years ago

    @Brandon182003 yeah i found out long ago it doesn't work but the screen made with buttons is honestly genius, i have a build made with it if you dont understand how

    switch:
    outputValue = 3
    interactionType = Toggle
    inputId = name1 (example)

    button:
    ouputValue = 3
    interactionType = Toggle
    inputId = name1
    go to button customization and set the off depth to 10 for example so on depth would be 9, then place the label somewhere between the off and on depth

    The only thing is that obviously its not practical on an HUD because it has to be transparent

  • Su-25 ''Frogfoot'' 1.7 years ago

    you can add more countermeasures in the same one by opening XML editor>go to CountermeasureDispenser tab> add variable "ammo" and type in how many flares you want

  • Basic Waypoint System 1.7 years ago

    is there a way to do this but just to hold speed
    like you type in the speed you want to keep and the engine will accelerate/decelerate to match it

  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.7 years ago

    UPDATE: late but: so you can do this by using if statements.

    Let's say you want to turn the hud on and off with a switch and the switch uses Activation group 2
    The HUD label part would be:
    {Activate2 ? <size=100%>(your entire HUD text thing inside these round brackets) : <size=0%>(HUD text again)}

  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 1.7 years ago

    nvm sorry guys i found IF statements exist

  • Is there's a a way to turn on/off an HUD text or flight instruments hud text using Funky Trees? 1.7 years ago

    @ZeroRaven87
    i don't get it can someone explain in finer terms?
    like i dont get what "on depth off depth" means by that

  • How can I make a jet engine accelerate slower? 1.8 years ago

    @UssrLENIN absolute life saver

  • Light Jet 1.8 years ago

    cool concept, reminds me of the cyclops from subnautica

  • 574trillion mph has been reached 1.8 years ago

    i got "IAS Infinity MPH", i honestly didn't even know this feature was in the game

  • La tour Eiffel 1.8 years ago

    i will try to do a cobra with this thing

  • Scatter-Bomb Missile (CTA-02 Hellspray) 1.9 years ago

    so for anyone that wants to make it lighter to put it on planes: use scale tool without "scale only selected parts" and with "calculate mass" and scale it to 0.5. Then scale it to 2 again without "only selected parts" and without "calculate mass"

  • Randomjet II Mk1 1.9 years ago

    pro!