Very nice! I have been thinking of making a technical resources page much like the one that you have made. Perhaps making it into a forum post might be beneficial - some users do not have access to (or understand) google docs.
@sheepsblood Awesome. Programming is also really useful in any technical field these days. I’m not pursuing CS, but my degree path (aerospace engineering) actually requires a good amount of coding!
@TheKraken3 I plan to make a few more widgets/tools for SP users as I continue to hone my coding skills. As for whether I will do this is specifically funky trees stuff? That depends on what I feel like making.
@sheepsblood @SnoWFLakE0s @Nerfaddict An online version of the program is now available. It should run on all platforms. Please note that, while it is a pain to run on mobile, it does somewhat work.
@destroyerP Looks like I said the wrong app name. The app that I use is called Microsoft 3D builder. I think the adding texture is under the "edit" tab.
@destroyerP No worries. It’s a convoluted process. There are some paint-like options where you can add a texture (like papyrus, for example) to the file. After that, simply save it as an obj.
@destroyerP Windows? Ah I think it’s coming back to me. I usually export the STLs, then open it up in the Windows 3D viewer or whatever it’s called. I then would apply a texture to all faces on the parts. Then I export as obj. After that, I apply a color to each part through unity textures.
@edensk A random interjection by me, I know. But I think that I might have some good advice.
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I think most of us are passionate about our designs. However, I believe that jokes about a design are actually a good indicator of success. My last upload, for example, was quite serious - at least a week of work went into it, with a small novel of a description too! The flight system alone took me a few hours to correctly code. Not to mention the gif and images that I made...
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There were plenty of jokes about the build. I usually don’t take jokes too well either, but I decided to lighten up this time. The result was wonderful - I had a good laugh, and so did the commenters. In that moment, I realized that jokes are a way for the people to relate and connect to a design!
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TL:DR - Jokes are a good thing, especially for serious creators/creations.
@Nerfaddict The program is only compatible with Windows PC at the moment. However, once when I host it online, it should be usable on all platforms. I’ll let you all know when I put the script online, as I have an incredibly busy week coming up.
@SnoWFLakE0s Repl.it should work for this program. I forgot about online resources like that. Do I have to have the source code visible though? I’m kindof embarassed by the amount of spaghetti that I used to make this program.
@SnoWFLakE0s I have not tested this on a mac, so I honestly do not know if it is even compatible. I don’t really have the expertise or motivation to make it Mac compatible either.
Try a few more orders of magnitude, while increasing rotator speed - that usually negates the unwanted reduction in rotation speed. Otherwise maybe a way to shift the gear's center of mass towards the rotator might work.
It sounds like you want the behavior of a cosine, but negative values when the angle is negative. In that case, just multiply the cosine by sign(angle).
I do not think that you need the pi / 180 term. That would be only necessary if the trig functions required a radian argument. Also, the sine function should have the sum of AoA and pitch angle as it’s argument. I can provide some reference material if you want.
Are we allowed to retroactively add relevant forum posts to this tag (i.e. add the tag to an existing forum post)? I have done so with some of my forum posts and I cannot find them under the funky trees tag.
@robloxweponco something along the lines of clamp01(500 * Throttle - GS * cos(AngleOfAttack)) should work. You may need to make the entire expression negative.
@randomusername I like the look of that spaghetti code! Are the terms with pitch designed to accommodate for pitch angle (isolate longitudinal speed)? Did this code come from a lot of fine-tuning with trial-and-error? I have had an idea for a nice electric engine input for a while now, and my idea doesn’t look much like yours.
Angular differentials would be real nice. We already have a way to express vertical speed. I think @SnoWFLakE0s already hinted at it (though I think the trig function should be sine). I have a whole write-up about directional velocities in the description of a recent aircraft upload named “Corpus Ikran”, so feel free to check it out. Might save some time, as you won’t have to derive anything yourself.
Edit: Re-read the post. Looks like you already got those directional velocities. Nice work!
I’m definitely gonna miss the feeling that I get when I see a new post by you in my jetstream , but that’s ok. It’s been a good ride regardless, so enjoy the next chapter of your life! If, for some reason, you want to build something again, feel free to deviate from your style. To be honest, there are many styles of mine that I have no idea how to build anymore, too.
@unium Thank you! I try my best
Nice. I did something like this on the lighting of my most recent build too! It’s a fun way to make a design come alive.
Thanks! The build has a nice shape to it.
The lantern SWINGS! Well, now I have to spotlight this.
+1@Starbound Just did some testing on the BFE 150. These values are certainly accurate. Turns out they are in liters/sec though.
Very nice! I have been thinking of making a technical resources page much like the one that you have made. Perhaps making it into a forum post might be beneficial - some users do not have access to (or understand) google docs.
+1@sheepsblood Awesome. Programming is also really useful in any technical field these days. I’m not pursuing CS, but my degree path (aerospace engineering) actually requires a good amount of coding!
The multiplication by 2 on the speeds is because the units for speed are, if I remember right, meters per second.
@DJCOOL101 The generations go by alphabetical order, so the next one will be delta. Sorry!
@sheepsblood Thank you! Knowing that my programs are going to good use keeps me motivated to keep learning python!
@Sm10684 I slammed my hand on a keyboard when I was about 12. Many years later, I still use this username for all sorts of things.
@Sm10684 @Gameboi14 Looks like Gameboi14 had it pretty close to right. "Speffy-jerb-if"
+1@TheKraken3 I plan to make a few more widgets/tools for SP users as I continue to hone my coding skills. As for whether I will do this is specifically funky trees stuff? That depends on what I feel like making.
+1@sheepsblood @SnoWFLakE0s @Nerfaddict An online version of the program is now available. It should run on all platforms. Please note that, while it is a pain to run on mobile, it does somewhat work.
@destroyerP Certainly no annoyance at all! It gives me something to do during breaks.
+1@destroyerP Wonderful! Thanks for being patient with me.
@destroyerP Looks like I said the wrong app name. The app that I use is called Microsoft 3D builder. I think the adding texture is under the "edit" tab.
@KhaimaKhaiz Thank you! Feel free to check out the newer ones too, they are even better.
@destroyerP No worries. It’s a convoluted process. There are some paint-like options where you can add a texture (like papyrus, for example) to the file. After that, simply save it as an obj.
@destroyerP Windows? Ah I think it’s coming back to me. I usually export the STLs, then open it up in the Windows 3D viewer or whatever it’s called. I then would apply a texture to all faces on the parts. Then I export as obj. After that, I apply a color to each part through unity textures.
@destroyerP It has been quite a while, so my memory is fuzzy. Maybe I can remember though. What platform do you have unity on?
Vibin
@edensk A random interjection by me, I know. But I think that I might have some good advice.
+7.
I think most of us are passionate about our designs. However, I believe that jokes about a design are actually a good indicator of success. My last upload, for example, was quite serious - at least a week of work went into it, with a small novel of a description too! The flight system alone took me a few hours to correctly code. Not to mention the gif and images that I made...
.
There were plenty of jokes about the build. I usually don’t take jokes too well either, but I decided to lighten up this time. The result was wonderful - I had a good laugh, and so did the commenters. In that moment, I realized that jokes are a way for the people to relate and connect to a design!
.
TL:DR - Jokes are a good thing, especially for serious creators/creations.
@Nerfaddict The program is only compatible with Windows PC at the moment. However, once when I host it online, it should be usable on all platforms. I’ll let you all know when I put the script online, as I have an incredibly busy week coming up.
@SnoWFLakE0s Repl.it should work for this program. I forgot about online resources like that. Do I have to have the source code visible though? I’m kindof embarassed by the amount of spaghetti that I used to make this program.
@SnoWFLakE0s I have not tested this on a mac, so I honestly do not know if it is even compatible. I don’t really have the expertise or motivation to make it Mac compatible either.
Attaching a negative mass block to the wheel location might work too!
Looks like I'm definitely gonna lose the competition now. Just kidding, this is awesome!
Try a few more orders of magnitude, while increasing rotator speed - that usually negates the unwanted reduction in rotation speed. Otherwise maybe a way to shift the gear's center of mass towards the rotator might work.
What multiplier? This job would need a multiplier with a pretty high order of magnitude.
Try using the damperMultiplier XML attribute on the rotator.
It sounds like you want the behavior of a cosine, but negative values when the angle is negative. In that case, just multiply the cosine by sign(angle).
I do not think that you need the pi / 180 term. That would be only necessary if the trig functions required a radian argument. Also, the sine function should have the sum of AoA and pitch angle as it’s argument. I can provide some reference material if you want.
+1Are we allowed to retroactively add relevant forum posts to this tag (i.e. add the tag to an existing forum post)? I have done so with some of my forum posts and I cannot find them under the funky trees tag.
Realistically sized, too! Good work.
@robloxweponco something along the lines of clamp01(500 * Throttle - GS * cos(AngleOfAttack)) should work. You may need to make the entire expression negative.
@BeefyBoy4516 Thank you! A lot of thought goes into these builds. It feels great to hear that the extra effort shows.
+1@randomusername Nice. I had slightly different code in mind that might work too. If it works, I’ll let you know.
+1@randomusername I like the look of that spaghetti code! Are the terms with pitch designed to accommodate for pitch angle (isolate longitudinal speed)? Did this code come from a lot of fine-tuning with trial-and-error? I have had an idea for a nice electric engine input for a while now, and my idea doesn’t look much like yours.
@Starbound Wonderful! I’ll verify some of these values to get units. Thank you.
+1@jamesPLANESii Adding AoA in the trig function should account for that.
+1Angular differentials would be real nice. We already have a way to express vertical speed. I think @SnoWFLakE0s already hinted at it (though I think the trig function should be sine). I have a whole write-up about directional velocities in the description of a recent aircraft upload named “Corpus Ikran”, so feel free to check it out. Might save some time, as you won’t have to derive anything yourself.
Edit: Re-read the post. Looks like you already got those directional velocities. Nice work!
@Romanchik Thank you! A lot of trial-and-error with Funky Trees made this flight system possible.
Good work! Based on the comments, there are many ways to do this. I suppose it all goes to preference and implementation.
+2I’m definitely gonna miss the feeling that I get when I see a new post by you in my jetstream , but that’s ok. It’s been a good ride regardless, so enjoy the next chapter of your life! If, for some reason, you want to build something again, feel free to deviate from your style. To be honest, there are many styles of mine that I have no idea how to build anymore, too.
+7@Ephwurd No problem! I knew you would like it.
Beautiful! I think @Ephwurd would appreciate the style.
+1@EternalDarkness Thanks for the spotlight! It means a lot to me.
@GTAPRO Thank you! I try my best ;)
@BogdanX Thanks! I hope it isn’t too hard to judge performance-wise.
+1