162k spefyjerbf Comments

  • Spefyjerbf at a Glance - Archived Builds 4.9 years ago

    @unium Thank you! I try my best

  • Chaser Lights with Funky Trees 4.9 years ago

    Nice. I did something like this on the lighting of my most recent build too! It’s a fun way to make a design come alive.

  • FEISAR2 4.9 years ago

    Thanks! The build has a nice shape to it.

  • Fishminer estate 4.9 years ago

    The lantern SWINGS! Well, now I have to spotlight this.

    +1
  • Fuel Consumption Rates? 4.9 years ago

    @Starbound Just did some testing on the BFE 150. These values are certainly accurate. Turns out they are in liters/sec though.

  • Equality (== / !=) and Inclusive inequalities (<=, >=) in Funky Trees 4.9 years ago

    Very nice! I have been thinking of making a technical resources page much like the one that you have made. Perhaps making it into a forum post might be beneficial - some users do not have access to (or understand) google docs.

    +1
  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @sheepsblood Awesome. Programming is also really useful in any technical field these days. I’m not pursuing CS, but my degree path (aerospace engineering) actually requires a good amount of coding!

  • A simplified explanation of greater than or less than statements 4.9 years ago

    The multiplication by 2 on the speeds is because the units for speed are, if I remember right, meters per second.

  • Generation Gamma | Weapons Collection 4.9 years ago

    @DJCOOL101 The generations go by alphabetical order, so the next one will be delta. Sorry!

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @sheepsblood Thank you! Knowing that my programs are going to good use keeps me motivated to keep learning python!

  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 4.9 years ago

    @Sm10684 I slammed my hand on a keyboard when I was about 12. Many years later, I still use this username for all sorts of things.

  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 4.9 years ago

    @Sm10684 @Gameboi14 Looks like Gameboi14 had it pretty close to right. "Speffy-jerb-if"

    +1
  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 4.9 years ago

    @TheKraken3 I plan to make a few more widgets/tools for SP users as I continue to hone my coding skills. As for whether I will do this is specifically funky trees stuff? That depends on what I feel like making.

    +1
  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @sheepsblood @SnoWFLakE0s @Nerfaddict An online version of the program is now available. It should run on all platforms. Please note that, while it is a pain to run on mobile, it does somewhat work.

  • New Portum 4.9 years ago

    @destroyerP Certainly no annoyance at all! It gives me something to do during breaks.

    +1
  • New Portum 4.9 years ago

    @destroyerP Wonderful! Thanks for being patient with me.

  • New Portum 4.9 years ago

    @destroyerP Looks like I said the wrong app name. The app that I use is called Microsoft 3D builder. I think the adding texture is under the "edit" tab.

  • Collection: Gen 6 Weapons Systems 4.9 years ago

    @KhaimaKhaiz Thank you! Feel free to check out the newer ones too, they are even better.

  • New Portum 4.9 years ago

    @destroyerP No worries. It’s a convoluted process. There are some paint-like options where you can add a texture (like papyrus, for example) to the file. After that, simply save it as an obj.

  • New Portum 4.9 years ago

    @destroyerP Windows? Ah I think it’s coming back to me. I usually export the STLs, then open it up in the Windows 3D viewer or whatever it’s called. I then would apply a texture to all faces on the parts. Then I export as obj. After that, I apply a color to each part through unity textures.

  • New Portum 4.9 years ago

    @destroyerP It has been quite a while, so my memory is fuzzy. Maybe I can remember though. What platform do you have unity on?

  • Enough with the CRS-15 posts. 4.9 years ago

    @edensk A random interjection by me, I know. But I think that I might have some good advice.
    .
    I think most of us are passionate about our designs. However, I believe that jokes about a design are actually a good indicator of success. My last upload, for example, was quite serious - at least a week of work went into it, with a small novel of a description too! The flight system alone took me a few hours to correctly code. Not to mention the gif and images that I made...
    .
    There were plenty of jokes about the build. I usually don’t take jokes too well either, but I decided to lighten up this time. The result was wonderful - I had a good laugh, and so did the commenters. In that moment, I realized that jokes are a way for the people to relate and connect to a design!
    .
    TL:DR - Jokes are a good thing, especially for serious creators/creations.

    +7
  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @Nerfaddict The program is only compatible with Windows PC at the moment. However, once when I host it online, it should be usable on all platforms. I’ll let you all know when I put the script online, as I have an incredibly busy week coming up.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @SnoWFLakE0s Repl.it should work for this program. I forgot about online resources like that. Do I have to have the source code visible though? I’m kindof embarassed by the amount of spaghetti that I used to make this program.

  • FunkyGen 1.0 - A Tool for Creating Comparative Funky Trees Input 4.9 years ago

    @SnoWFLakE0s I have not tested this on a mac, so I honestly do not know if it is even compatible. I don’t really have the expertise or motivation to make it Mac compatible either.

  • Some 777X Problems That Are Solely Due to SP Physics 4.9 years ago

    Attaching a negative mass block to the wheel location might work too!

  • Steam Frigate "Obsidian" 4.9 years ago

    Looks like I'm definitely gonna lose the competition now. Just kidding, this is awesome!

  • Some 777X Problems That Are Solely Due to SP Physics 4.9 years ago

    Try a few more orders of magnitude, while increasing rotator speed - that usually negates the unwanted reduction in rotation speed. Otherwise maybe a way to shift the gear's center of mass towards the rotator might work.

  • Some 777X Problems That Are Solely Due to SP Physics 4.9 years ago

    What multiplier? This job would need a multiplier with a pretty high order of magnitude.

  • Some 777X Problems That Are Solely Due to SP Physics 4.9 years ago

    Try using the damperMultiplier XML attribute on the rotator.

  • Funky trees help with rate of climb indicator (It’s all good I got it working :D) 4.9 years ago

    It sounds like you want the behavior of a cosine, but negative values when the angle is negative. In that case, just multiply the cosine by sign(angle).

  • Funky trees help with rate of climb indicator (It’s all good I got it working :D) 4.9 years ago

    I do not think that you need the pi / 180 term. That would be only necessary if the trig functions required a radian argument. Also, the sine function should have the sum of AoA and pitch angle as it’s argument. I can provide some reference material if you want.

    +1
  • New forum tag: Funky Trees 4.9 years ago

    Are we allowed to retroactively add relevant forum posts to this tag (i.e. add the tag to an existing forum post)? I have done so with some of my forum posts and I cannot find them under the funky trees tag.

  • Infantryman(50parts Walker) 4.9 years ago

    Realistically sized, too! Good work.

  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 4.9 years ago

    @robloxweponco something along the lines of clamp01(500 * Throttle - GS * cos(AngleOfAttack)) should work. You may need to make the entire expression negative.

  • PROJECT: Empress 4.9 years ago

    @BeefyBoy4516 Thank you! A lot of thought goes into these builds. It feels great to hear that the extra effort shows.

    +1
  • All electric Idea 4.9 years ago

    @randomusername Nice. I had slightly different code in mind that might work too. If it works, I’ll let you know.

    +1
  • All electric Idea 4.9 years ago

    @randomusername I like the look of that spaghetti code! Are the terms with pitch designed to accommodate for pitch angle (isolate longitudinal speed)? Did this code come from a lot of fine-tuning with trial-and-error? I have had an idea for a nice electric engine input for a while now, and my idea doesn’t look much like yours.

  • Fuel Consumption Rates? 5.0 years ago

    @Starbound Wonderful! I’ll verify some of these values to get units. Thank you.

    +1
  • Never thought I'd be promoting calculus one day... 5.0 years ago

    @jamesPLANESii Adding AoA in the trig function should account for that.

    +1
  • Never thought I'd be promoting calculus one day... 5.0 years ago

    Angular differentials would be real nice. We already have a way to express vertical speed. I think @SnoWFLakE0s already hinted at it (though I think the trig function should be sine). I have a whole write-up about directional velocities in the description of a recent aircraft upload named “Corpus Ikran”, so feel free to check it out. Might save some time, as you won’t have to derive anything yourself.

    Edit: Re-read the post. Looks like you already got those directional velocities. Nice work!

  • VTOL Engine Test 5.0 years ago

    @Romanchik Thank you! A lot of trial-and-error with Funky Trees made this flight system possible.

  • How to make a hover tank/vehicle 5.0 years ago

    Good work! Based on the comments, there are many ways to do this. I suppose it all goes to preference and implementation.

    +2
  • A Goodbye Long Overdue 5.0 years ago

    I’m definitely gonna miss the feeling that I get when I see a new post by you in my jetstream , but that’s ok. It’s been a good ride regardless, so enjoy the next chapter of your life! If, for some reason, you want to build something again, feel free to deviate from your style. To be honest, there are many styles of mine that I have no idea how to build anymore, too.

    +7
  • A.F.-21 Stratosphere 5.0 years ago

    @Ephwurd No problem! I knew you would like it.

  • A.F.-21 Stratosphere 5.0 years ago

    Beautiful! I think @Ephwurd would appreciate the style.

    +1
  • PROJECT: Empress 5.0 years ago

    @EternalDarkness Thanks for the spotlight! It means a lot to me.

  • PROJECT: Empress 5.0 years ago

    @GTAPRO Thank you! I try my best ;)

  • PROJECT: Empress 5.0 years ago

    @BogdanX Thanks! I hope it isn’t too hard to judge performance-wise.

    +1