I just realized that fuselage and frame won't stick to one another once in place. I must have accidentally uploaded an older built. But I decided to turn this bug into a feature by making it a two part tutorial. So check out part 2 among my uploads. ;)
@AndrewGarrison
Regarding take-off speed, I guess that flying wings in particular are very difficult to balance. In order for it to start quicker, I'd need more lift up front which is extremely difficult to do with a basic shape like that. Though one simple solution would be to have a height differential between front and rear wheels. Though again, that would compromise the design. It would be ideal to have wheels that can extend to twice the height, that would solve so many issues, particularly with these older planes, lift-off being one of them ;)
Yes, fiddling around is the key. There are many ways of making it work. I'm currently working on a MiG-21. Not sure if it'll amount to anything worthwhile sharing, but I think I'll upload a work-in-progress state in order to show one way of how I get parts to overlap.
Actually, the prototypes were called Horten HI X. Had it gone into production, it would have gotten the designated number 229. Calling it Gotha was never a real option as planes never got the name of the company assembling it (which would have been Gotha) but always that of the company designing it - in this case Horten just as in other cases it was Messerschmitt or Focke-Wulf.
@AVIA
I don't know how to make a feature, but when it comes to overlapping parts, they ultimately have to be connected in some way. There are lots of possibilities to achieve that. The rotated parts could snap to existing parts or you have to connect them afterwards via additional blocks. If you look at my Me 109 for instance, there are three overlapping parts: The cylindrical hull of the nose, the engine and the nose cone. You can notice the small triangular wings on the side of the nose. They actually connect the nose cone to the engine for example. If you take away the hull part, you can see it. The hull and the engine are connected via regular blocks which isn't as obvious to spot.
Thanks. Though I might tackle it again from a different angle...using structural wings has its pros and cons...I'll see if I can do it differently...then again, it may well amount to nothing.
@AVIA
I'm not entirely sure what you mean. If you're talking about how to get parts to overlap, then the secret is to put them in a valid place and then rotate them to where you want them to have. It's not always particularly easy and requires some creativity. But with a bit of practice it gets better.
Yeah, the rear wings end too far to the front for it to take off more quickly and the front wings are too small and too far back for the plane to be stable once in the air...but that's the original layout, so there wasn't much I could do...
I went for a maritime theme as the plane very much reminds me of a ship, though you're right with the name, that was a bit unimaginative, so I changed it to something more lofty :)
I just realized that fuselage and frame won't stick to one another once in place. I must have accidentally uploaded an older built. But I decided to turn this bug into a feature by making it a two part tutorial. So check out part 2 among my uploads. ;)
@AndrewGarrison Regarding take-off speed, I guess that flying wings in particular are very difficult to balance. In order for it to start quicker, I'd need more lift up front which is extremely difficult to do with a basic shape like that. Though one simple solution would be to have a height differential between front and rear wheels. Though again, that would compromise the design. It would be ideal to have wheels that can extend to twice the height, that would solve so many issues, particularly with these older planes, lift-off being one of them ;)
Thanks.
Yes, fiddling around is the key. There are many ways of making it work. I'm currently working on a MiG-21. Not sure if it'll amount to anything worthwhile sharing, but I think I'll upload a work-in-progress state in order to show one way of how I get parts to overlap.
@Authros: Check out the comment sections of my Bf 109 Mk3 and my Me 262. I talked about how to overlap parts there.
Thanks. I'm glad you like it.
Actually, the prototypes were called Horten HI X. Had it gone into production, it would have gotten the designated number 229. Calling it Gotha was never a real option as planes never got the name of the company assembling it (which would have been Gotha) but always that of the company designing it - in this case Horten just as in other cases it was Messerschmitt or Focke-Wulf.
Very nice. Looks cool and flies great!
Thanks, I'm glad you like it.
Definitely a fun little plane, though a bit unstable when really pushed. Great idea though!
Looks great, but the balance of COG and COL is off, making it virtually impossible to fly. Maybe playing around with fuel tanks could help...
Nice one. As for WW1 biplanes, check out my Fokker D. VII.
@AVIA I don't know how to make a feature, but when it comes to overlapping parts, they ultimately have to be connected in some way. There are lots of possibilities to achieve that. The rotated parts could snap to existing parts or you have to connect them afterwards via additional blocks. If you look at my Me 109 for instance, there are three overlapping parts: The cylindrical hull of the nose, the engine and the nose cone. You can notice the small triangular wings on the side of the nose. They actually connect the nose cone to the engine for example. If you take away the hull part, you can see it. The hull and the engine are connected via regular blocks which isn't as obvious to spot.
Thanks. Though I might tackle it again from a different angle...using structural wings has its pros and cons...I'll see if I can do it differently...then again, it may well amount to nothing.
@AVIA I'm not entirely sure what you mean. If you're talking about how to get parts to overlap, then the secret is to put them in a valid place and then rotate them to where you want them to have. It's not always particularly easy and requires some creativity. But with a bit of practice it gets better.
Thanks everyone, I'm glad you like it.
Thanks guys. Very much appreciated!
Thanks, I plan on doing the DR. I next. Though the D. VII has always been my favorite ;)
Yeah, the rear wings end too far to the front for it to take off more quickly and the front wings are too small and too far back for the plane to be stable once in the air...but that's the original layout, so there wasn't much I could do...
Thanks, sounds difficult, but I'll give it a try ;)
Thank you everyone for your kind words. It is very much appreciated.
Ok, I love the plane, but how the hell do you make overlapping parts? When I do it, it always falls apart...
Though looking at it again, with the color scheme it has, it kinda reminds me of a Romulan Warbird...now there's a thought ;)
I went for a maritime theme as the plane very much reminds me of a ship, though you're right with the name, that was a bit unimaginative, so I changed it to something more lofty :)
I can't seem to replicate your issue. I'm doing all kinds of maneuvers above 900mph and nothing happened...
For the time being, if you like this design, you might also like my Firefox ;)
For this one, I went for looks over speed. An earlier iteration went 1000mph, but it just looked wrong. I'll be designing a high power version though.