@Warwolf182 So for the weight it can be confusing for some people so I'll explain best I can. So, for most naval fighter jets used by the U.S. are replenished by JP-5 which is a high-performance kerosene-based fuel that is similar to commercial Jet A fuel but has additional additives to meet military specifications (I personally use to work with this stuff a lot). Anyway, the weight of one gallon of this fuel type is approximately 6.7 pounds. The F-18 Hornet has an empty weight of approximately 23,000 lbs. with a standard fuel capacity that sits around 10,800 pounds (1,611 U.S. gal). It has three internal fuel tanks: one in the center fuselage and one in each wing. It's not entirely clear on how much each of these tanks hold so I may have to get back with you on that. But with all that information, the aircraft should sit somewhere around 33,800 lbs. without ordnance and external fuel sources.
@Warwolf182 Nope problem brother. Hey! When you come back to work on this, consider adding an accurate thrust-to-weight ratio. Many creators tend to add too much power to the engines of their jets. To ensure accuracy, gather information about the jet's powerplant and use that to adjust the engine power in the game. Each engine in the game has a default power setting. For example, the jet engine used on the Wasp has a thrust force of 33,721 lbf, while the real-world version in the F-18A/C/D has around 17,700 lbf at maximum power and 11,000 lbf of dry thrust.
To calculate the accurate thrust, divide the dry thrust (11,000 lbf) by the engine's thrust force (33,721 lbf). This will give you a power output of approximately 0.3262. Use this value as the overload engine multiplier, which is typically set as 1 in the game.
For the afterburner (if you're using a VTOL engine), use the same calculation. Subtract the dry thrust (11,000 lbf) from the maximum thrust (17,700 lbf) to get 6,700 lbf. Then multiply this value by 2 and divide the product by the VTOL engine's power, which is 13,489 lbf by default. This will give you a result of approximately 0.9934. Now with all the math out the way the aircraft should have a total thrust of 35,400 lbf.
I don’t know why the wings never deploy on your missles when I try to attach them on my plane. Maybe it’s something I’m doing wrong but it seems to never work.
Always the good looking jets that can’t fly.
@florky Thank you friend! I appreciate that really!
@Warwolf182 So for the weight it can be confusing for some people so I'll explain best I can. So, for most naval fighter jets used by the U.S. are replenished by JP-5 which is a high-performance kerosene-based fuel that is similar to commercial Jet A fuel but has additional additives to meet military specifications (I personally use to work with this stuff a lot). Anyway, the weight of one gallon of this fuel type is approximately 6.7 pounds. The F-18 Hornet has an empty weight of approximately 23,000 lbs. with a standard fuel capacity that sits around 10,800 pounds (1,611 U.S. gal). It has three internal fuel tanks: one in the center fuselage and one in each wing. It's not entirely clear on how much each of these tanks hold so I may have to get back with you on that. But with all that information, the aircraft should sit somewhere around 33,800 lbs. without ordnance and external fuel sources.
+1@Warwolf182 I'll definitely see what I can do!
+1@Warwolf182 Nope problem brother. Hey! When you come back to work on this, consider adding an accurate thrust-to-weight ratio. Many creators tend to add too much power to the engines of their jets. To ensure accuracy, gather information about the jet's powerplant and use that to adjust the engine power in the game. Each engine in the game has a default power setting. For example, the jet engine used on the Wasp has a thrust force of 33,721 lbf, while the real-world version in the F-18A/C/D has around 17,700 lbf at maximum power and 11,000 lbf of dry thrust.
To calculate the accurate thrust, divide the dry thrust (11,000 lbf) by the engine's thrust force (33,721 lbf). This will give you a power output of approximately 0.3262. Use this value as the overload engine multiplier, which is typically set as 1 in the game.
For the afterburner (if you're using a VTOL engine), use the same calculation. Subtract the dry thrust (11,000 lbf) from the maximum thrust (17,700 lbf) to get 6,700 lbf. Then multiply this value by 2 and divide the product by the VTOL engine's power, which is 13,489 lbf by default. This will give you a result of approximately 0.9934. Now with all the math out the way the aircraft should have a total thrust of 35,400 lbf.
+1Oh this is sexy!
Add a fly by wire and it’s the perfect build
I love it!
@ToeTips Copy sir
+1What’s a yahoo? Is that bad? 🤔
New favorite aircraft!
This thing is vicious
+1Please finish this!!! It’s so good!!!
+2I like it!!!
+1I don’t know why the wings never deploy on your missles when I try to attach them on my plane. Maybe it’s something I’m doing wrong but it seems to never work.
+1