USS Kansas (South Dakota 1920)
Historical Context
As part of the new naval race between the English, Japanese, and Americans, the South Dakota class was ordered in 1920 as a drastic improvement over the Colorado class. The South Dakotas were faster, much more well armed, and a much heavier 47,000 tons of displacement, while retaining 13.5 inches of belt armor. Due to the Washington Naval Treaty, the South Dakota 1920 class was cancelled along with the similar British N3 and Tosa class. These ships would have carried 12 16"/50 guns in 4 turrets, a number not even surpassed in WW2, and thus having a heavier broadside than the Yamato, yet being much slower thanks to the US "Standard" Battleship and lower armor thicknesses.
USS Kansas is a fictional ship of the SD1920 class, where the United States would have agreed to scrap its outdated dreadnoughts of Wyoming and New York classes, in return for completing the Kansas. Kansas is a pre-Pearl Harbor USS BB design, sharing the low-height but enlarged superstructure of New Mexico, replacing the old hyperbolic masts, as well much more AA and a change from casemates to the 5"/38 dual purpose gun in 8 turrets of 2 barrels each.
Being a refitted but pre-Pearl Harbor Standard Battleship, she is slow, carries little AA, and has not been fattened yet with humongous torpedo bulges. The superstructure design also limits the firing arcs of the secondaries, especially the front A secondary turrets, as those are prevented from going their full arc to avoid superstructure damage. Her place in the USN however, allows her to gain access to the most advanced firing control systems and radars of the time.
The Build
Since the build is for 1234 part challenge, we knew that everyone would have the same amount of parts. Thus, the ship was budgeted accordingly to meet the goal, and tries to make up in a lack of detail with funky features.
This Simpleplanes version comes with the following:
- Semi-Realistic performance (no one wants to wait 40 seconds for turret rotation, but 15 seconds is good enough)
- Semi-Mobile Friendly, 1234 parts
- Automatic heading and elevation lock for all turret mounts
- Realistic rotation and elevation arc limits for all turrets
- Fire Control System
- 5/38" are dual purpose and have flak rounds
- AA autoturret guns
- (unfortunately) realistic top speed and somewhat realistic turning
- Scale Size
Instructions
- At spawn, and when no target is selected, the front rangefinder will point north in "standby mode" and as a compass.
- Activate the Fire Control System by selecting a target. Main battery 41.2km FCS range, secondary 15km, AA 5km.
- Press 7 to activate spotlights.
- If the FCS is activated, and the target is within turret firing arc parameters, use Roll/Pitch to adjust the firing if needed.
- Trim: Catapult's rotation
- For antiship: Use 16"/50 Mk2 gun.
- For AA/Secondaries: Use 5"/38 gun. There is one for the left and right side of the ship. Make sure to shoot the side that the target is on.
- For AA: Use 20mm Oerlikons. Press fireguns to fire on the selected target. They cannot be adjusted like the other two and rather have a "sweep" component to them.
- Drive with VTOL and Yaw.
Fire Control System
This ship features a fire control system allowing aiming to be easily done. Main battery turrets lock the target's heading and calculate the projectile motion required to hit it . Of course, there is always lead, so the player uses roll and pitch to adjust the turrets accordingly. This in a sense works realistically, with primitive fire-control computers taking in data and feeding in initial values, while plotters adjust guns based on shell splashes from the initial hits.
The 5"/38 dual mount dual purpose guns work the exact same way, but can be used as AA as well.
FCS Gifs
Credits
- Zzoop: Ideas and work
- NumbersNumbersTheMan : Stuff and the map and images
- Seika: The small admiral's boat and rowboat
- Catbaron: Making it float lmao
- Dllama7: The challenge
- Snowflake0S: Linking the Projectile Motion equation so it could be transferred to FT
Funky Trees
To view the source of all the funky trees on the ship, from FCS to rudder gyro formula, please click below.
642 Part MP / Phone Version
Specifications
Spotlights
- AircraftoftheRedStar 4.2 years ago
- GrizzlitnCFSP 4.2 years ago
- aerodummy 4.2 years ago
- Thefrenchdude22 4.2 years ago
- MAHADI 4.2 years ago
- RussianAce 4.2 years ago
- Dllama4 4.2 years ago
- shipster 4.2 years ago
- CoolPeach 4.2 years ago
- ThomasRoderick 4.2 years ago
- Thecatbaron 4.2 years ago
- SyntheticL 4.2 years ago
- WaffleCakes 4.2 years ago
- Zanedavid 4.2 years ago
- BMilan 4.2 years ago
- ScrewedAccount 4.2 years ago
- FishMiner 4.2 years ago
- AWESOMENESS360 4.2 years ago
- ChrisPy 4.2 years ago
- Username2 4.2 years ago
- MRM19 2.0 years ago
- ShiroNeko 3.2 years ago
- Typhoon03 4.2 years ago
- ZetaAvalon 4.2 years ago
- 232287168147825 4.2 years ago
- BagelPlane 4.2 years ago
- Milanesa 4.2 years ago
- Sparky6004 4.2 years ago
- thebanbehindtheslaughter 4.1 years ago
- VinFage 3.4 years ago
- TWDDerSharkmarine 4.2 years ago
- Noname918181818181818181 4.2 years ago
- Being 4.2 years ago
- HeavyC22 4.2 years ago
- Inuyasha8215 4.2 years ago
- Moonraker 4.2 years ago
- soldier289 4.2 years ago
- Fineilldoitmyself 2.9 years ago
- Suubk27 3.4 years ago
- AnIndonesianGuy 4.2 years ago
- TatsuTheOtaku 2.8 years ago
- MarbleXLazuli 4.2 years ago
- CookingWithCinderBlocks 2.8 years ago
- Ren 4.2 years ago
- Grob0s0VBRa 4.2 years ago
- DISHWASHER2005 1.6 years ago
- tucan 3.6 years ago
- Fyru 2.9 years ago
- TRD6932 2.2 years ago
- Kendog84 2.0 years ago
General Characteristics
- Created On Windows
- Wingspan 112.0ft (34.1m)
- Length 683.9ft (208.4m)
- Height 163.0ft (49.7m)
- Empty Weight 66,758lbs (30,281kg)
- Loaded Weight 81,313lbs (36,883kg)
Performance
- Power/Weight Ratio 0.207
- Wing Loading 6,043.4lbs/ft2 (29,506.5kg/m2)
- Wing Area 13.5ft2 (1.3m2)
- Drag Points 68500
Parts
- Number of Parts 1234
- Control Surfaces 0
- Performance Cost 4,877
@Koko11 water takeoff
@Kendog84 where do you spawn it??
Update it so that the AA guns, not the secondary batteries actually and accurately aim at the target. For now it only aims directly at the target.
Love this build, this is absolutely incredible. Looks good and fun to play with. Neat what-if modernization, too!
сделай плиз крейсер "москва"
I'm modernizing my USS New York...
yes, cv's favourite damage ATM!
I just like how the part count is in order lelz
@zzoop do you know how to make an aerial auto turret? If yes I would appreciate if you would teach on how to
the automatic targeting system is incredible! it feels like I'm in control of a ship's crew, giving orders for what to shoot at without having to manually move all of the turrets to face the target.
@gunkanmarch yES no prob, No cREDIT needed!!!!
May I apply the fire control program of this ship’s turret to my creation? I will mark the source of the original work.
The part count is 1234 I love it
@Snowflake0S could you help me with something?
Awesome, I just wish tat she is fatter lol
FCS isn t working at all
Yet again my standard for ship building has been raised
how do you use the pastebin thing? i don't get what i'm supposed to do with them.
100th Upvote !
Good job
DANG!
woah
With the amount of detail this has, I'm surprised that it only has 1234 parts.
If the turrets have the parallax fixed, I'll take it
*
*I'll credit you
@Weebsruinedthiswebsite It was a collab and it took 9 days.
Holy f**king shit.
How. This thing is amazing.
I have been able to hit the WWII ships from over 8 miles away.
(And they can hit me too.)
Mind if I use this/study for future use? (Artillery on plaaaaane.....)